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Assassin's Creed – Rogue Deluxe Edition. My progress notebook

Assassin's Creed – Rogue (Rogue) Deluxe Edition. My walkthrough notebook.

At the start of the game, the balance of Uplay units was 370u+100u=470u-100u=370u.

Version 1.1.0.

Deluxe Edition:

1. Special task “Sir Gunn’s Armor”.

Explore the vastness of SA to find the remains of Sir Gunn and learn his secret.

2. Special mission “Siege of Fort de Sables”.

Continue the battle at sea - take part in the assault on the fortress on the coast of SA in the New World.

3. “Master Templar” set.

Become the most powerful Templar on land and at sea - receive a unique collection of weapons, equipment and items to equip your ship.

4. Explorer set.

A special collection of weapons and special items will help you cope with difficulties even in the most dangerous lands.

5. 4 sets of time saving.

Do you want to progress faster in the game? 4 unique fast and furious packages will help you save time: “Hidden Secrets”, “Resources”, “Interesting Places” and “Technologies”. Use it yourself and share with your friends.

Note: To gain access to the chests of sets 3 and 4, you must complete special mission 2.

The Commander, Explorer, Officer, and Templar packages have been unlocked. Upon completion of part 2 of “Fort de Sables”. Sir Gunn's Special Challenge!

Section: Rewards and Actions.

REWARDS – 4/4.

* 1 – Wallpaper AU Regue 10U(Get collection of AU Rogue HD wallpapers for your desktop).

* 2 – Assassin Killer Costume 20U(Seeing Shay in this costume will make the enemy tremble in horror.)

* 3 – “Katana and Wakizashi” set 30U(Kill your enemies with this orientally sophisticated set).

* 4 – A set of pistols and items for ship personalization 40U(Equip your ship with unique sails, the figurehead and helm of the Jackdaw, and use Edward Kenway's pistols).

Actions – 4/4.

* 1 – Memory 1 +10U(Complete 1 part of the company).

* 2 – Capture all gangster dens +20U(Pritonov 8).

* 3 – Viking's Fury +30U(Hit 5 enemies at the same time with a berserker grenade. In the Fort Soleil location, there will be a squad of 9 soldiers at the flagpole).

* 4 – Complete the last memory with a glitch +40U(go through the entire game and after the credits).

Section: Achievements (46/46 * - completed).

* 1. Yes!– Perform all possible actions in one area.

* 2. Is it me?– Complete 1 task in the present.

* 3. Halcyon days– Complete 1 part of the campaign.

* 4. Best employee– Complete 25 Abstergo challenges.

* 5. Icebreaker– Break through 500 m of ice sheet.

* 6. For freedom!– Free 300 British prisoners of war (100 prisoners x 3 times at least).

* 7. Unicorn hunt- Harpoon a narwhal.

* 8. King of the Hill– Complete all missions at Indian Mounds and Ice Caves.

* 9. The end of youth– Complete part 2 of the campaign.

* 10. He didn’t die, did he?– Complete task 2 in the present.

* 11. Self-defense- Survive the boarding.

* 12. Capturing a bandit's lair– Capture all bandit lairs.

* 13. Knight of old times– Get Templar armor.

* 14. Raider– Rob 20 supply camps.

* 15. For the empire!- Capture all forts.

* 16. Chasing memories– Collect all Animus fragments (200).

* 17. This is mine- Capture all settlements.

* 18. Breaking barriers– Destroy 100 icebergs.

* 19. This is my business– Complete all mission interceptions.

* 20. New friends– Complete part 3 of the campaign.

* 21. Invisible– Overcome the outpost undetected (warehouse robbery).

* 22. Mysterious warrior– Completely upgrade Morrigan.

* 23. Owner– Restore all buildings.

* 24. Hero of the past– Get Indian armor.

* 25. Teamwork– Complete part 4 of the campaign.

* 26. A good reason– Complete task 3 in the present.

* 27. Birth of a new legend– Complete part 5 of the company.

* 28. Around the world– Complete 17 maritime company missions.

* 29. Cartographer– Visit all areas in the game.

* 30. Split of the brotherhood– Complete part 6 of the company.

* 31. Did you call the masters?– Repair all computers in Abstergo Entertainment (20).

* 32. Message– Complete task 4 in the present.

* 33. Full synchronization– Achieve complete synchronization in all main tasks.

* 34. All pages down to one– Complete the last damaged memory.

* 35. Templar, as before– Complete the entire game.

* 36. Viking's Fury– Hit 5 enemies at the same time with a berserker venom grenade (in Fort Soleil there are 9 soldiers at the flagpole).

* 37. Quiet hour– Put 5 enemies to sleep at the same time using a sleeping pill grenade (in Fort Soleil there are 9 soldiers at the flagpole).

* 38. Great hunt– Using only the “Hunter” cheat (there is a “Hunting” cheat), sink 10 ships in the North Atlantic and not die (I advise you to stand under the protection of a strong fort).

* 39. Supplier– Using only the “Veteran” cheat, capture 10 large enemy camps with supplies (Supply Camps).

* 40. Killing machine– Using only the “Endurance” cheat (there is a “No Mercy” cheat), kill 30 guards and not die.

* 41. Overcoming– Using only the “Endurance” cheat (there is a “No Mercy” cheat), sink 10 ships in the North Atlantic without dying (hunting gunboats).

* 42. North Atlantic thunderstorm– Complete all legendary battles (after the third battle, the achik will not be counted, since an “Epic Legendary Ship” will appear in the south-west, it will be counted).

* 43. What was yours is now mine– Rob 20 sea convoys (20/20).

* 44. I don’t give a damn– Protect yourself from 20 smoke bombs using a mask (your own bombs do not count).

* 45. The wrong one was attacked– Repel 15 surprise air attacks.

* 46. Prudence– Kill 30 rangers (in the standings, those killed by counterattack E + LMB).

Improvements "Morrigan", when capturing a ship it has: Gun and hull 12%, Compartments 18%, Harpoon 33%.

Guns and hull:

Case 1/5. 2/5 - 500 and 10 iron, 3/5 - 1200 and 50 iron and 70 wood, 4/5 - 8000 and 250 iron and 140 wood, 4/5 - drawing " Special building» 16000 and 350 iron and 240 wood.

Onboard guns 1/6. 2/6 – 500 and 10 iron, 3/6 – 1700 and 70 iron, 4/6 – 8000 and 140 iron, 5/6 – 16000 and 270 iron, 6/6 – 25000 and 400 iron.

Bow carronades 1/2. 2/2 – 5,000 and 80 iron.

Heavy cores 0/3. 1/3 – 900 and 35 iron, 2/3 – 3000 and 90 iron, 3/3 – drawing “ Special heavy nuclei"and 15,000 and 320 iron.

Mortar cores 0/4. 1/4 – (part 03-B.03) 500 and 20 iron, 2/4 – 2500 and 70 iron, 12000 and 160 iron, 4/4 drawing and 30000 and 350 iron.

Fuel oil power 0/3. 1/3 – 500, 2/3 3000 and 30 iron and 10 wood, 3/3 – 10000 and 60 iron and 20 wood.

Ram improvements 1/4 (Part 02-B.01). 2/4 - 1500 and 50 iron and 75 wood, 3/4 - 8000 and 120 iron and 120 wood, 4/4 - drawing "Special ram-icebreaker" and 20000 and 250 iron and 180 wood.

