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Child of Light walkthrough. Additional tasks

Girl and firefly

After watching the opening cutscene, go forward. Then go down and move the crate by pressing the E button. When the crate hits the ledge, jump on it and follow on. There will be a cave in front, water below, and a wolf standing on the shore. There is no further passage, so exit the cave and climb the tree, then keep moving. Climbing up, there will be a tree on the left, which you also need to jump in and follow on. Next you get to big tree, where the main character says: “Wake up. What a terrible dream." This is followed by a conversation with a firefly. Follow the new hero, and now you can control the firefly. Reach the big tree and the conversation between Aurora and the firefly will take place again. Move the mouse so that the three figures that are on the wall find their shadows. To do this, move the mouse over each figure below, click LMB and connect them to the shadows on the wall. Next, take the sword and the battle is coming. Everything is simple here: select the action hit the ball twice and the enemy will be destroyed.

Then there will be a few more battles with opponents, which are easy to win. Aurora will go further, and only in a dark cave it is necessary not to go forward, but to climb a tree, then continue on, move the box and climb up.

queen of light

Almost immediately, a battle will begin, in which it is better to use powerful attacks. Next, go down to the dungeon, win another fight and open the door to enter inside. There is a puzzle waiting for us. First, with the help of a firefly, lower the central lift, climb up and lower the box down. Then, with the help of the box, we jump over the ledge and with the help of the second box we get to the flower. Then climb up using the platform that will be on the left - it will be activated by a firefly. And jump onto the platform right away, otherwise it will rise without you. Then go down and move the box to the platform to put it on the button on top. Next, go through the door, defeat more opponents and pull the lever, which will open the door from below.

Another puzzle follows. Everything is simple here: you have to turn the lever, after which each of the four colors appears on top of the circle. Then, with the help of LMB, we connect each color with a crystal on top, after which the showcase will break. Then you will meet with the fairy and Aurora will get the opportunity to fly. Further in two boxes, which is near the ledge, take two items (holding E) and fly up.

Towards adventure

Fly left. There you will meet the circus performer Rabella; she will join you and you will go together in search of her brother. Fly down, take a ruby ​​from the box, which can later be attached to armor or weapons. Then follow to the left, soon you will meet a giant - he will not let you pass just like that. We defeat him and fly up. Pick a page with verses.

Return to the pointer and fly after it down to the village of Capilli. Before leaving, soar up and take another page with verses.

deep well

The witch turned everyone around into a raven. Go to the location above, and there you will find a gnome - Finn. Collect water from the well, which will return the former appearance to the inhabitants. Finn will join your adventure. Enemies - blue spiders are best killed with a gnome attack - a lightning strike.

Get down to the river. Unfortunately, there is no water there. Fly to the door and open it; move the moon and place it above the door. Enter it. Then go right. Deal with enemies. Enter the cave and go right to the exit. Defeat the Hydra.

After the battle, return to the village and take the quest "Not a Garden of Eden" from the gnome. In the garden, you need to clear the area from enemies. Then take the quest from the girl standing in the village. The purpose of the task is to find a pig in the Mills (location). There will be a special mark on the animal - you can easily identify it by it.

Then follow to the Rambert Plains. Go to the signpost. Get down into the passage, which is located nearby. Further iditol on the tunnel strewn with thorns. It is necessary to take the box from above and mark it on the platform below in order to get into the room with a bonus. After you activate the lever, exit through the left door. Exit the caves and follow to the plains.

An unexpected meeting

Walk left and reach the wheel. Go through the mountain, meet with Nora. Follow the sign with her, and you will reach the passage to the mountains. Find the citrine stone in the room. Move on. You will enter a cave inside the mountain. Explore it properly - it has a lot of useful items.

When you've explored the cave to your heart's content, exit it and fly up the side of the mountain. Fly over the mountain and you will enter the floating city.

About mice

First of all, you will meet a mouse that will give you an apple; you will need to take it to the dwarf school located in the village. Give the fruit to the teacher in exchange for a shovel, which must be taken to the dwarf with a cart - you will meet him on the way to the monastery. From him you will receive a lantern. Give it to the gold seeker in the golden cave next to the mouse village. For this you will receive a bar of gold. Give it to the violin mouse and you will receive a valuable reward.

At the end of the hall will sit a mouse-governor. Talk to him and go with the joined young mouse to the vault. She will tell you that she knows an alternative way through the mountain.

Having reached the mountain, it turns out that she is alive. The mountain agrees to raise you with its huge hand to the city soaring in the sky, but first you will need to kill the spiders that prevent it from delivering you to the right place. Kill all the spiders, after which you will find the vault. The code from him is this: turn the lever on the right once, two more on the left, and one more on the right. After that, activate the three rotating glowing buttons.

After the battle, return to the city and climb up the mountain.

Duke and Duchess

Climb up and explore the location. On the top left will be the remains of the circus. There you will find the brother of the circus performer Rubella. Go to the exit at the very top of the map. Fight the giant griffin.

skyward

You are in a cell. Play the flute. Guard Angus releases us and joins us. Once out of the chamber, fly down. We get into the room with the mechanisms. To activate them, you need a firefly. We fly to the left, there will be a red door. We go. Releasing friends.

Chain puzzle - activate the lever on the left, and then move the far right. Then we activate the main gear at the top.

We're flying down. Here Angus will ask us to help him free his warrior friends. At the bottom we are waiting for the entrance to Erin's labyrinth.

You want the door that has the symbol shown on the statue's shield on or next to it. You need to find a statue with a sign on the level, and then find a door with the same sign. After passing 4-5 levels of the labyrinth, we come to the room with the wars.

After we leave the room and go to the left. Meet Cordelia.

Rybniki and Ogre

Fly right. Chat with a living statue. Then we go to the village. We learn about the ogre who dragged the inhabitants to the depths. Save them. We follow to the cave on the right, we enter. Clear all chests.

