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Metro last light is the best weapon. Thoughts on weapons in the game

The sequel to Metro 2033 promises to be one of the best shooters of 2013.

The metro is waiting

Over the past few years, many first-person shooters have vied for control of the multiplayer shooter arena. But the battle for online supremacy (which Call of Duty is winning so far) has left a void in single-player shooters. While Metro 2033 was far from perfect back in 2010, it remains an excellent example of an atmospheric single-player shooter.

And now it’s time for its continuation - Metro Last Light, there is little time left before the game releases. This FPS will not greet you with a half-baked multiplayer mode and a corridor single-player mode with automatic aiming at the head of the nearest enemy. Are you ready for the dark and dangerous subway tunnels? Are you looking forward to a new shooter? That's all. What you should know about Metro Last Light.

Attention! I hope you have already completed Metro 2033, there will be some spoilers ahead.

The world is dark and dangerous

The events of Metro Last Light, like the events of Metro 2033, take place in post-apocalyptic Moscow, where only those who were able to take refuge in the subway managed to survive during a devastating nuclear war. There is practically nothing left on the surface except the empty husk of civilization. Cars are parked on destroyed and practically destroyed roads, dilapidated buildings stretch beyond the horizon. Thanks to radiation, the air on the surface became deadly. But even if it were breathable, surviving humanity would have to face monstrous mutants that appeared after prolonged exposure to radiation. animal world, inhabiting the surface.

The situation underground is not much better. While people can breathe without fear of death, they have to deal with lack of light, dampness and cramped living conditions. There is also a shortage of water and food. The gloom and darkness of Metro Last Light is unnerving and constantly keeps you in suspense. Exploring abandoned tunnels with a flashlight and a pistol (which is almost out of ammo) is a pretty scary experience. Worst of all, the conflicts due to which humanity was thrown to the brink of extinction and forced underground were transferred there too.

Events take place a year after Metro 2033

Artyom, main character Metro 2033 returns to Metro Last Light as the protagonist, one year after the events of the previous game. Spoiler from Metro 2033: As you remember, at the end of the game Artyom had a choice: either destroy the Dark, psychic mutants, whose intentions were misinterpreted and received with hostility, or allow them to survive. The dark ones wanted to establish contact with the survivors in the metro, form an alliance and begin to build new life on the surface of the Earth. They offered protection in exchange for labor to restore civilization, since the Dark Ones no longer had the ability to create and use technology.

The fact is that the events of Metro Last Light continue the events of the book, in which Artyom realized who the Dark Ones are and what they want to offer to the survivors only at the moment of their destruction. Everyone believes that the Dark Ones have been destroyed, but there is a rumor that one of them survived and Artyom was tasked with finding the creature. The task is quite difficult; he will have to overcome the dangers of the subway and the surface of the Earth on his way.

You will encounter many ghostly apparitions

Metro Last Light added eerie dark vibrations in the form of ghosts and imprints of people destroyed by atomic explosions. Sometimes you can see them at the edge of your vision, and sometimes you begin to hallucinate and see terrible events like death falling from the sky onto Moscow.

One of the fragments with a hallucination can be seen in last year's gameplay video of the game presented at E3. During a mission to search for resources on a crashed plane lying on the surface of the Earth. Inside the plane, the remains of the dead people remain strapped in. The flesh of most of them has turned to dust, but they still remain in the chairs. As he moves along the plane, Artyom is overwhelmed by fragments of visions; once in the cockpit, we see the moment of the disaster, all the horror that gripped the crew and passengers of the plane. Such moments are incredible effective remedy narratives.

Monster people want to finish you off

The subway is divided into stations, most of which have become independent city-states aligned with one of four factions: the capitalist Rangers, the fascist Neo-Nazis, the Communist Red Line, and the Knights Templar. Artyom is one of the Rangers, because of this, other groups will be very happy to put a bullet in his head rather than let him pass through their territory. Usually it is quite easy to “take down” an enemy soldier (and at the same time replenish your very limited supplies of ammunition), but there are strong opponents wearing armored suits. In order to destroy their armor you will have to spend quite a lot of ammunition.

But besides the people living at the stations, the subway tunnels are home to a variety of monsters. Most monsters feed on human remains and rarely attack living creatures unless provoked. Any attempt to provoke a group of monsters can end very sadly for the player.

This is not a corridor shooter (although you will have to spend a lot of time in... corridors)

Where most modern shooters try to fill the screen with explosions, Metro Last Light, like its predecessor, creates atmosphere and immersion. There are no notes here about where you should go or how to overcome the next obstacle. These things are intuitive.