The power of conventional cores is 1/5. 2/5 – 900 and 30 iron, 3/5 – 3000 and 80 iron, 4/5 – 9000 and 200 iron, 5/5 – drawing “ Special kernels"and 15000 and 320 iron.

The power of explosive cores is 1/3, 2/3 – 5000 and 60 iron, 3/3 – drawing and 15000 and 300 iron.

The power of the guns is 1/4, 2/4 - 700 and 50 iron, 3/4 - 3000 and 120 iron, 4/4 drawing "" and 15000 and 200 iron.

Compartments:

Pakla gun cylinder 0/4. 1/4 – company (part 02-01), 2/4 – 500 and 40 iron, 3/4 – 3000 and 100 iron, drawing and 11000 and 160 iron, 4/4 – drawing “Pakla’s special gun”, etc.

Compartment for heavy cores 1/4. 2/4 – 500 and 50 wood (campaign), 3/4 – 1500 and 80 wood, 4/4 – drawing and 4000 and 110 wood.

Compartment for mortar cores 1/4. 2/4 – 800 and 50 wood (part 02-B.03 campaign), 3/4 – 2000 and 80 wood, 4*/4 drawing “ Compartment for mortar cores"and 5000 and 110 wood.

Fuel oil compartment 0/4. 1/4 – company, 2/4 – 500 and 50 wood, 3/4 – 1400 and 80 wood, 4/4 – drawing “Compartment for fuel oil” and 5000 and 110 wood.

Crew cabins 1/3. 2/3 – 800 and 70 fabric and 50 wood, 3/3 – 3500 and 110 fabric and 100 wood..

Hold 1/3. 2/3 – 1000 and 80 fabric and 70 wood, 3/3 – 4000 and 130 fabric and 120 wood.

Harpoon:

Boat armor 1/3. 2/3 – 600 and 50 wood (company), 3/3 1800 and 100 wood.

Harpoon power 1/3. 2/3 – 1000 and 30 wood (campaign), 3/3 – 4000 and 70 wood.

Compartment for harpoons 1/3. 2/3 – 800 and 50 wood (campaign), 3/3 – 1800 and 70 wood.

Appearance"Morrigan."

Sail:

White sails.

Sails "Wolf", during the campaign.

White and red sails, 1000 and 50 fabrics during the campaign.

Gray sails, during the campaign 1600 and 70 fabrics.

Sails "Black Shadow", during the campaign 2500 and 1400 fabrics.

Black and red sails, during the campaign 3200 and 120 fabrics.

Sails of the ship "Queen Anne's Revenge", during the campaign 6000 and 250 fabrics.

Sails "Jackdaw", for 40u on Uplay.

Sails with a kraken, during the campaign.

Sails of the Aquila, drawing " Traditional sails» 4400 and 200 fabrics.

Templar sails.

Sails of the "British Lion", after the mission "Rio de Janeiro".

French gilded sails, after the mission "Rio de Janeiro".

Special sails, after the task “Ile-de-France” 4000 and 170 fabrics.

Sailor's sails.

Officer's sails.

Explorer's Sails.

Figures:

Figurehead "Morrigan".

SF "Wolf", during the campaign.

SF "Black Shadow", during the campaign 1000 and 20 fabric and 10 wood.

SF "Mermaid", during the campaign 1600 and 40 fabric and 20 wood.

SF "Skull of the Harpy", during the campaign 2500 and 60 fabric and 30 wood.

NF "Experto Crede", during the campaign 3200 and 80 fabrics and 40 wood.

NF "Falcon", in the course of the company 4000 and 100 fabrics and 50 wood.

SF "Kraken", after all the legendary battles.

SF "Jackdaws", for 40u on Uplay.

Blackbeard's SF, drawing "Traditional SF II" 6000 and 140 fabric and 70 wood.

SF "Mariner".

SF "Avelina", after the task "Louisiana".

SF "Researcher".

SF "Commander".

SF "British Lion", after the task "Mediterranean Sea".

NF "Aquila", drawing "Traditional NF" 4400 and 120 fabric and 60 wood.

Steering wheels:

The helm of the Morrigan.

The helm of the "Wolf" during the campaign.

Helm "Black Shadow", during the campaign 1000 and 20 fabrics and 10 iron.

The helm is made of ivory, during the campaign 1600 and 40 fabrics and 20 iron.

Ebony helm, during the campaign 2500 and 60 fabric and 30 iron

The helm of James Cook, during the campaign 3200 and 80 fabrics and 40 iron.

Officer's helm

Golden African helm, after completing the mission "Luanda".

Templar helm.

Sailor's helm.

A special helm, during the campaign 4000 and 100 fabric and 50 iron.

The helm of the British Lion, after completing the Brest mission.

Steering wheel "Jackdaw", for 40u on Uplay.

The helm of the Kraken, after all the legendary battles.

Aquila steering wheel, drawing “Traditional steering wheel” 4400 and 120 fabric and 60 iron.

Blackbeard's helm, drawing "Traditional steering wheel II" (in the Camel location) 6000 and 140 fabric and 70 iron.

Improvements for Shay at the start of the game (Melee weapons 5%, Pistols 0%, Clothes 4%).

Blades (+ available):

French Broadsword (Speed ​​1, Combo Strike 2, Damage 1).

Pirate scimitars 1200 (2/2/1).

Colonial American Broadswords 3000 (2/2/2).

British broadswords 5000 (3/2/2).

Privateer's broadswords 6500 (3/2/3).

Scottish broadsword 8000 (3/3/3).

Half saber 12500 (4/2/3).

Hunting knife 10000 (3/4/4).

Half saber of the English infantry 13000 (4/3/4).

Officer's short sword 14000 (3/5/4).

Bastard sword 18000 (4/3/5), after the quest “Armor and Sword”.

Governor's Sword (5/4/3), after completing all upgrades.

Hunting saber (4/2/3), after completing all hunting tasks.

Viking Sword (4/3/4), after completing the task “Viking Sword”.

Admiral's Sword (3/2/3), during the mission "Gothenburg Fleet".

Spanish saber (4/2/4), during the mission “Fleet of Gibraltar”.

Altair's saber (4/5/5), as you complete the tasks of all naval battles.

Katana (2/3/4), for 30u on Uplay.

French hunting knife (2/2/3).

Templar Sword (2/3/4).

English dragoon rapier with basket guard (3/2/4).

Sword with a small hilt (3/3/3).

Sword of Sir James Gunn (3/4/4).

Pistols (+ available):

Regular flintlock pistols (Damage 1, Hit 1, Range 3).

Pirate flintlock pistols 800 (3/3/1).

Regular wheel guns 5000 (1/1/5).

Belgian engraved pistols 7000 (1/3/5).

Queen Anne Pistols 8000 (3/3/3).

Admiral's pistols (3/3/3), during the mission "Barbados Fleet".

Indian flintlock pistols (3/3/5), during the mission “Yanaon's Fleet”.

Scottish flintlock pistols (3/5/3), after all forts, gang dens and settlements.

English Flintlock Pistols with Cap (5/3/5), after collecting all the Abstergo tablets in the special area in River Valley (???).

Edward's Pistol (3/3/3), for 40u on Uplay.

Morden pistols (3/3/3).

German wheel pistols (3/1/5).