We go further to the right after the cave. This will be the entrance to the troll's lair. We need to open the entrance. To do this, find two Roman letters on the pedestal at the top and lower them down. Then shine a firefly on them and point the bunny at the desired symbols. The fight with the ogre is not very difficult. He is particularly vulnerable to physical damage, while his dogs are particularly vulnerable to light. You can fill up the ogre first, then his dogs. After his death, we enter the door and go down under the water.

Abyss

We fly to the right, and we meet the Spirit of the elements, a firefly. He will ask you to help him find five fireflies. The first one is at the altar on the left. We go down the crystal, on the right the first cave is a huge boar boss. He is vulnerable to light. We follow to the left and get into the underwater city. We look into the fountain. Then we fight with the water boss.

Fly up from the fountain and a little to the left, you will see a hidden passage in the ceiling. There is a cache of Kinbel. We take six black stones from the box. Then we fly to the left. There will be a gate that needs to be opened by successively illuminating the signs on the gate. The order is as follows: shell, wings, spear, harp. We enter the halls of the Sun.

We go to the right until we reach a huge hall. There we meet sister Nora, who is now called Knox. She releases poisonous gas and flies up. You must quickly go into the passages on the right and left to open the passage. Before you fight Nox, allocate all the points for skills and damask, otherwise you will not have such an opportunity later.

After the battle, we watch the splash screen and fight with the Stepmother. She has two griffins with 800 lives each. The main thing here is to put protection more often. You can throw a slowing down potion on your stepmother.

Killing her will end the game. Congratulations on passing!

Characteristic Minimum Requirements Recommended Requirements
CPU Intel Core2Duo E8200 2.6GHz
AMD Athlon II X2 240 2.8 GHz
Intel Core2Quad Q8400 2.6GHz
AMD Athlon II X4 620 2.6 GHz
RAM 2 GB RAM 4 GB RAM
video card nVidia GeForce 8800 GT
AMD Radeon HD2900XT
(512 MB, Shader Model 4.0)
nVidia GeForce GTX260
AMD Radeon HD4870
(512 MB, Shader Model 4.0)
3 GB 3 GB
operating system Windows 32-bit: Vista, 7, 8 Windows 64-bit: Vista, 7, 8

How to use the walkthrough

The color highlight matches the colors in the game.

Key items and characters, important objects, abilities- highlighted in bold, necessary for storyline. Tasks are framed. Almost all of them are not required for passing the game.

Directions in the game correspond to the cardinal points: Left (West), Bottom (South), Right (East), Up (North). During the passage, it is better to adhere to these guidelines so as not to get lost.

The frame highlights the completion of secondary tasks and the location of secret areas. Everything inside the frame is not necessary to complete the game, but such actions usually give a reward, which greatly simplifies the further process of passing.

Try to kill up to 90% of all enemies you meet, this will make it easier for you to fight bosses and pass later levels of the game. For those who want to jump faster and see the story, experience points accumulate faster for stronger opponents who meet further.

Each location is full of boxes, but for the most part they are useless, you can go through the game without collecting any. The only value in the boxes is gems.

All battles with ordinary opponents and bosses are very simple, the main thing is to have the correctly inserted element in the weapon, as well as the opposite element in the armor.

All tactics in battles with opponents come down to interrupting their attacks and, if possible, attacking en masse.

All tactics in battles with bosses come down to the destruction of their minions, and then the leader himself.

Do not be afraid to miss something, after beating the game, all locations will be available to you and you can collect and complete the remaining tasks.

It practically does not matter which skills to pump, but it is better to focus on one branch, so the effect of attacking spells and abilities will be better.

Don't forget to actively use the firefly in combat to heal allies and blind the enemy.

The firefly can be controlled by a second player using the joystick.

Having received a map, you can return to the studied locations to quickly complete tasks or level up.

Changing characters during combat does not take away the ability to immediately act after exiting, use this to slow down, speed up and unexpectedly attack opponents or save allies.

The system of gems and their properties

Stones can be found in chests, they are given for completed tasks and with some chance after the battle. They are inserted into weapons, armor, accessories, each class of equipment they give their own unique property.

Stones can be combined according to the principle: several identical stones are added into one stone of a higher quality.


Stone quality levels:
Rough - Rough - Faceted - Flawless

Crafting conditions (crafting recipes): Blue + Red = Purple
Red + Green = Yellow
Blue + Green = Cyan
Blue + Red + Green = White
Purple + Yellow + Cyan = Black
White + Black = Light green-orange (spinel)
Flawless White + Flawless Black + Flawless Spinel = Princess Stone

Description of the properties of stones
Blue (Sapphire)
weapon: water damage and attack boost (5% / 8% / 12% / 16%)
armor: water magic resistance (8% / 14% / 18% / 24%)
trinket: chance to dodge while performing a move (5% / 10% / 15% / 20%)

Red (Ruby)
weapon: fire damage and attack boost (5% / 8% / 12% / 16%)
armor: fire magic resistance (8% / 14% / 18% / 24%)
accessory: increase max health (+2 / +4 / +12 / +20)

Green (Emerald)
weapons: lightning damage and attack boost (5% / 8% / 12% / 16%)
armor: earth magic resistance (10% / 14% / 18% / 24%)
accessory: increase max mana (+2 / +4 / +6 / +8)

Yellow (Citrine)
weapon: light damage and attack boost (5% / 10% / 15% / 20%)
armor: dodge chance while defending (5% / 10% / 15% / 20%)
trinket: chance to move the enemy on the battle timeline (5% / 10% / 15% / 20%)

Purple (Amethyst)
weapons: increases physical damage if health is less (20% for 20% / 20% for 30% / 30% for 20% / 30% for 30%)
armor: damage reduction from physical. attacks (5% / 10% / 15% / 20%)
accessory: increases magic damage if health is less (20% by 20% / 20% by 30% / 30% by 20% / 30% by 30%)