There are plenty of hidden areas with an abundance (by game standards) of ammo, weapons, or narrative context for those willing to put in the effort to find them. This is not a game with open world, which is achieved in all possible ways, there are many linear and scripted moments in Metro Last Light, but the illusion of an open world is quite tempting, especially when it comes to exploring the surface of the Earth. The most important thing is that Metro Last Light allows you to play the way you want and enjoy it. Sneaking around in the darkness of tunnels and quietly eliminating the enemy is one of the game styles, but if this is not your style, then you can go ahead and destroy everything that moves. Just know that you're in for one hell of an adventure.

The path ahead can be quite difficult...

Case in point, we burst into a Rambo-style room early in the game's demo to find it to be a Communist checkpoint. We easily took down several enemies who were taken by surprise, but as soon as their comrades got their bearings in the situation, they opened heavy fire. The concrete barricade with which we were hiding literally evaporates under a hail of bullets. And here the situation starts to get complicated.

Firstly, our ammunition supply began to run low; if we rush to the enemy’s corpse to pick up cartridges, there is no guarantee that we will be able to survive. The second problem is several of those same heavily armored enemies that were mentioned earlier and which require quite a lot of ammunition to destroy. The third problem was the enemy, who ran to the gas valves while wearing a gas mask. After turning the valve, the room was filled with toxic gas. Fortunately, we had a gas mask (we’ll talk about the importance of having a gas mask later), but in any case, it did not save us from death.

...but you can sneak in the dark

After rebooting the same point in the game, we tried to go through it in stealth style. Fortunately, the metro tunnels are characterized by darkness and many residents use various homemade light sources, an attempt to light them will end in failure for us. On a small fire, not far from us, water is boiling in a pot. When the guard patrol left, we took the pot and put out the fire. indicator on wristwatch showed that we are completely hidden in the dark. Praise be to gadgets in games! ;)

Using a gun with a silencer, we destroy several light bulbs on our way to the switchboard. We turn off all the switches and the room is plunged into darkness. The guards, realizing that this was not a clean matter, turned on the lights and began to look for us. As soon as they separated, we had the opportunity to sneak up on them and now we face the dilemma of killing or knocking out? The ending depends on our actions throughout the game. It was decided to remove him with a knife, and although the body was later discovered and an open battle had to be fought, this time the shootout ended in our victory.

Weapons are no longer weak

A common complaint among players in Metro 2033 was the weak weapons and lack of ammo, with some enemies wasting a whole clip of precious ammo to kill. In Last Light this is not a problem until you encounter heavily armored enemies. The weapon has pretty good power and stopping power.

The great thing about Metro Last Light is that each weapon has its own playstyle. Like a standard weapon, a revolver, assault rifle or a sawn-off shotgun. So is the alternative - homemade weapons assembled from scrap materials. For example, a homemade shotgun with a rotating cylinder of cartridges allows you to fire several shots in a row without reloading. Now in the subway you can find a lot of homemade weapons and carry not two, but three of their varieties at the same time, and not one of them seems to be a copy of another with a changed skin.

Huge changes have also been made to the AI ​​of enemies after Metro 2033

Another big problem with Metro 2033 is that enemies seemed to know your location. If you were sneaking around in the shadows and one of the bad guys spotted you, then all the enemies in that area knew your location and began shooting at you with high accuracy, even if the room was completely dark.

Now when one of the enemies sees you and shoots, the others will look for you. Now, having eliminated the enemy who found you, you can calmly change your location and move on to the next ones.

A gas mask is your best friend

Your gas mask will be your most reliable companion during Last Light. You will need it in tricky areas of the metro filled with toxic fumes and in those moments when you get to the surface. Just keep an eye on the additional filters - they need to be changed every five minutes (you can keep track of the time on the clock; in the timer mode, the time is displayed in digital rather than analogue form) or enjoy all the delights of radioactive air.

As in Metro 2033, the gas mask adds even more atmosphere and immersion to the game. When the filter's duration comes to an end, Artyom's breathing becomes heavier and the glass begins to fog up. If you don’t replace the filter, then death will be inevitable, it also adds adrenaline, if the windows fog up, then you know you need to quickly escape from this hell or change the filter.

You can upgrade your weapons and buy different items...

The upgrade system allows you to purchase weapons, upgrades and equipment from vendors located in certain stations and tunnels, a very useful system if you can afford to purchase the goods offered by the vendors.

You can purchase a silencer for your weapon, and filters and medical packs will increase your chances of survival. Each improvement costs its price, and this price is not small.