Russian flintlock pistols (5/1/3).

Clothes (collection):

Assassin costume.

Temporary suit.

Templar costume.

Explorer costume.

Robber costume.

Pathfinder costume.

Shooter suit.

Captain's suit.

Dark assassin suit.

Versailles suit.

Indian armor.

Templar armor of the 11th century.

Templar bodyguard.

Viking armor.

Master of the Templars (after participating in all legendary battles).

Admiral's costume (after the mission "Fleet of Malacca").

Hunter costume (manufacturing).

Whaler costume (making).

Arctic Explorer (production).

Colonist costume (can be crafted).

Assassin Killer Costume (craftable).

Section "Crafts" (Life 100%, Darts and grenades 100%, Bags 100%).

Holster – 1 moose hide.

Improvement of health I – 1 hare skin.

Health Improvement II – 1 Arctic Hare Skin and 2 Canada Lynx Skins.

Health Upgrade III – 2 gray wolf skins and 2 killer whale skins.

Health Improvement IV – 1 black wolf skin and 1 narwhal tusk.

Bag for shenbiao I – 1 gray wolf skin.

Bag for shengbiao II – 2 humpback whale skins and 2 gray wolf skins.

Smoke Bomb Bag I – 1 Arctic fox skin and 1 Canada lynx skin.

Smoke Bomb Bag II - 2 Arctic Wolf Skins and 2 Moose Skins.

Pouch I – 1 deer skin and 1 beaver skin.

Pouch II – 2 fox skins and 2 arctic fox skins.

Dart Bag I – 1 deer hide and 1 moose hide.

Dart Bag II – 2 skins polar bear and 2 black wolf skins.

Efficacy of darts (sleeping pills) I – 1 hare skin and 1 American hare skin.

Effectiveness of darts (sleeping pills) II – 2 deer skins and 2 beluga whale skins.

Effectiveness of darts (berserker poison) I – 1 beaver skin and 1 gray wolf skin.

Efficiency of darts (berserker poison) II – 2 black wolf skins and 2 killer whale skins.

Sleeping Pill Grenade Bag I – 1 killer whale skin and 1 beaver skin.

Sleeping Pill Grenade Bag II - 2 Moose Hides and 2 Wolf Hides.

Effectiveness of pomegranates (sleeping pills) I – 1 deer skin and 1 Canadian lynx skin.

Effectiveness of pomegranates (sleeping pills) II – 2 arctic hare skins and 2 humpback whale skins.

Berserker Venom Grenade Bag I – 1 Black Bear Skin and 1 Shark Skin.

Berserker Venom Grenade Bag II – 2 beluga whale skins and 2 polar bear skins.

Effectiveness of grenades (berserker poison) I – 1 fox skin and 1 killer whale skin.

Efficiency of grenades (berserker poison) II – 2 moose skins and 2 narwhal tusks.

Grenade Bag I – 1 mountain whale skin and 1 black bear skin.

Grenade Bag II – 2 Narwhal Tusks and 2 Moose Hides.

The effectiveness of grenades I is 1 shark skin and 1 gray wolf skin.

The effectiveness of grenades II is 2 black bear skins and 2 polar bear skins.

Hunter costume – 2 gray wolf skins and 3 arctic wolf skins.

Whaler costume – 2 shark skins and 2 killer whale skins.

Arctic Explorer – 3 polar bear skins and 3 narwhal tusks.

Colonist costume – 2 black wolf skins and 4 black bear skins.

Making Shenbiao – 1 bone.

Making a dart (sleeping pill) – 1 bone.

Making a dart (berserker poison) – 1 bone.

Making a firecracker dart – 1 bone.

Making pomegranate (sleeping pill) – 5 bones.

Making a pomegranate (berserker poison) – 5 bones.

Making a pomegranate – 5 bones.

Section "Equipment".

Treasure maps:

Quest Items:

Templar artifacts 24/24.

Indian totem 7/7.

Viking sword 15/15.

Templar Cross 20/20.

Ammunition:

Hunting trophies:

Luxury Item Rewards:

I (up to 5 crystals) – 2.5% more resources from ships and outposts, as well as 5% more income from improvements.

II (up to 10 crystals) – By 5% and 10%).

II I (up to 15 crystals) – By 7.5% and 15%).

IV (up to 20 crystals) – By 10% and 20%).

V (up to 25 crystals) – By 12.5% ​​and 25%).

VI (up to 30 crystals) – By 15% and 30%).

VII (35 crystals) – By 17.5% and 35%).

VIII (40 crystals) – By 20% and 40%).

IX (45 crystals) – By 22.5% and 45%).

X (46/50 crystals) – By 25% and 50%).

Where are 4 more crystals when exploring territories at 100%.

Part 01.

Port Meunier (1/15).

Chests – 5.

Collections – 4 (3 fragments + Chance).

Viewpoints – 1.

Items for tasks – 3 (sword).

Animals: arctic wolves.

Flashback 01 – Which way the wind blows (100% sync).

The assassins in the Far North have both friends and enemies. Take care of the affairs of the Brotherhood.

Kill the assassin.

The target, Shane's friend named Liam. Examine the nearest chest and, having fought to the target, attempt an assassination in the air.

Get to Camp de la Verendie.

Find chest 2 and take a couple of Anismus fragments. Following your friend, examine the chest and get to Shansi's song on the tree. On the next tree, get the third fragment in a jump.

Synchronize the first viewpoint (1/60) and perform a leap of faith followed by picking up items: Treasure map 300, -143 (1/24), execute test 3.1.1 And Viking sword (1/15), test 3.1.3.

The map coordinates point to a place near a pair of boxes on the path under the rocky arch.

Defeat de la Verendie.

Practice non-lethal fist fighting and then receive blades.

Free the smugglers.

+ (additional 1) – Get close to the British sentries unnoticed (the most difficult condition).

+ (additional 2) – Kill all British sentries.

Examine chest 4 in your camp. Five opponents near the first 3 smugglers. The main thing is to go down to their camp unnoticed. Catch the first two soldiers in the thicket, whistling from cover in a cart, and a couple by the fire with a double kill.

Pick up on the shore Treasure map 591, -347 (2/24), there is a fifth chest in the camp, you will unlock the achievement « Eat!» .

Capture the Morrigan ship with 6 soldiers without alarm. While I was training in stealth and replaying CT, we passed tests 1.1.2 and 1.1.4.

First, throw the soldier on the stern on the starboard side into the water, the second put the enemy in a coma on the left side, his body overboard. Third at the mast, body into the water and after the trio one after another, perform test 5.1.2.

Take the helm of the Morrigan.

Go to de la Verendie's ship.

Ram the ice floes to get to the fragments. The target ship is attacked by ships.

Protect de la Verendie's ship.

There are no additional conditions. Ram the gunboat, complete test 2.2.2.

"Abstergo" - Sudden Awakening.

The working day of the subject, i.e. yours, where employees call you by your name (nickname) Dummy.

You have level 0 access and the ability to view the map (Tab).

On the floor of the right wing of the hall, find note 1/20“Document from tablet 4.”

At one of the workplaces there is note 2/20“Document from tablet 8.”

Visit the accessible left room and pick it up from the chair note 3/20“Document from tablet 12.”

In the toilet room by the sink, find note 4/20“Document from tablet 14.”

Restore the server.