Blue (Tourmaline)
weapon: chance to immobilize the target (5% for 3 sec / 10% for 3 sec / 15% for 6 sec / 20% for 3 sec)
armor: damage reduction from magic attacks (5% / 10% / 15% / 20%)
accessory: enhances magic (+2 / +4 / +6 / +8)

White (Diamond)
weapon: increases speed (+1 / +2 / +3 / +4)
armor: gives additional experience after the battle (+5% / +10% / +15% / +20%)
trinket: increases the casting speed of the technique (3% / 6% / 9% / 12%)

Black (Onyx)
weapons: power increase (10% / 15% / 20% / 25%)
armor: damage reduction from physical. and mage. attacks if the level of health is less (20% by 30% / 20% by 30% / 30% by 30% / 30% by 40%)
trinket: dodge chance when using a move when health is low (20% at 20% / 20% chance at 30% / 30% at 30% / 30% at 40%)

Light green-orange (spinel)
weapon: increases attack (15% / 20% / 30% / 35%)
armor: increases speed if interrupted by (10% for 1s / 20% for 1s / 30% for 1s / 40% for 1s)
accessory: each round starts ahead by (5% / 10% / 15 / 20%)

princess stone
weapon: increases attack by 40%
Armor: Reduces physical damage. and mage. attacks by 25%
accessory: increases power by 35%

Game controls

WSAD- movement to the sides (as well as flight).
W- jump (in the early stages of the game).
E- interaction with the world. Pull/push objects.
Space(space) - activates some buttons in the interface. During flight, acceleration in the selected direction.
Mouse- Firefly control.
paintwork(left mouse button) - shine (blinds enemies, healing on a friendly character; Similarly in battle). In addition, it is used to overcome obstacles and activate mechanisms. Opening closed crystal boxes.
PKM(right mouse button) - open several types of boxes.

Passage of missions

Chapter 1
child of light. Walkthrough


The princess girl died and ended up in another world. Now we have to get out of here.

Let's go ahead, push box(E key) to the ledge to climb it. Ahead is a cave with a high rock, you can’t get through here, so before entering the cave, we climb up the branches along the branches. We meet a firefly near the old house ( Igniculus). On the right, to open the door in the tree, control the firefly and shine at the right angle on the seal with the same image.

In the cave we take from the pedestal Matilda's sword. Immediately we fight with the first enemy - the ancient one. The fight is simple, as long as we can choose only one option - to hit the enemy.

We keep going, fighting a few more times along the way. We learn that the light of a firefly can slow down enemies. And if you attack the enemy from behind, then at the beginning of the battle we can quickly strike the first blow.

On a high ledge, open the box (it is not necessary to approach it, you can open it with a firefly). In the cave on the lower floor in a dead end on the right we find another chest. Get out and push the box to the ledge. We climb to the top of the cliff, look to the left, there on a separate ledge we open a chest with a firefly, inside we find gems.

Chapter 2
child of light. Walkthrough


We approach the carriage with the bird.

We continue to go forward, we reach the door and the box. Push the box to the left and go through the door. Use the firefly to activate the car (LMB). Lower the box from below and drag it to the right to the ledge. Activate the lever. Drag the first box to the platform, put it on the stove above. Don't forget to collect the chests you encounter.

Go to the right, find a colored mechanism in the building, turn the lever and alternately shine the colors on the crystals from above.

Boss #1 "Statue guards": Blind the second statue with the firefly and focus on the first. You will save the Forest Fairy and find out the current events in Lemuria. After you get the ability to fly and a flute.

Chapter 3
child of light. Walkthrough


Fly to the right upstairs, there you will find entry #1, talk to Rubella on the right and she will join you. You are given the task of bringing Rubella to the circus in the plains.

Fly to the very beginning and you will be attacked by mini boss #1 "Ogre": destroy the wolves then the ogre, do not forget to heal with the help of Rubella. You will fly to a tree with thorns, above the crown of the tree mini boss #2 "big flyer" (no danger). If you move strictly to the left, you will find entry #8.

Chapter 4
child of light. Walkthrough


Go deep into the village. Talk to Finn, after trying to dive into the well, he will join you. Follow down and go left, with the help of a firefly, shine on the wall for the desired pattern and the door will open. To the right above the ceiling, you will find entry #3. Move to the right.

Boss #2 "Hydra": It is advisable to insert the element of lightning (emerald) or fire (ruby) into the weapon before the battle. Heal and focus on one head, mass attacks are good, but if you can't, then hit single ones.

Talk to Avo, he gives you the task to "clean up the garden". At school, the teacher gives the task "to find an apple." Go back to another part of the village and talk to the swineherd, at the exit of the village on the right. She will give the task to "find Achilles".


The task "Clean the garden" (Nerai garden).

Return to the Matilda Altar location, fly right to the rosewood, destroy the three spiders and the owner will appear and give you a reward.


Go to the center of the village to the well and move to the left, entry #6 flies above the crowns of the trees. Then keep flying to the left.

Chapter 5
child of light. Walkthrough


Heading to the left you will meet Aurora's sister, Nara. After the conversation, they will join you. Record #7 flies a little lower in the center. Go left and down, there will be a door with a bunch of chests and another entry #2. Keep heading to the left along the way you will meet a wheel, you need to rotate it to clear the path, below in the cave and on the right is Achilles the pig (for the quest). Fly to the left, meet the capilli pirate, then you will see a rock with a human face, this is Magna.

On the left below it is mini boss #3: put a sapphire in your weapon and kill the minions first, then the big ball.

Chapter 6
child of light. Walkthrough


At the top of the tower, talk to Adolphus, he will give you the "Law of the Market" quest.

Task "The law of the market".