...but currency, ammunition and other resources remain in short supply

No matter how strange it may seem, the currency in Metro is ammunition. “Dirty ammo” - loaded cartridges, spent cartridges, your main ammunition. It is advisable to have a couple of clips of pre-war ammunition, they are worth their weight in gold.

Ammunition is a rather rare find in Metro and there will often be situations when you are left without ammo, so save it for heavily armored opponents, and try to eliminate the rest in close combat. The fact that ammo must be used wisely adds spice to the game. When shooting indiscriminately, cartridges tend to run out at the most inopportune moment.

Light at the end of the tunnel

If you haven't played Metro 2033 yet, we highly recommend doing so, especially since buy Metro 2033 Available on sale at a very low price.

In it I will try to show my vision of weapons in Metro 2033, analyze its pros and cons and compare it with models from other shooters.

"A kind word and a revolver can achieve more than kind words" - Al Capone

Here's about POV, or rather FOV. As I understand from the text and picture, the author was talking about the field of view, and this is FOV. In some games (CoD: BO, TF2) it can be changed. This is an opportunity to give players the ability to set the weapon's range however they want. This is a trifle, of course, but we are still talking about a shooter, which means we will have weapons looming in front of the screen most of the time. I think that when on the left side of the screen you can only see the barrel and magazine of a weapon, then this is some kind of sharpening for eSports. Don't they even care what the weapon looks like? Perhaps this speaks of a “note of Code”, but I don’t play like that. If possible, I always place the weapon as far as possible from the screen. Not very far, of course, there needs to be a middle ground. Usually I do it so that it is completely visible optical sight(I mean without aiming). I think this way you can see most of the weapon, you can see all its details. And as soon as we changed the FOV, we began to take a closer look at the reloading animation and the sound of weapon firing (I consider the CoD series to be the “king” of animation). Perhaps it has something to do with the aspect ratio. Consoles are usually played on TVs. And the latest TVs make them in 720p, and 1080, that is, 16:9. For example, I have a 16:10 monitor and I really want to change it. When I bought it two years ago, I didn’t think about it at all. I am for those games in which it is possible to change the FOV, for me this is an important gameplay detail.

Mine 16:10 (1680x 1050)

Thoughts on weapons in the game

Thoughts on weapons in the game

16:9 I went to see a friend =) (1920x1080)

Thoughts on weapons in the game


Thoughts on weapons in the game

Of course, now there are still “squares” with 4:3... I couldn’t find any pictures, the weapons are even closer there.

An excellent example with the Miller's weapon, where due to the aspect ratio, part of the weapon is missing.

Thoughts on weapons in the game


Thoughts on weapons in the game

Thoughts on weapons in the game


Thoughts on weapons in the game

Thoughts on weapons in the game


Thoughts on weapons in the game

“Everyone stay in their places, otherwise I can’t reload the machine gun.”

About animation. For example, the animation of AK. Well, what war shooter doesn’t have AKs? You probably think that it doesn't matter what he looks like? AK is also AK in Africa. But no. The same weapon can be depicted in different ways. Let's use examples to move to Africa, to Far Cry 2 excellent model of AK-74, good animation. But! It has a bolt on the left side! And it’s the same in Stalker. The developers say that this way the atmosphere of shooting is better conveyed (Recent interview with Sergei Grigorovich). If we want realism, then the shutter should be on the left side. But how can we then maintain the feeling of a weapon in our hands? This is where beautiful animation can help.

Thoughts on weapons in the game


Thoughts on weapons in the game

It is worth paying attention to the AK in Left 4 Dead 2. This game has an excellent model of the machine gun and realistic reloading animation. When reloading, GG puts the machine gun in left hand, takes out the magazine, inserts a new one, pulls the shutter. Everything is as it should be and nothing superfluous. Next up is the Call of Duty series. You probably noticed that in some games it was too “thick”, in others it was the opposite. They hang idiotic mounts on them - MW2 (also Far Cry3). The main thing is to bomb some kind of collimator, it’s also more convenient to shoot! Y!

And yet, in the CoD series, these weapons have always been treated well. I think MW and BO have some of the best animation. Why? Well just watch the video. In particular, BO introduced paired stores into the game, which, in my opinion, fit into the game very well.

If you are interested, I can show you a couple more beautiful and original animations from COD.