Look at the floor near the elevator, someone got lost note 5/20“Document from tablet 1.”

The server is in the accessible room of the left wing, after it is hacked you will fix it terminal 1/20.

Return to Animus.

Having taken workplace, unlock the achievement « It's me?» .

March 1752.

Davenport Estate (2/15).

Memory 02 – Lessons and discoveries (100% synchronization).

Train with other assassins to prepare for your next mission.

Get to the training area.

Complete training with Hope.

Complete the training session with Liam.

Complete the training with Kesegovaase (Native American).

Follow the list, start with Liam, then the lady and the Indian.

Lesson with Liam.

Shoot at 3 targets.

2 aimed shots or all at a glance when the target is highlighted.

Shoot the targets (6) until time runs out.

+ (ext. 1) – Finish the activity with Liam in less than 40 seconds.

All for 60 seconds. In order not to waste time, reload on the run and shoot offhand. If you don't meet the deadline, start over.

Hope's lesson.

Kill a target from above 0/1.

Kill a 0/1 bush target.

Kill a target while running 0/1.

Kill a target from a 0/1 stack.

+ (add.2) – Remain unnoticed during Hope's lesson.

You should not be seen by two controllers, techniques on mannequins. Clockwise. Tree pile of leaves, bushes. While running, choose a distant target when no one is looking.

If you are spotted, start from your last save.

Kesegovaase's lesson.

Follow Kesegovaase.

Running through the trees.

Find the animal.

Climb up the branches to the moose and kill him in the air with the hidden blade, additional conditions No.

Refresh the moose.

Making holsters for pistols.

Meet Achilles.

Achilles is young, not the old man who taught Koner.

Once you have freedom of action, follow the main scenario marker, since other actions and hunting are not yet possible.

Halifax. April 1752.

Heading to the level 2 fort location Port-la-Joie (5/15) 251, -649, he maintains neutrality.

If you don’t disturb the silence there, then you can look at one of the two chests and find a couple of fragments.

If there are any problems along the route naval battles with the participation of allied ships, do not join them yet.

Along the way, location Glass Bay (3/15) 437, -764.

Keep looking for 0/1.

Chests 0/3.

Collection 0/4 (3 fragments and 1 letter).

Viewpoints 0/1.

Animals: beavers and deer. If you hunt, you can complete test 4.1.1, stock up on two skins of these animals and make “ Pouch I».

Near the island with birches there is a stone with a pattern, dig it up Templar Cross (1/20).

Reach the viewpoint from the cemetery. There is an ammunition box and 7 opponents in the restricted area.

After examining their corpses, completed test 6.1.2.

If you move to a viewpoint on the map, the killed enemy will recover again, you have the freedom to shoot at heads and perform test 5.1.4.

Along the way, the location is in the northeast "Burgeo" (4/15) 549, -593.

Keep looking for 0/1.

Chests 0/4.

Collection 0/3 (2 fragments and 1 song).

Viewpoints 0/1.

Items for tasks 0/1 (sword).

Animals: Arctic hare (hare, but where?) and Arctic foxes. Behind the building on the shore Viking sword (2/15).

Of the enemies there are 5 soldiers, of the civilians there are 4 residents, there is a barrel of sleeping pills. Kill some, rob others.

Along the way, a location to the west in the restricted area Port aux Basques (4/15) 439, -625.

Chests 0/3.

Collection 0/5 (2 fragments, 2 prosperity crystals, 1 letter).

Viewpoints 0/1.

Items for tasks 0/1 (map).

There is a secret passage into the settlement in the rock from the side of the pier. Two bells, 2 boxes of ammunition and 15 soldiers. Among the animals are deer. Passed test 3.1.1.

It is possible to remove soldiers with a doublet or from the air and perform tests 1.2.2 and 1.1.3.

From civilians, replenish your wallet and complete test 6.1.1.

If you play hide and seek with one soldier left alive, you can pass test 1.2.3.

Near the fire Treasure Map (3/24) River Valley: 252, -624.

Memory 03 – Tinker, Sailor, Soldier, Spy (100% synchronization).

Sail to Anticosti Island and meet there with a spy nicknamed the Hunter.

Find a Royal Navy schooner.

Heading north, you can visit a settlement on the west bank Miramichi (6/15) 108, -576.

Keep looking for 0/1.

Chests 0/4.

Collection 0/5 (3 fragments, 1 letter, 1 song).

Viewpoints 0/1.

Among the animals are deer and arctic fox, you can walk test 4.2.1 and when climbing a test 1.2.1 .

After examining the location, you will pass test 1.1.1.

Disable a Royal Navy schooner.

+ (additional 1) – Lose no more than 50% of your health when boarding.

Board a Royal Navy schooner.

+ (additional 2) – Kill the enemy team: 0/5.

Having a pistol, you don’t have to get into a fight on someone else’s deck.

Go to Perse.

Before the target settlement, visit the western bay "Camel" (7/15) 76, -483.

Chests 0/4.

Collection 0/4 (2 fragments, 1 drawing, 1 Templar cross).

Viewpoints 0/1.

Among the animals, only the Canadian lynx (ocelot), this will make it possible to produce “ Smoke Bomb Bag I».

In the upper cave wall drawing (1/25).

There is a stone with a pattern Templar Cross (2/20) on the left rocks.

Inside the hull of a broken schooner there is drawing “The helm of Blackbeard’s ship” (1/19).

Location "Perse" (8/15) 168, -406.

Bandit's lair 0/1.

Restorations – 0/1.

Chests 0/3.

Collection 0/5 (2 fragments, 2 crystals, 1 song).

Keep looking for 0/1.

Viewpoints 0/1.

Action 0/1 (tavern).

Upgrade your guns and hull.

With over 1000 francs and 20 iron, bring the hull to 2/6 and the side guns to 2/6.

Travel to the fort on Anticosti Island.

Along the route you will have to fight with 5 ships.

+ (extra) – Sink ships in less than 3 minutes.

Use the ice to create waves and sink small ships.

Without going into the target location, take chickens to settle in the northwestern corner of the map, but do not run into mines, you will open “Set-Il” (9/15) 68, -47.

Keep looking for 0/1.

Chests 0/5.

Collection 0/5 (3 fragments, 1 song, 1 letter).

Viewpoints 0/1.

Action 0/1 (treasure map).

There is a drawing on the stone of James Gunn's cross i.e. Templar Cross (3/20), New York Treasure Map 721, -270.

Chests 0/3.

Collection 0/4 (2 fragments, 2 crystals).

Viewpoints 0/1.

Visit the location "Fort Bayeux Rouge" 528, -61 to sell tobacco and explore the place.

Keep looking for 0/1.

Chests 0/2.

Collection 0/2 (2 fragments).

Complete the walk around the northwestern part of the map, the next location is to the south Gros Morne (11/15) 483, -305.

Chests 0/5.

Collection 0/4 (2 fragments, drawing, drawing).

Action 0/1 (totem pole).

Item of the task (you can’t get the drawing, you need a grenade)

There is a wall art (2/24), a pair of arctic wolves and a totem 1/7.

Location "Grand Entre" (12/15) 374, -479.

Chests 0/4.

Collection 0/4 (3 fragments, drawing).

Viewpoints 0/1.

There is a Canadian lynx near the viewpoint, you can perform test 4.1.2, near Viking sword (3/15). In the cave with the chest there is a drawing (3/24), there is a second lynx

Anticosti location.