Fly to the location of the village of capilli, at school, give the teacher an apple. In return, he will give you a shovel. Then fly to the location of the Altar of Matilda, moving to the right in front of the ruined monastery you will meet one capilli, give him a shovel, in return he will give you a lantern. Fly to the location "Bolmus Village", from it to the right and down, dive under the second waterfall into the grotto and fly a little to the left and then down into the golden cave. Below you will find a miner, give him a lantern and take a piece of gold. return to the city of bolmusov to Adolphus.


The mission is to clear the basement.

Go to the basement in the house where you received this task and destroy all fiery spirits. Come back for your reward.


Defeat #4 "Armored Spiders" minibosses one by one (they are easy and not difficult), the main thing is to focus on one of the spiders and win.

In the caves below the central cocoon you will find entry #9, below on the left there will be a door to the warehouse. Robert will leave the group and give the task "Return the warehouse", open the door to the warehouse and he will join again. Code opening two times the left lever and two times the right one. Then shine a firefly on the rotating 3 spheres to finally open the door. After finishing off the armored spiders in different parts this location and go to the center.

Boss #3 "Giant Spider":

The elements don't matter. Start with Rubella, kill two small spiders as quickly as possible. Then take on the big one. Don't forget to heal (with Rubella's skills and potions (you may need about 5 pieces), also change assistants.

Chapter 7. Duke and Duchess
child of light. Walkthrough


Follow up to the left and meet Rubella's brother, Tristis, after the conversation he will join the party. You will complete the quest "Rubella's Trouble". Keep moving up until you reach the temple gate.

Boss #4 "Gryphon":

The element is irrelevant. Start with Naru and speed yourself up, then you can change to Rubella. Try to quickly kill the dark spirits with the help of light magic, then the griffin itself. After the victory, go to the Temple of the Moon. Before entering the Mirror Portal, pick up Note #10 above it.

Chapter 8
child of light. Walkthrough


Angus will save you and join the party. Fly to the left and up, pick up note #4 on the background of a gloomy tree. Go down and to the left, free all friends. To open the passage, press the lever on the left and move the right gear, go down. Angus will separate from the group and ask for help (gives the task "Angus' Trouble"), you can ignore him but you will lose a strong fighter, so it's better to agree to the task and go with him.


The task "The Trouble of Angus".

Fly down and enter the labyrinth, follow the signs on the shields (the left door is the moon, the second sun, the third star, the fourth moon again, the fifth moon). After that, go out to the captain of Angus, talk with him and you can go back, the task will be completed.


Boss #5 "Cardelia":

For weapons, it is better to use the element of light (Citrine). As usual, we destroy the minions, and then the leader. It is better to use a bunch of Aurora from the start (it is better to hit with light en masse) - Robert (slowdown). After the battle in the sky, pick up entry #14.

Chapter 9
child of light. Walkthrough


Fly to the right, read the inscription under the statue along the way and get the task "Kinbell's Secret". In the village, find out the situation from the survivors and try to save the girl's parents. After the village, record #11 flies in the sky. Fly to the right and you will find a tower with numbers on pedestals, drop them into them to the base of the tower and shine on the wall through them. The elevator will go up.

Boss #6 "Ogre":

Use a bunch of Aurora (massive attacks with magic or physical attack) - Robert (Massive slowdown), then change Robert to Angus and finish off opponents.

After defeating the boss, you will receive the task "Trouble Jen".


Task "Trouble Jen".

Return to the fishing village and tell Jen about the situation with her parents, she will decide to join you and the task will be completed.

Chapter 10
child of light. Walkthrough

Fly to the right and meet the Spirit of the Elements, he will give you the Lost Wisps quest.

Quest "The Lost Lights"

Where are the fireflies located?

1. Left side, immediately next to the Spirit of the Elements.

2. Near the ruined Monastery in the location of the Altar of Matilda, just below the place where you met Rubella.

3. Near the pirate capelli, to the right of her. (the fastest flight is from Bolmus City)

4. In the location of the "Castle in the Air" to the center. To find it faster, it is better to move to the castle with the help of Magna.

5. In the location of the village of capilli, at the exit of the village to the right of the swineherd.

6. To the right of the fishermen's village.

You can fly to the Spirit of the Elements and turn in the quest.


On the way to the depths, you will find a sheet of notes #13. Move to the left and exit to the fountain where there will be a small insert.


Quest "Kinbel's Treasure".

To the left of the fountain you will see a column, fly right next to it or go up in it, there will be a hidden passage. You will find the chest, open it and complete the task.


Next, mini boss #3 "Big Mermaid" is not a problem, vulnerable to lightning (emerald). After the fight, pick up a sheet of note #16 nearby. Go ahead until you meet Nox, she will run away and you need to alternately press the levers on the left and right and open the gate, if your health drops, get better with an elixir or a firefly.

Boss #7 "Knox":

We equip the element of lightning (emerald) in the weapon. As usual, we destroy the minions first and then the leader. Don't forget to heal, as the boss's main attack with preparation is quite dangerous.


Boss #8 "Umbra":

All the same tactics - mass attacks and healing, it is better to use light magic from Aurora.

Congratulations, you have completed the game!

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Ubisoft Monreal recently released Child of Light. This is a quest about a little girl Aurora, the daughter of the king and queen, who once fell asleep and did not wake up.

The game has a unique atmosphere, great music and art. Particularly pleased with the excellent Russian localization. All dialogues are written in verse.

Control

Arrow movement. Jump - up arrow. Go down one level - hold the down button and the space bar. Interaction E.

Stones and their bonuses

Stones drop after battle and can be obtained from chests or as quest rewards. They can be inserted into weapons, clothing or an amulet. This allows you to add different skills to your character.

