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Transforming aces into four other cards. Turning aces into four other cards Does an ace see the deck as a fool

Card games There are many, new ones appear periodically, but the classic one, in “The Fool,” is still popular. Not everyone knows the rules of the game “Fool”, since there are other subtleties and nuances here. In addition, there are several options for tabletop battle. “Fool” can be a flip, a simple one, or a Japanese translation.

General rules of the game "Fool" at cards - beginning of the game

A simple, transferable, flip “Fool” begins with preparing the deck. Usually they use the one with 36 cards, in rare cases they play 52-piece.

The cards need to be shuffled well. Usually the dealer, holding the deck in his hand, hands it to the player sitting to his left with the words: “Take off your cap from the fool.” This must be done, since the dealer can “cheat” and spy on the last card or play a trump card for himself.

These are the rules in the game "Fool". The loser is designated as the dealer for the next round. From 2 to 6 people can participate in a tabletop battle.

Dealing and moves

After the deck is shuffled, everyone is dealt 6 cards. The deck manager places the first deck to the participant sitting next to him. left hand Push. When one card is dealt, the second one is also dealt in a circle, clockwise. And so on until everyone has 6 cards.

The next card from the deck is turned face up and placed on the table. This is a trump card; the remaining stack is placed perpendicularly on it.

The one with the smaller trump card starts to move. The goal of the game is to get rid of your cards as quickly as possible. Whoever does this first is declared the winner. The latter is left in the “fool”, loses and hands over the cards for the next round.

Flip option

These are general rules in the game "Fool". It is interesting to learn about certain nuances that correspond to different variations of tabletop competition. Just as in the simple, transfer, flip version, you can play with 1-4 cards of the same value. For example, with sixes or tens.

The one for whom they are intended must beat them. You can put the same suit of the highest value or a trump card. When all of them are repulsed, the one who walked has the right to give a similar one. That is, if there is a six on the table, he will throw a 6 of a different suit.

When the player has nothing to throw, this is done by the next player sitting on his left hand. That is, the one who is behind the batter. He has the right to give only 1 card for now. After it is beaten, the right to throw the card passes again to the one who walked. It is very important to know the rules of the game of “Fool” in order to follow the detailed order. After all, players often try to quickly discard the cards they have, which leads to confusion. There are more than 6 of them on the table. But in one move you can only throw this number of cards. But in this case, the batter can choose which card to cover.

If the players have nothing to throw, they say “beaten”, and the turn goes to the person who just fought back. If he could not fight back, he must take all the cards of the turn and those thrown up.

The rules of the game "Fool" state that the first move should consist of no more than five cards thrown. Cards from the deck are also drawn in order of rotation - first this right is given to the person walking, then to those sitting on his left hand, clockwise.

The rules in the game “Fool” speak about this. The loser is declared when no one has any cards left, but he does have some.

Translated "Fool"

Very interesting variety games. First, cards are dealt in the same way as in the first case. The first move is carried out according to the same canons. Starting from the second, you can transfer one or more cards of the same denomination. So, if they went under you with a six, you can put one or two sixes of a different suit and transfer them to the one sitting on your left hand.

If he also has a six, he can transfer it and those on the table to the player next clockwise. These and some other rules of the game “Fool” remain unchanged. But there are others that need to be agreed upon before the intellectual battle begins in order to reach a common opinion.

So, some suggest exchanging the trump ace, lying open under the deck, for a trump six. You can come up with such additions to the rules that make the game even more exciting and interesting.

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One of the most interesting tricks. Start the trick by asking the audience that you need the help of any spectator who does not believe the trick. When the spectator comes to you, select four aces from the deck and ask the spectator to say out loud which cards they are, and then show them to other spectators. Next, place the aces face down on the table and give the rest of the cards to the spectator to view. The spectator must confirm that there are no more aces in the deck and that all cards are ordinary. When the viewer finishes watching, take the deck face down in your left hand and, taking four aces with your right hand, place them on top, moving the cards slightly. After this, take one of the aces and place them face down, without showing them to the audience. Then turn to your assistant and say that you will place these four aces on the table, provided that he agrees that these are 4 aces. The assistant, without seeing the front side of the cards from the moment they were placed in the deck and hearing the rustling of the cards, may disagree with you. Look surprised, say that the assistant just saw them, if he wants to look, then show them again. Turn the cards over to reveal that they are indeed 4 Aces and place them back into the deck. Next, rustle the cards again and place four aces face down as before. Then ask the assistant again if he is sure this time that it is 4 aces. The viewer is unlikely to agree. Then tell him that since he is not sure to convince him a third time, you will show the cards again. Next, you show the cards and put them back on the deck, but before putting them down, insert the little finger of your left hand under the top card of the deck. Remove the aces again with the thumb and forefinger of your right hand, while grabbing the top card with them. After this, make a casual movement with your right hand towards the audience in order to show them front side bottom card. Then you continue to tell the assistant again that you don’t understand why he doesn’t trust you. You place these 5 cards back on the deck. Spectators probably noticed that the bottom card (the fifth card) was not an ace, so they may insist that there are no aces on the table. Call your assistant and ask him to show the cards to the spectators. While the assistant shows the cards, you count five cards into the palm of your right hand and hide them there. At the same time, you should not look at your hands. When the aces are again at the top of the deck, move them from your left hand to your right hand, this will allow you to cover them with the cards hidden in your palm. Next, place the entire deck face down on the table and again ask the audience to tell you where the aces are. The audience will respond that the aces are at the top of the deck. After this, place the top 4 cards one card at a time on the table face down, while taking the fifth card and showing it with the words: “As you can see, there are no more aces in the deck.” Show the audience that there are no aces in the deck, but do not show the cards hidden in your palm, four of which are aces. Then turn to your assistant and tell him that no one objects, and that he should put his hand on these 4 cards and hold it as tightly as possible. Holding the deck in your left hand, take your index and thumb right hand the top card of the deck, this will be one of the five cards that is hidden in the palm and placed on the aces. Then say that you will take any 4 cards one by one and exchange them for the aces that the spectators are holding. Take the first card you come across, for example the seven of clubs, show its face to the audience and place it in the deck for a moment. At the same moment, move the card towards the deck, which is taken as a simple gesture, but in fact you change the card using the third method to the top card of the deck, that is, one of the aces. Now the seven of clubs lies on top of the deck, and the 3 aces that remain lie below it. You cannot show this seven to the audience again and therefore you must get rid of it. To do this, tell the audience that you will shuffle the cards, under the pretext that any card from the deck suits you. Perform a false shuffle using the first method. Now there are 3 aces at the top of the deck, and the seven of clubs below them in fourth place. By removing the top card and quickly giving it to your assistant, you reveal that this card is an Ace. Do the same with the next card, you can make a false shuffle again. After you have shown the third ace, you again make a false shuffle so that you have the last ace on top, which is covered by one card. To do this, when shuffling the cards, move the bottom two cards from below instead of the bottom one, which is the Ace. Then take the top card with the thumb and forefinger of your right hand and casually show it to the audience so that everyone can see that this card is not an Ace. After that, put it on top of the deck and say that there are already 3 aces and that the card you have should be the last ace. When you said these words, you had already replaced the card in your hand with the Ace you needed, using one of the methods of replacing cards.

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