Chests 0/2.

Collection 0/6 (2 fragments, 1 letter, 1 drawing, 1 song, 1 crystal).

Viewpoints 0/1.

Items for task 0/2 (map and sword).

Talk to the spy.

North Atlantic Treasure Map 724, -176. There is a drawing on the shore (4/24), near the shooter’s tower Viking sword (4/15). If you dive into the water from your vantage point, do test 1.2.4.

Upon completion of the task, two transitions to the North America map will appear on the map.

Gained access to the Morrigan cabin.

There are three unchecked locations in the southwest, so I decided to check them out.

The first one is blocked by the approach of a couple of ships, this is the location Halifax (13/15) 318, -844.

Bandit's lair 0/1.

Restorations 0/1.

Chests 0/4.

Collection 0/6 (2 fragments, 2 songs, 2 crystals).

Viewpoints 0/1.

Actions 0/1 (tavern).

Capture the tavern, 4 fighters. On the roof of a building Treasure map "North Atlantic: 428, -757".

The found map belongs to the location "Glace Bay", in the cemetery near the fallen tree. Gotcha Templar artifact (2/24).

Yarmouth location (14/15) 188, -902.

Keep looking for 0/1.

Chests 0/4.

Collection 0/5 (3 fragments, 1 letter, 1 song).

Viewpoints 0/1.

Items for task 0/1 (sword).

Viking sword (5/15) near the viewpoint.

Location “Nerepis” (15/15) 128, -751.

Keep looking for 0/1.

Chests 0/3.

Collection 0/6 (2 fragments, drawing, 2 crystals, drawing).

Viewpoints 0/1.

Done test 3.2.2. Done on soldiers test 5.2.4.

There is a drawing in the box on the platform (2/19) " Special cylinder for the Pakla gun" There is a stone with a pattern on the coastal cliff "Templar Cross" (4/20).

Level 16 location "Fort Louis" 724, -703.

Keep looking for 0/1.

Chests 0/2.

Collection 0/2 (2 fragments).

"Morrigan", improvements carried out: Heavy cannonballs 1/3 and 2/3, Hull 3/5, Side guns 3/5, Bow carronades 2/2, test completed 2.1.1 .

Southeast, battleships level 46-49.

Side mission "Prisoner on a warship."

Kill the enemy team: 0/10.

Kill the enemy captain.

Heading to a location in the southeastern part of the map. In the restricted area there is security from the north and west, bypass from the east.

Location "Pearl Island" 941, -924.

Chests 0/4.

Collection 0/5 (3 fragments, 1 drawing, 1 drawing).

Viewpoints 0/1.

Items for task 0/1 (sword).

In the chest is a blueprint for “Special compartment for heavy cores” (3/19). There is a rock painting (5/24). Viking sword (6/15). A stone with a pattern on the coast "Templar Cross" (5/20).

Location "St. John's" 874, -633.

Bandit's lair 0/1.

Restorations – 0/1.

Chests 0/3.

Collection 0/7 (2 fragments, 2 crystals, song, letter, drawing).

Keep looking for 0/1.

Viewpoints 0/1.

Actions 0/1 (tavern).

Items for task 0/1 (map).

In the tavern (4/4 error, ¾) “Salty Dog” there are 4 fighters.

Near the letter on the shore there is a stone with a pattern "Templar Cross" (6/20).

River Valley Treasure Map; 554, -899".

For now, Morrian is too weak to get through the ice to the northeastern area of ​​the map, so use the transition to new map"River Valley" in the southern part of this map.

River Valley. July 1752.

Explore the location on the southern island from the northern side, this is Greystone 524, -789.

Bandit's lair 0/1.

Restorations – 0/1.

Chests 0/4.

Collection 0/4 (3 fragments, crystal).

Viewpoints 0/1.

Actions 0/2 (tavern and hunter's challenge).

There is a dog in the settlement, pet him 5 times, complete test 4.1.4.

Finally, hares appeared, this allowed us to improve our health by one cell.

Execute (sync 100%).

Get as many 0/5 Reindeer Skins as possible in the allotted time of 5;00 with a payment of 2000 pounds.

Set course for a location on the southern side of the island, this is Sleepy Hollow 565, -928.

Keep looking for 0/1.

Chests 0/4.

Collection 0/3 (2 fragments, song).

Viewpoints 0/1.

Actions 0/1 (tavern).

Items for task 0/1 (map).

After capturing the next tavern, complete test 2.2.3.

You have a map associated with the local cemetery, if you find it, you will get it "Relic of the Templars" (3/24).

Treasure map "North Atlantic: 370, -482" in the restricted area, this prize in the Grand Entre location to the left of the pier will go to "Relic of the Templars" (4/24).

The course is from the southeast corner of the map, there is a lighthouse with a vantage point and then counterclockwise around the perimeter.

Location Albany 825, -761.

Keep looking for 0/1.

Keep looking for 0/1.

Chests 0/6.

Collection 0/10 (5 fragments, 2 crystals, letter, 2 songs).

Keep looking for 0/1.

Viewpoints 0/1.

Actions 0/1 (tavern).

Items for task 0/1 (map).

Treasure map "River Valley: 574, -285".

Location “Trail of Two Snakes” 732, -673.

Keep looking for 0/1.

Chests 0/5.

Collection 0/5 (3 fragments, letter, crystal).

Viewpoints 0/1.

Items for task 0/1 (sword).

There is a stone with a pattern near the shore "Templar Cross" (7/20).

At the far end of the Viking Sword location (7/15).

Execute Hunting Challenge at Greystone(sync 100%).

Obtain as many 0/2 gray wolf skins as possible in the allotted time of 2;00 for a payment of 1200 pounds.

Location Lock Cliff 801, -610.

Keep looking for 0/1.

Chests 0/5.

Viewpoints 0/1.

If you interfere in the “Border Skirmish” showdown, you can earn money.

Location "Vale Vert" 801, -610.

Chests 0/4.

Collection 0/3 (2 fragments, crystal).

Viewpoints 0/1.

Actions 0/1 (Hunter Challenge).

Execute Hunting test in Valet Vert(sync 100%).

Get as many 0/2 fox skins and 0/2 gray wolf skins as possible within the allotted time of 4;00 with a payment of 1300 pounds.

Having arctic fox skins in stock, make “ Pouch I I".

Location "Mont Saint Denis" 921, -455.

Keep looking for 0/1.

Chests 0/1.

Collection 0/3 (fragment, drawing, song).

Viewpoints 0/1.

Actions 0/1 (Hunter Challenge).

Items for task 0/1 (map).

Execute Hunting test at Mont Saint Denis(sync 100%).

Get as many 0/5 hare skins as possible in the allotted time of 2;00 with a payment of 1400 pounds.

Treasure map "Northern" Atlantic: 556, -591" in the restricted area, this prize in the Burgeo location to the right of the pier on the shore will go to "Relic of the Templars" (5/24).

Level 16 location "Fort La Croix" 759, -406.

Keep looking for 0/1.

Chests 0/2.

Collection 0/2 (2 fragments).

Location "Le Bras du Seigneur" 928, -279.

Keep looking for 0/1.

Chests 0/4.

Collection 0/5 (2 fragments, song, crystal, letter).

Keep looking for 0/1.

Viewpoints 0/1.