Stones can be crafted into new stones. The crafting rules are:

Any 3 gems of the same color = 1 gem of the next level (with improved properties)

Blue + Red + Green = White

Blue + Red = Purple

Red + Green = Yellow

Blue + Green = Cyan

Purple+Yellow+Cyan=Black

White + Black = Light green-orange (spinel)

Flawless White + Flawless Black + Flawless Spinel = Princess Stone

Stone levels: raw, uneven, faceted, flawless

Blue

  • weapons: water damage and attack boost (5%, 8%, 12%, 16%)
  • clothing: water magic resistance (8%, 14%, 18%, 24%)
  • amulet: chance to dodge while performing a move (5%, 10%, 15%, 20%)

Red

  • weapons: fire damage and attack boost (5%, 8%, 12%, 16%)
  • clothing: fire resistance (8%, 14%, 18%, 24%)
  • amulet: increase max health (+2, +4, +12, +20)

Green

  • weapon: lightning damage and attack boost (5%, 8%, 12%, 16%)
  • clothing: earth resistance (14%, 18%, 24%)
  • amulet: increase max mana (+2, +4, +6, +8)

Yellow (Citrine)

  • weapon: light damage and attack boost (5%, 10%, 15%, 20%)
  • clothing: dodge chance while defending (5%, 10%, 15%, 20%)
  • amulet: chance to move the enemy on the time bar in combat (5%, 10%, 15%, 20%)

Purple (Amethyst)

  • weapons: increases physical damage if health is less (20% by 20%, 20% by 30%, 30% by 20%)
  • Clothing: P. Damage Reduction attacks (5%, 10%, 15%, 20%)
  • amulet: increases magic damage if health is less (20% by 20%, 20% by 30%, 30% by 20%)

Blue (Tourmaline)

  • weapon: chance to immobilize the target (5% for 3 sec, 10% for 3 sec, 15% for 6 sec)
  • clothing: damage reduction from magic attacks (5%, 10%, 15%, 20%)
  • amulet: enhances magic (+2, +4, +6, +8)

White (Diamond)

  • weapon: increases speed (+1, +2)
  • clothing: gives additional experience after the battle (+5%, +10%)
  • amulet: increases the speed of application of the technique (3%, 6%)

Black (Onyx)

  • weapons: power increase (10%, 15%)
  • Clothing: P. Damage Reduction and mage. attacks if the level of health is less (20% to 30%)
  • amulet: dodge chance when using a move when health is low (20% chance 30%)

Light green-orange (spinel)

  • weapon: increases attack (15%, 20%, 30%)
  • clothing: increases speed if interrupted by (10% for 1 sec)
  • amulet: each round starts ahead by (5%, 10%, 15%)

princess stone

  • weapon: increases attack by 40%
  • clothing: reduces physical damage. and mage. attacks by 25%
  • amulet: increases power by 35%

Chapter 1

Sakura

We go down to the right. We reach the cave with the wolf. We climb a tree above the cave. There will be a rise right near the entrance to the cave, further along the branches.

We walk to a blooming rose tree. We speak with the firefly Ingiculus. He's looking for Aurora - that's us.

The firefly can be controlled with the mouse and shine if you hold down the right button. This consumes the energy of light. It can be collected from luminous flowers.

The firefly can blind enemies, allowing them to bypass them and engage them in combat.

We reach the tree. We shine a firefly on the flowers. a sunbeam appears on the tree. We direct it to the desired symbol. We pass through the door. Inside, we pull out the sword from the stone and fight the first enemy.

The battle

There are two phases - the waiting phase and the attack phase. If you are attacked in the attack phase, your attack is cancelled. Likewise, if you attack an enemy during this phase, their attack is beaten. If you see that the enemy is faster than you and you do not have time to attack him, then you need to take protection.

If you shine a firefly on a Varag, it becomes slow. This helps you make more attacks. Energy for the firefly can be taken from the flowers that grow in the battle level.

The character can be healed if you hold the firefly on the character.

Also, if you go to the enemy from behind, you can attack him immediately (sudden attack).

Character leveling - three branches: magic, strength and passive skills.

Chapter 2

We go down. We pass through the dungeon and go upstairs to the ruins. There will be a door on the right that needs to be opened somehow. Next, take the box and move it to the right to the ledge. We rise and reach the door. We enter it.

Puzzle with mechanisms. Activate the water reservoir with the button in the center. We rise and save the box. Move it all the way to the right. We jump over the ledge. There we move the second box to the stop. We rise to the top and turn on the lever. The platform starts to rise. We return the way we came. We take the first box and push it onto the platform. We understand him together and put him on the active tile in the floor. We pass through the hole. We kill or distract the monster. Activate the lever and jump down. The door is open. We enter it.

We go to the right, climb over the chandelier with colored glass and activate the lever on the left. It's all right here. Choose the desired color, such as on the crystals on top. We hold the mouse on the stained-glass window and drag until we see a sunbeam of the same color. point the bunny at the crystals. There for every crystal.

When we break the stained glass window, you need to fight with two guards.

After the victory, a fairy will appear. She will give us wings and a flute. Now we modem fly. We fly to the top. On the left we take the bonus (lightning) behind the wall near the chest.

Chapter 3

We fly to the left. We meet the circus performer Rubella. She needs to find her brother. She will join you.

She has a very fast attack, she can resurrect you and heal you.

We fly down, take a ruby ​​from the box. It can be attached to weapons or armor. You can also create cooler rubies from rubies.

We fly strictly to the left until we meet the giant. He does not let us pass and says that he will eat us for breakfast. We fight with him. We fly up and pick up a page with verses in the air. From it can be read in the menu "Records"

We fly further to the left to a tree with thorns. Your task is to fly to the signs indicating the direction to the village. You can turn down to the pointer, then there will be, as it were, a hollow part of the tree. We fly up it. There will be a big dragon, kill it and get a bonus to protection.

We return to the pointer and go down after it. We fly to the left and arrive in the village of Capilli.

Just before leaving the location, we go up and take one more page (verses).

Chapter 4

The evil witch turned everyone into a crow. We go to the upper location and meet the gnome Finn. We need to climb into the well and draw water. Water from the well will return the inhabitants to their normal appearance.

The gnome will join you as a magician of water and fire. We go down into the well.