On the north side there is a stone with a pattern "Templar Cross" (8/20).

Location "Or du Nord" 917, -163.

Keep looking for 0/1.

Chests 0/4.

Collection 0/6 (4 fragments, 2 crystals).

Viewpoints 0/1.

Actions 0/1 (Hunter Challenge).

Items for task 0/2 (map, sword).

Treasure map "Northern" Atlantic: 218, -56" this is in the location "Avre-Saint-Pierre", near the eastern wall of the fort

Flag. Templar armor and Mayan costume have unique capabilities: the first, for example, increases resistance to enemy attacks and minimizes damage received, while the second is able to reflect metal projectiles. Besides them, there are other things that deserve attention, but they are often less useful and only complement the collection. Most of the costumes are sold in stores for decent money, the rest need to be made yourself from animal skins or earned by performing Additional tasks, not related to the main plot. These include contract killings, naval contracts, as well as network events (the appearance of white whales, royal convoys, the common treasure and Edward Kenway's fleet), available only in licensed versions of the game provided that there is an active connection to the Internet. Access to Uplay also opens up nice bonuses - things for the main character and items for the ship; the currency used for exchange is points earned during the game.

The easiest way to unlock new clothes and upgrade gear in Assassin's Creed 4: Black Flag is by hunting animals. Regular safari trips to the Caribbean islands bring not only valuable trophies, but also (sometimes dubious) pleasure. The habitats of the animals are marked on the map, but initially the information is hidden; after visiting the island or reconnaissance of the area from the ship, it opens. You can kill animals with a pistol or a blowpipe. The integrity of the skins no longer matters, as was the case with Connor in Assassin's Creed 3, when their price dropped due to poor quality. If you don’t have a great desire to hunt, then some of the skins can be bought at exorbitant prices from traders in any mixed goods store. The hunt is part of the Abstergo tests, and there is a whole bunch of conditions associated with it that need to be met in order to complete passage games. The requirements for making improvements and obtaining new clothes are listed in the “Crafts” section, and their production takes place here. All weapons and armor are stored in the basement of the estate on a hill in Great Inagua, and you can change them at any time in the captain's cabin by approaching the mannequin and pressing the [E] key.

Clothing, armor, costumes and outfits in Assassin's Creed 4: Black Flag

Edward Kenway's outfit- appears in the first chapter.

Brown cloak- can be purchased for R$1,500 in the store.

Scarlet Cloak- can be purchased for R$3,000 in the store.

Pirate's Cloak

Privatir costume- can be purchased for R$6,000 in the store.

Pirate Captain Costume- can be purchased for R$8,000 in the store.

Merchant Costume- can be purchased for R$10,000 in the store.

Politician suit- can be purchased for R$12,000 in the store.

Scout Outfit- given for completing half of the murder contracts.

Adventurer Costume- given for completing community tests (tasks appear when connected to Uplay).

Governor's costume- given for finding a common treasure (chests appear when connected to Uplay).

Officer's costume- acquired by Edward Kenway's fleet in the Gibraltar mission (the task appears after connecting to Uplay and completing several side delivery missions).

Templar armor- given for opening a cage in the shelter on Great Inagua using five Templar keys.

Mayan costume- awarded for solving stelae puzzles and finding 16 Mayan stones.

Edward Legend Costume- exchanged on the official website for 20 Uplay points.

Hunter's outfit- made from the skins of a red howler monkey and a white jaguar.

Shark Hunter Outfit- made from bull shark skin and hammerhead shark bones.

Cat skin outfit- made from ocelot and jaguar skins.

Whaler outfit- made from three pieces of white whale skin (the mammal appears when connected to Uplay).

Captain Morgan's coat- stored in one of the chests on the Black Island (DLC The Black Island Pack).

Steed Bonnet's outfit- stored in one of the chests on the Island of Mystery (DLC The Hidden Mystery Pack).

Captain Drake's Outfit- stored in one of the chests on the island of Sakryfisios (DLC Sacrificed Secrets).

Altair Costume, Ezio Costume, Connor Costume- open if you have saves from previous parts of the game - Assassin’s Creed, AC: Brotherhood, AC3 - and completing the mission “Under the Black Flag”, when Edward Kenway returns to the captain’s cabin on the “Jackdaw” (Uplay connection required).

unlocking all clothing, blades, pistols and equipment upgrades


unlocking all clothing, blades, pistols and equipment upgrades

Pistols and firearms in Assassin's Creed 4: Black Flag

Regular flintlock pistols(damage: 1, hit: 1, range: 3) - can be purchased for 50 reais in the store.

Pirate blunderbusses(damage: 3, hit: 3, range: 1) - can be purchased for 800 reais in the store.

Conventional wheel pistols(damage: 1, hit: 1, range: 5) - can be purchased for 2500 reais in the store.

Pistols of Spanish officers(damage: 3, hit: 3, range: 3) - can be purchased for 7,000 reais in the store.

Pistols with detachable muzzle(damage: 3, hit: 5, range: 3) - can be purchased for 9,000 reais in the store.

Golden flintlock pistols(damage: 5, defeat: 5, range: 3) - given for completing all naval contracts.

Captain's flintlock pistols(damage: 3, defeat: 1, range: 3) - given for completing community tests (tasks appear when connected to Uplay).

Captain Morgan's pistols(damage: 3, hit: 1, range: 3) - stored in one of the chests on the Black Island (DLC The Black Island Pack).

Captain Drake's pistols(damage: 3, hit: 1, range: 3) - stored in one of the chests on the island of Sacrificed Secrets (DLC Sacrificed Secrets).

unlocking all clothing, blades, pistols and equipment upgrades


unlocking all clothing, blades, pistols and equipment upgrades

Blades and melee weapons in Assassin's Creed 4: Black Flag

Officer's swords(speed: 1, combo strike: 2, damage: 1) - appear in the first chapter.

English broadswords(speed: 2, combo strike: 3, damage: 2) - can be purchased for 800 reais in the store.

Spanish rapiers with guard(speed: 2, combo strike: 3, damage: 2) - can be purchased for 1200 reais in the store.

French swords(speed: 3, combo strike: 3, damage: 1) - can be purchased for 3000 reais in the store.

Espada(speed: 2, combo strike: 3, damage: 3) - can be purchased for 5,000 reais in the store.

Privateer broadswords(speed: 3, combo strike: 3, damage: 3) - can be purchased for 6500 reais in the store.

Broadswords of English colonists(speed: 2, combo strike: 4, damage: 3) - can be purchased for 8,000 reais in the store.

Pirate scimitars(speed: 2, combo strike: 3, damage: 5) - can be purchased for 10,000 reais in the store.

French rapiers(speed: 4, combo strike: 3, damage: 4) - can be purchased for 12,500 reais in the store.

Officer's rapiers(speed: 5, combo strike: 4, damage: 3) - can be purchased for 14,000 reais in the store.

Blades with pistols(speed: 5, combo strike: 4, damage: 3) - given after completing all kill contracts.

Scottish broadswords (speed: 3, combo strike: 5, damage: 3) - acquired after discovering three common treasures (chests appear when connected to Uplay).

Persian scimitars(speed: 2, combo strike: 2, damage: 3) - given after completing community tests (tasks appear when connected to Uplay).

Toledo blades(speed: 4, combo strike: 3, damage: 3) - exchanged on the official website for 30 Uplay points.