Here, the enemies are blue spiders. They are resistant to fire and water, but vulnerable to lightning. The gnome has excellent lightning magic. Spiders deal water damage, so we put a blue emerald on the armor.

We go down to the underground river, but alas, there is no water.

We fly to the left to the door, open it as usual. You need to hold down the mouse for a month and place it on the drawing above the door and in the same way on the stand with the sun symbol.

We enter the door.

We go to the right. There are fire dogs here. Water attack is vulnerable for them, and they themselves attack with fire.

We enter a large cave. We rise to the ceiling and select the page. We pass to the right and enter the cave with the statue. The battle with the hydra is being read. Everything is simple here - the red head is vulnerable to water, blue - to lightning, and green - to fire.

After the battle, we return to the village, everyone is disenchanted.

We take the task from the gnome Not the Garden of Eden. We need to clear his garden of spiders. We fly to the Altar of Matilda, there, at the exit from the map next to the cherry blossoms, you need to kill all the spiders.

We take another quest from the girl in the village of gnomes. She will ask you to find her pig in the Mills location. It will have a label on it. Finding him is not a problem, I had him somewhere in the middle of the map. The mark is visible only if you shine a light on it.

We go to the right into the forest to the plains of Rambert.

There are archers here. They are vulnerable to fire. Deals earth damage.

We reach the pointer. The wind will think it over. We get down into the passage next to him. At the very bottom there will be a door guarded by a mob. If you want to get a bonus + 5 to magic then go down there. We enter it.

We return to the index. We go to the left, we take two more bonuses of protection against magic along the way. There will be a whirlpool of air. And in that area, take another page of poetry.

We leave the caves on the plain.

Chapter 5

We go to the left. We reach the wheel and pass under it through the mountain. Sister Nora is waiting for us there. She joins us.

She is a weak fighter, but she can cast spells of protection, strengthening or weakening. Moreover, it can be pumped very quickly so that it throws a slowdown and acceleration immediately on the group. This is indispensable to come in handy later in the battle with very fast and strong opponents.

As you progress, you will reach a pirate girl. He will give you more blue stones. Right after it there is a passage up the mountain. There is a door in which you can go down to the room with lava, there in the box there will be a stone "citrine" (yellow stone).

It adds light damage, a chance to dodge, or a chance to push a darkspawn back on the timeline during combat.

There is a door that leads to a large red boss stone (at the entrance is a plateau with a hand sticking out of the ground. You need to fly straight left to the end, there will be an entrance)

When you have examined everything, we return and fly up the mountainside. Our task is to somehow get to the city which

flies above. But so far this is not possible.

We fly over the mountain and get into the city.

Chapter 6

On the tower, a mouse with a violin gives us an apple. We fly with this apple to the village of gnomes to school. And give it to the teacher. He will give you a shovel. We take the shovel to the dwarf with the cart, whom you will meet on the way to the old Monastery. He gives you the flashlight. You give the lantern to the gold seeker in the golden cave next to the village of mice. For this, he gives you a bar of gold. We give it to the violin mouse and get a good reward (6 points of damage increase).

In the city, you can help one mouse to clean the warehouse. There will be a bunch of fiery ghosts. For this we get a couple of improvements for the character.

At the very end on the right there will be a hall where the main mouse, the governor, sits. We speak with him, then we go outside and meet a young mouse. He joins us for a trip to the vault. Allegedly, he knows another way through the mountain.

He is a very good archer. He has a great group attack with arrows.

I'm going to the mountain. She turns out to be alive. She agrees to lift us up to the city in the sky, but her chest is heavy and she cannot stand up. There is a spider in her heart.

The mountain opens its mouth and we go inside. Your task is to kill three spiders and defeat the larger pack sitting in the heart.

Here I advise you to take Nora and an archer mouse into battle. You will fight against three spiders that buff themselves with acceleration, and slow down on you. And they have decent damage. Burrow immediately buff them all slow, and on the squad - acceleration. Archer - a group attack with arrows, Nora - her standard attack with a sword to skip the enemy's turn. Sometimes there is a chance to immobilize.

When you find the vault, the mouse will ask you to help open it.

Code to the vault: one turn of the lever on the right, two on the left, then again one on the right. Then activate three rotating luminous buttons in sequence. Everything, storage is yours.

Take sister Nora + archer mouse. You kill two ordinary spiders in the same way as all the previous ones. After that, change the archer to Aurora (girl), because the archer mouse does little damage to the boss (about 30 units). And Aurora will deal up to 150 light damage. The spider boss has approximately 2000 lives.

After the battle we return to the city. Then we go to the mountain and climb up. The mouse-archer will report that he will go with us. Great.

Chapter 7. Duke and Duchess

Here you need to gradually rise up and examine the map. On the very left side of the map, at the very top, there will be the remains of a circus. There you will find the brother of the circus performer Rubella. He will join you.

Rise to the exit at the very top of the map.

Here we have to fight with a giant griffin. We take Nora and Aurora. We buff deceleration and acceleration on ourselves. Aurora attack on all the light. As soon as the ghosts are destroyed, we constantly attack the griffin with a sword. If the griffin casts a slow spell, throw a speed spell on everyone with Nora.

We get to the castle. He is captured by evil sorceresses, and Nora betrays us. She was with them all the time. They try to kill us, but witchcraft protects us, so they decided to throw us in a dungeon.

Chapter 8

We woke up in a cell. We play the flute. Guard Angus releases us and joins us. This is a great tank character. He has the ability to take damage.

We fly up, take a sheet of verses 4.

Chain puzzle. We activate the lever on the left (changes the direction of rotation of the main gear). Next, move the far right. Then we activate the main gear at the top.

Before we go down, we go up to pick up bonuses.

For enemies:

  • Dark Warriors are vulnerable to P. Def. attack, light does moderate damage
  • Blue dogs are vulnerable to light and resistant to physical attacks.

We're flying down. Here Angus will ask us to help him free his warrior friends. At the bottom we are waiting for the entrance to Erin's labyrinth.

Here is the system. You need to go to the door on which or next to which there is a symbol depicted on the shield by the statue. You need to find a statue with a sign on the level, and then find a door with that exact sign. After passing 4-5 levels of the labyrinth, we come to a room with wars.

Then we leave the room and go to the left. Meet Sister Cordelia. The fight I played for Angus and Aurora. We attack with light, killing ghosts. Then we bring down the sister with a physical attack. actively have to use potions to remove the slowdown.

After the victory, we take away the moon and turn into an adult girl. We fly to the right into the flooded lands.

Chapter 9

The level was played as Angus + Aurora. Aurora and Angus have the following set of stones: tourmaline (blue), amethyst (pink), citrine (yellow)

boar - vulnerable to light

fireflyer - vulnerable to light

ghost horse - vulnerable to physical attack

We go to the cave on the right. We enter it. Here you need to clear the chests.

Then shine a firefly on them and point the bunny at the desired symbols.

The fight with the ogre is easy. He is vulnerable to physical damage, while his dogs are vulnerable to light. You can fill up the ogre first, then his dogs.

After his death, we enter the door and go down under the water.

Chapter 10

We fly to the right, we meet the Spirit of the elements, a firefly. He will ask him to help him find 5 fireflies in the world. We will find the first at the altar on the left.

We go down the crystal (lightnings go through it), on the right the first cave is a huge boar boss. Vulnerable to the world.

We fly to the left.

There will be gates. It is necessary to consistently illuminate the signs on the gate. The order is as follows: shell (left extreme), wings, spear, harp.

We enter the halls of the Sun.

We go to the right until we get to a huge hall. There we meet sister Nora, who is now called Knox. She releases poisonous gas and flies up. You must quickly go into the passages on the right and left to open the passage.

Before fighting Nox, allocate all the points for skills and damask, otherwise you will not have such an opportunity later.

After the battle, we watch the splash screen and fight with the Stepmother. She has two griffins with 800 lives each.

The main thing here is to protect yourself more often. You can bring down both physical damage and light. But light is better.

You can throw a slowdown potion on your stepmother. And bring down only her light. Otherwise, if you fill up the griffin, she will resurrect him.

You can also start a new game A new game+". You will have inventory, character upgrade and level. And the enemies will become proportionately strong.

Hello my dear Trophy Hunters. Today we dive into extraordinary beautiful world country of Lemuria, where an unforgettable adventure awaits you, seasoned with sauce from the blood of wicked adversaries! The game world is insanely interesting, and will make even avid trophy hunters explore every corner of it in search of treasures, not being distracted for a second from a clearly defined plan for knocking out 100%, which, by the way, is not in this guide!

In terms of trophies, the game is so simple that it does not even require any chain to knock them out. Just plunge headlong into the creation that never ceases to amaze us, Ubisoft, and when you leave that fairy world, look at unlooted trophies. Fortunately, the game allows you to finish off the remaining after the completion of the storyline.


Content:



"The best friends of girls are diamonds" - as the reassembled group VIA Gra sang. Our heroine and her assistants are able to wear up to three different gems: in weapons (1), in armor (2), in the form of a pendant (3). Depending on the type of gem and what part of the outfit it is inserted into, the characters receive certain bonuses.

All gems can be divided into 2 categories: by the complexity of manufacturing and by the degree of cutting.

According to the degree of cut, gems are divided into: raw, uneven, faceted, flawless. In order to get gems of higher quality, you need to combine three identical gems of lower quality.
According to the complexity of manufacturing, gems are divided into:

  • Simple Gems

    Ruby

    1. Deals melee Fire damage (and increases attack by 8% , 12% , 16% ). Fire defeats Earth, but is powerless against Water.
    2. Increases Fire Resistance by 8% (14% , 18% , 24% ).
    3. Max Health +4 (+8 , +12 , +20 ).
    Sapphire
    1. Deals melee Water damage (and increases attack by 8% , 12% , 16% ). Water defeats Fire, but is powerless against Lightning.
    2. Increases Water Resistance by 8% (14% , 18% , 24% ).
    3. 5% additional chance to dodge an attack while choosing a move (10% , 15% , 20% ).
    Emerald
    1. Deals Lightning damage in melee attack (and increases attack by 8% ,12% ,16% ). Lightning defeats Water.
    2. Increases Earth resistance by 8% (14% , 18% , 24% ).
    3. Maximum mana +2 (+4 , +6 , +8 ).
  • Complex Gems
    made from a combination of two different simple gems

    Amethyst = +

    1. Increases physical attack damage by 20% (30% , 20% , 30% ) when below 20% health (20% , 30% , 30% ).
    2. Reduces physical attack damage by 5% (10% , 15% , 20% ).
    3. increases magic damage by 20% (30% , 20% , 30% ) when health is below 20% (20% , 30% , 30% ).
    Citrine = +
    1. Adds Light damage to melee attacks (and increases attack by 10% , 15% , 20% ). Light conquers Darkness.
    2. Increases dodge chance by 5% (10% , 15% , 20% ) while defending for 1 second.
    3. Increases by 5%(10% , 15% , 20% ) the chance to push the selected darkspawn back in time.
    Tourmaline = +
    1. 5% (10% , 15% , 20% ) chance to root for 3 (3 , 6 , 6 ) seconds during an attack.
    2. Reduces damage from magical attacks by 5% (10% , 15% , 20% ).
    3. Increases magic by 2 (4 , 6 , 8 ).
  • Very complex gems
    made from a combination of three different simple or three different complex gems