Altair's sabers(speed: 4, combo strike: 3, damage: 3) - unlocked after installing the DLC Crusader Pack.

Ezio's Sabers(speed: 3, combo strike: 3, damage: 4) - unlocked after installing the Florentine Pack DLC.

Captain Drake's Broadswords(speed: 2, combo strike: 2, damage: 3) - stored in one of the chests on the island of Sacrificed Secrets (DLC Sacrificed Secrets).

unlocking all clothing, blades, pistols and equipment upgrades


unlocking all clothing, blades, pistols and equipment upgrades

Equipment upgrades in Assassin's Creed 4: Black Flag

Holster improvements- +1 pistol:

Holster II - 2x ocelot skin.

Holster III - 2x humpback whale leather.

Holster IV - 2x crocodile leather.

Improvements for darts- +20 sec. to action:

Dart (Berserker Venom) I - 2x bull shark skin.

Dart (Berserker Venom) II - 2x capuchin skin.

Dart (sleeping pill) I - 2x black jaguar skin.

Dart (sleeping pill) II - 2x great white shark bone.

Things to increase health- +25% to stock:

Improved health I - 2x iguana skin.

Health Upgrade II - 2x Deer Hide.

Health Upgrade III - 2x Jaguar Skin.

Health Upgrade IV - 2x Great White Shark Bone.

Items to increase your ammo supply- +10 pieces:

Pouch I - 2x boar skin.

Pouch II - 2x hammerhead shark bone.

Items to increase your stock of bombs- +5 pieces:

Bomb Bag I - 2x Hutia Hide.

Bomb Bag II - 2x Rabbit Skin.

Items to increase your dart supply- +5 pieces:

Dart Bag I - 2x Howler Hide.

Dart Bag II - 2x Orca Skin.

Items to increase your supply of shenbiao- +5 pieces:

Bag for shengbiao I - 2x black jaguar skin.

Bag for shengbiao II - 2x crocodile leather.

unlocking all clothing, blades, pistols and equipment upgrades

unlocking all clothing, blades, pistols and equipment upgrades

Animal Habitats in Assassin's Creed 4: Black Flag

White jaguars are found deep in the jungle on Great Inagua, in the southwestern part of the island, near where one of the shanti pages flies. White whales appear in different parts Caribbean after connecting to Uplay (you need a licensed copy of the game). Online events are available for a limited time. Other animals can always be hunted.

Andreas Island: iguanas.

Great Inagua: iguanas, wild boars and white jaguars.

Cayman Bay, Higuey, Petit Cavern: huties.

Cumberland Bay: ocelots.

Kingston: Howler monkeys, deer and rabbits.

Corozal: rabbits.

Cat Island, Tortuga: howler monkeys.

Long Bay: howler monkeys, hooties and crocodiles.

Matanzas: crocodiles.

Misterios, New Bone: capuchins.

Cape Bonavista: jaguars, howler monkeys and wild boars.

Nassau: crocodiles, rabbits and wild boars.

Abaco Island: iguanas and ocelots.

Mayaguana Island: wild boars.

Pinos Island: black panther (jaguar).

Providencia: black jaguars and red howler monkeys.

Santanilla, Salt Lagoon: deer.

Tulum: jaguars, crocodiles and howler monkeys.

Island of mystery: crocodiles and rabbits.

Fort Konttoyor, Devil's Eye Caves: killer whale (59.584, 537.340).

Fort Dry Tortugas, Andreas Island, Salt Key Bank, Fort Guarico Bay: bull shark (254.749, 520.745, 559.621, 785.357).

Fort Eleuthera, Crooked Island: Hammerhead Shark (768.832, 777.495).

Arroyos, Kaba Ruins: humpback whale (263.529, 716.107).

Fort Serranilla, Anotto Bay: great white shark (379.88, 573.293).


Every type of weapon in Assassin's Creed Rogue has its own characteristics. Weapons can be purchased from a merchant or obtained for free by completing various in-game tasks.

Hidden Blades


Hidden Bladesdistinguishing feature assassins. It repels enemy attacks quite well and allows you to implement effective combo attacks. We receive them from the very beginning of the game and do not part with them even after switching to the side of the Templars.

Pneumatic gun


Pneumatic gun - unique weapon Cormac's neck. He stole this “miracle technology” from the Templars during the assassination attempt on Lawrence Washington. Later, Cormac mounts a grenade launcher on his gun, which he receives from Benjamin Franklin. The gun does not use gunpowder, so it is absolutely silent. It can use darts, firecrackers and grenades as projectiles.

Shengbiao


Shenbiao is a rope with a deadly stiletto at the end, allowing you to snatch one enemy from a group into the melee zone. In the crafts section you can increase their wearable number. Shengbiao is very effective in any playstyle and is still fun to hang enemies from trees.

Firearms


Firearms can be used for both long-range and melee combat. Like Edward from Assassin's Creed 4 Black Flag, Shay can shoot offhand. With help firearms You can carry out beautiful combos and take well-armed units by surprise. By completing all sorts of tasks you can unlock the best pistols in terms of characteristics. "Admiral's Pistols" can be unlocked by completing the task "Barbados Navy". After completing all actions in forts, gang lairs and settlements, receive "Scottish flintlock pistols". "English flintlock pistols with cap" can be found in the River Valley Cemetery after chapter 6 And . "Russian flintlock pistols" available to everyone who has a verse. "German wheel pistols" included in the set. All pistols differ in three parameters:

    Damage– this is the coefficient that determines the strength of the attack.
    Defeat– the higher this indicator, the greater your chance of killing an enemy with one shot.
    Range– characteristic for ranged weapons. Weapons with high rate ranges allow you to deal damage at a greater distance.

Belgian engraved pistolsA pair of ornate flintlock pistols.

Admiral's pistolsA pair of ornate pistols with lion head handles. Unlocked by completing the mission "Barbados Navy".

Regular flintlock pistolsThe most typical flintlock pistols found in the North Atlantic.

Scottish flintlock pistolsA pair of reliable flintlock pistols made in Scotland. Unlocked by completing all actions in forts, gang lairs and settlements.

Russian flintlock pistolsA pair of flintlock pistols made in Russia.

Conventional wheel pistolsWheel pistols are excellent at hitting targets from a long distance.

Queen Anne pistolsA pair of finely crafted flintlock pistols with a hinged barrel for quick reloading.

Pirate flintlock pistolsA pair of well-worn flintlock pistols, favored by pirates.

German wheel pistolsA pair of sturdy flintlock pistols made in Prussia.

Morden pistolsA pair of simple, elegant pistols.

Indian flintlock pistolsPair of engraved flintlock pistols from Agra.

English flintlock pistols with capA masterpiece of an English gunsmith. Abstergo Entertainment's main award. .

Edward's pistolsA pair of pistols used by the pirate Edward Kenway.