    Diamond = + +

    1. increases speed by 1 (2 , 4 , 6 ).
    2. Gain an additional 5% (10% , 15% , 20% ) experience from each battle.
    3. Increases the casting speed of a move by 3% (6% , 9% , 12% ).
    Onyx = + +
    1. Increases power by 10% (15% , 20% , 25% ).
    2. Reduces damage from magical and physical attacks by 20% (30% , 20% , 30% ) if health drops below 20% (20% , 30% , 30% ).
    3. Increases dodge chance by 20% (30% , 20% , 30% ) while using a move while below 20% health (20% , 30% , 30% ).
  • Top Gems
    made from a combination of two different very complex gems

    Spinel = +

    1. Increases Attack by 15% (20% , 25% , 30% ).
    2. Increases speed by 10% (20% , 30% , 40% ) for 1 second if interrupted.
    3. Allows each round to start 5% (10% , 20% , 30% ) ahead of the timeline.
  • Diamond of any collection
    crafted from a combination of two different Flawless Very Hard Gems and one Flawless Top Gem

    Princess Crystal = + +

    1. Increases attack by 40%.
    2. Reduces damage from physical and magical attacks by 25%.
    3. Increases power by 35%.

Rubella's Trouble


Take Rubella to see her brother.
You can find a circus on the plains.


Quest starts at Rubella (Old Monastery).
After the opportunity to take this quest at the beginning of Act 3, you can forget about it until Act 7. After rescuing Magna, she will lift us up. We start going up. Climbing up the center you will see hung flags, turn left near them and find Tristis.

Climbing along the left edge, you will find him sitting on the edge of the cliff. We talk with him.
As a reward Tristis will join the squad.

Finn's Trouble


I'll have to find Summer
To disenchant the capilli.


Quest starts at Finn (Capilli Village).
Well. We get down to the very bottom and go left. We solve a simple puzzle and open the door.

We find the boss - we fight with him (each head has a vulnerability to a different element).
As a reward we get Finn in the squad and the opportunity to complete the quests "Neraisk garden", "Odyssey of Achilles" and "Laws of the market".

Neray garden


Need to clear the Avo Garden,
What is next to the flowering tree.
There the creatures of darkness reign.
You better hurry up.


Quest starts at Avo (Capilli Village).
Use fast travel "Altar". We go down and fly to the right along the ground until we find a flowering tree against the background of an old house.

Three spiders crawl below, and then they must be killed!
As a reward we get "Jumpy Tourmaline" x4 and for killing each of the spiders, 1 gem.

Odyssey of Achilles


Look for Achilles at the mills,
That winged dunce.
He is a rare pet capilli,
It has a glowing label on it.


Quest starts near Capilli (Capilli Village).
We go to the windmills. Toward the end of the location, you will find a windmill with a switch that turns its blades.

We go down and see an archer and a flying pig. The piglet is exactly what we need. We highlight it with Igniculus, pick it up, take it to Capilli.
As a reward we get "Stardust of Health" x4.

Market Laws


The merchant's job is simple:
Plains, the forest will have to go through,
Starting only with a simple apple,
Return with a gold ingot.

Quest starts at Adolphus (Bolmus Populi Township).
The merchant is on the balcony of one of the city's towers. With the apple received from the merchant, we move to the Village of Capilli. We go into the school building and change the apple to a shovel.

Then fly back to Bolmus Populi Township and head back to Magna's head. We go down to the bottom and find a mouse-miner. We change his lantern for a gold nugget.

We return back to the merchant.
As a reward we get "Stardust of Power" x6.

Curse of the Bolmus


Rich Bolmus pleads
Drive the infection out of the basement.

Quest starts at Bolmus (Town of Bolmus Populi)
Bolmus can be found in one of the houses of the "mouse" city.

We go down and go into the basement. We destroy everything in our path (Mostly fire enemies. Water to help you). We return to Bolmus.
As a reward we get "Stardust of magic" x2.

Robert's Trouble


To return the state of the Bolmus,
You will have to find the path in the vault.

Quest starts at Robert (Heart of Magna).
From the heart of Magna we go down to the very bottom. Upon reaching the bottom, we move to the left and get into a room with stained-glass windows.

We solve a simple puzzle and open the door.
As a reward we get Robert in the squad.

Angus trouble


Quest starts at Angus (Temple of the Moon).
We talk with Angus. We go into the labyrinths of Erin. The meaning is simple: you need to go through the doors, near which there are the same symbols as the statue on the shield. We find the Kategida clan.

We leave the prison and complete the quest.
As a reward we get Angus in the squad.

Secret of Kinbel


To find the way to the treasure
Kinbel illuminate the signs.

Quest starts at the statue with green stones (Fishermen's Village).

We descend into the Sea of ​​Kinbel and move along the arrows that are depicted on green crystals (need to be highlighted). In the room in which, according to the plot, we will see the father in the fountain, we go up through the secret passage.

Open the chest in the secret room.
As a reward we get "Uneven Onyx" x6.

Trouble Jen


The unfortunate cannot be saved. And it is necessary
Tell Jen the whole truth about them.

Quest starts after defeating the ogre, which will climb out of the elevator into the sea of ​​Kinbel. You need to return to the fishermen's village and talk to Jen.

As a reward we get Jen in the squad.

Lost Wisps


Pass the plains, the forest, the seas,
You go around the shrines
Find six bright fireflies.
Let them fly to the captive spirit,
They want to release him.


Quest starts at the Spirit of the Elements (Sea of ​​Kinbel).
From the elevator we move to the right until it stops. We talk with the Spirit of the elements. We are looking for 6 shrines:

1. Old monastery. Exactly under the island where you picked up Rubella.

2. Village of Capilli. Just before the entrance to the village.

3. The town of Bolmus Populi. We return back to the windmills (we fly along the ground).

4. Temple of the Moon. We go down along the right edge. The sanctuary will be on one of the upper islands.

5. Rybakov village. Will be ahead of where we met Jen.

6. Sea of ​​Kinbel. Not far from the place where they took the quest.

We return to the Spirit of the Elements.
As a reward we get "Cutted spinel" x3.

ACT 3 To Adventure (3/16)

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