Swords


Swords are the most common type of weapon in Assassin's Creed Rogue. Swords, rapiers and sabers are effective in both defense and attack. Cormac can deftly wield a sword and dagger to perform mind-blowing attacks and finishing moves. "Bastard Sword" unlocked upon completion of the task "Armor and Sword". "The Governor's Sword" will appear in your inventory after completing all upgrades. "Hunting Saber" unlocked after completing all hunting tasks. "Viking Sword" get it after you find all the parts of the sword. "Admiral's Sword" unlocked after completing the task "Gothenburg Fleet". As a reward for completing a task "Gibraltar Fleet" get "Spanish saber". The coolest saber in terms of characteristics Altair will open after completing all fleet missions in a certain area in the North Atlantic Ocean. "Katana" can be unlocked for points in Uplay. "Sword of the Templars" available as a set. Melee weapons differ in three parameters:
    Speed– weapons with a high speed allow you to strike quickly and often.
    Combo Strike– the effectiveness of weapons as a means of defense, the higher the indicator, the easier it will be to deliver a counterattack.
    Damage– this is the coefficient that determines the strength of the attack.

French broadswordAn excellent saber with a reliable guard, popular among French sailors.

Pirate scimitarsA saber with a heavy, flared blade that is well suited for slashing.

Colonial American broadswordsA reliable sword with a pronounced bend. Widely used in the colonies.

British broadswordsThe main weapon of the British troops.

Privateer's Broadswords A lightweight blade made famous by privateers.

Half saber A blade similar to a broadsword. The favorite weapon of lumberjacks and soldiers.

Hunting knife The French call this weapon a “big knife,” which is generally true. Great for hunting and dispute resolution.

English infantry half saberBlade used by English infantry.

Officer's short swordA short blade used by naval officers.

Bastard sword A very large sword. Unlocked by completing the "Armor and Sword" quest.

Governor's Sword An elaborately crafted small sword with a basket guard. Unlocks after completing all upgrades.

Hunting saber Heavy decorated saber with guard. Such weapons are popular in Prussia. Unlocked by completing all hunting tasks.

Viking sword Viking sword with a triangular blade and crosshair. Unlocked by completing the Viking Sword special task.

Admiral's swordA pair of ornate swords with pommels in the shape of a lion's head. Unlocked by completing the mission "Gothenburg Fleet".

Spanish saber The blade used by most Spanish soldiers and officers. Unlocked by completing the mission "Fleet of Gibraltar".

Altair's Saber Favorite blade of the legendary assassin Altair. The main reward for completing naval missions. Unlocked by completing all fleet missions in a specific area in the North Atlantic Ocean.

Katana The katana is a two-handed sword used by the samurai of Japan. It is available thanks to modification of the Animus.

French hunting knifeA weapon with a short and narrow blade. Suitable for hunting.

Templar sword A Templar Knight's sword delivered through the Animus.

English dragoon rapier with basket guardA single-edged sword with a basket guard, popular among English dragoons.

Sword with a small hiltA lightweight blade designed for stabbing. Used as a symbol of status in society and an effective weapon for duels.

Sir James Gunn's swordThe sword of the Knight Templar Sir James Gunn, delivered through the Animus.

Ammunition


Pistol bullets
The most essential ammunition for any desperate pirate. Bullets can be collected by looting fallen soldiers or bought in a store. They perfectly penetrate any enemy armor. To increase the amount of ammunition you carry, upgrade it in the craft section - Pouch.
Smoke bombs
Smoke bombs create a dense curtain that blinds anyone within the bomb's area of ​​effect. They are made from gunpowder and phosphorus and will provide you with an advantage in battle and will also help you escape from your pursuers.

Sleeping Pill Darts
Indispensable for the most “stealth” passage. Fire tranquil darts from your blowgun to put your opponents to sleep for a few seconds. In the crafts section, you can also increase their wearable number and duration of exposure. Darts can be collected by looting fallen soldiers, bought in a store, or made yourself.

Berserker Venom Darts
The most awesome weapons in the game. You shoot at one, but everyone gets it. Fire berserker poison darts from your blowgun to send your opponent into an uncontrollable rage. In the crafts section, you can also increase their wearable number and duration of exposure. Darts can be collected by looting fallen soldiers, bought in a store, or made yourself.

Firecracker dart
The firecracker can be used for minor sabotage or to lure out enemies hidden in the bushes.

Sleeping Pill Grenade
If Morpheus were a man, he would definitely use this type of grenade. Take out an entire group of enemies from battle with this grenade. It will hit everyone in range. In the crafts section, you can also increase their wearable number and radius of influence.

Berserker Venom Grenade
Don't forget to take these grenades if your enemies are planning a massive party. Fire berserker venom grenades from your blowgun to cause uncontrollable rage in a group of enemies. In the crafts section, you can also increase their wearable number and radius of influence.

Grenade
This grenade deals damage over a wide area, hitting all enemies within its radius. In the crafts section, you can also increase their wearable number and radius of influence.

Improvements


Holster improvements- 1 moose hide

Things to increase health (for each level of increase an additional 25% seconds are added to the reserve):

    Improvement of health I - 1 hare skin
    Health Improvement II - 2 Arctic Hare Skins, 2 Canada Lynx Skins
    Health Upgrade III - 2 Gray Wolf Skins, 2 Killer Whale Skins
    Health Upgrade IV - 2 Black Wolf Pelts, 2 Narwhal Tusks

Items to increase your ammo supply(for each level of increase 10 pcs are added):

    Pouch I - 1 deer skin, 1 beaver skin
    Pouch II - 2 fox skins, 2 arctic fox skins

Items to increase the supply of smoke bombs, shenbiao, darts(5 pcs are added for each magnification level):

    Smoke Bomb Bag I - 1 Arctic fox skin, 1 Canada lynx skin
    Smoke Bomb Bag II - 2 Arctic Wolf Skins, 2 Moose Skins
    Bag for shengbiao I - 1 gray wolf skin
    Shengbiao Bag II - 2 humpback whale skins, 2 gray wolf skins
    Dart Bag I - 1 deer skin, 1 arctic hare skin
    Dart Bag II - 2 polar bear skins, 2 black wolf skins

Items to increase your grenade supply(for each level of increase 1 pc. is added):

    Sleeping Pill Grenade Bag I - 1 killer whale skin, 1 beaver skin
    Sleeping Pill Grenade Bag II - 2 Moose Skins, 2 Arctic Wolf Skins
    Berserker Venom Grenade Bag I - 1 Black Bear Skin, 1 Shark Skin
    Berserker Venom Grenade Bag II - 2 Beluga Skins, 2 Polar Bear Skins
    Grenade Bag I - 1 humpback whale skin, 1 black bear skin
    Grenade Bag II - 2 Narwhal Tusks, 2 Moose Hides

Things to increase the effectiveness of darts(increases duration)

    Effectiveness of sleeping pill darts I - 1 hare skin, 1 arctic hare skin
    Effectiveness of sleeping pill darts II - 2 deer skins, 2 beluga whale skins
    Efficiency of darts with berserker poison I - 1 beaver skin, 1 gray wolf skin
    Berserker Venom Dart Efficiency II - 2 Moose Hides, 2 Narwhal Tusks

Things to increase the effectiveness of grenades(increases the affected area)

    Efficiency of grenades I - 1 shark code, 1 gray wolf skin
    Grenade Efficiency II - 2 black bear skins, 2 polar bear skins
    Efficacy of sleeping pill grenades I - 1 deer skin, 1 Canadian lynx skin
    Effectiveness of sleeping pill grenades II - 2 arctic hare skins, 2 humpback whale skins
    Efficiency of berserker venom grenades I - 1 fox skin, 1 killer whale skin
    Berserker Venom Grenade Efficiency II - 2 Moose Hides, 2 Narwhal Tusks
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