Thoughts on weapons in the game


Thoughts on weapons in the game

Thoughts on weapons in the game


Thoughts on weapons in the game

Thoughts on weapons in the game


Thoughts on weapons in the game

Since we are not talking about games, but specifically about animation in games, I will remind you about HOMEFRONT. Of course, this shooter is not for everyone, but it has something that I have been dreaming about for a long time. A long time ago I had an idea about reloading the same weapon differently. Various reload animations add realism to the game. Right? As we understood above, the same weapon can be reloaded different ways. Well, why not combine them together and issue them randomly? This is what they did in HOMEFRONT. There is no AK in HOMEFRONT, but there is T3AK, almost the same. The implementation of the idea can be seen in the videos:

Thoughts on weapons in the game


Thoughts on weapons in the game

In the subway there is a very nice animation + a transparent store, I think it’s very beautiful. There are no complaints about AK. I recorded a short video for you in case anyone forgot. But not all is well. Here is an animation of the revolver. I love revolvers. No, I love revolvers. What do we see when we recharge it? He flips the drum - throws out the cartridges - and the guest throws all the cartridges into the drum! Yes? It is so? He simply takes a bunch of cartridges from his pocket and stuffs them into the drum in a heap. I didn't notice the speedloader. Bullshit, but it would be nice.

About the sound. If we want realism, then we need realistic sound. But no. Just try installing some realistic sound mod on Strlker. You'll go deaf! Here it is important to cut down the high frequencies so that the ears are not torn and the originality of shots from different weapons is preserved. Well, this is what special studios do. The sound should show the full power of the weapon. And it all depends on the choice and desire of the developer. A great example of good attention to sound would be the BC2. It had some of the best quality sound I've ever heard. What can we say about the animation and weapon models. The nervous twitching of the weapon while running and the malicious loading of the magazine into the weapon were simply terrible. What do we hear on the subway? The AK has a good, “pleasant” sound. But! We also shoot with money. The developers made two gunshot sounds. This is where the problem lies. Money cartridges sound like a shotgun. (In general, the Metro developers should pay great attention to sound and voice acting if they want to make an AAA project. When wounded and fallen, we hear Andrei Prokhorov from 4A Games screaming. Everything would be fine, he has a good voice, but he also screamed in the Stalker Alphas, alone from former developers after all. They saved money - that's a minus for you. Although many don't give a damn about the sound.

In general, about weapons. I think you liked both “Helsing” and “Bastard” and other homemade guns. The gun from the latest patch was also excellent - Melnik's volt gun ("Rail"). We like them for their uniqueness; we have never seen them anywhere before, so we will remember them. It was so interesting to play with weapons from Bioshock. What was there? An ordinary shotgun, but we screw in a couple of gears and increase the rate of fire. We install copper tubes and now we have more damage. I don't care about realism here.

Thoughts on weapons in the game


Thoughts on weapons in the game

Thoughts on weapons in the game


Thoughts on weapons in the game

Thoughts on weapons in the game


Thoughts on weapons in the game

Thoughts on weapons in the game


Thoughts on weapons in the game

The masters from Kuznetsky Most don’t do anything =) Something similar happened in the last Wolfenstein. We bought various modules for weapons that improved the weapon's performance.

Go ahead. Which makes me sad. Well, for example, the same revolvers. Why are there so many of them in the metro? Damn it! What are so many revolvers doing in the subway? A? It would be more logical to see a Makarov pistol in its place. Right? There are a lot of them, but revolvers should have been encountered a maximum of a couple of times per game. We would have found it in some toilet. And they would shoot at rats from it. This is not the most bad weapon. But for us it replaces several other trunks at once. How? We have a ton of revolvers, right? Well, why not stick a pipe to it? Yeah, the barrel has been lengthened, or more precisely! What if we make a butt for it? Yes, no problem, just like in Westerns with Clean Eastwood. Maybe also a sight? Well, that’s right, now you can hunt a bear too. And give me another muffler! Come on! Wait, muffler? For a revolver, right? Are you real? You and I understood this. But the developers couldn't stop. It might seem that these modules are exactly what I was talking about above? By game standards, a revolver with a silencer is a very useful thing. But these modules are a little different from what I was talking about. The craftsmen from Kuznetsky Most are certainly great, but this cannot be done. It would be better if they made a new pistol with a silencer. Well, of course, it takes so long to do it. In general, weapon modules are a very sore subject for 4A Games. Have you seen the new videos? Shootout on handcars? Of course we saw it! And the 3rd video from the E-3, where a bunch of junk is hung on the AK in the form of sights, laser pointers, and under-barrel grenade launchers. Hundred, what? Yes, yes, a grenade launcher! In the underground! Why, 3 meters of concrete will withstand it. And the water barrel is not a simple one, but our sub-barrel... Homemade! Well, okay. As I understand it, this shows us that there will be skirmishes on the surface. Winter is over, all sorts of monsters have woken up from hibernation and are ready to tear us to pieces. And the fascists are not against it there. Note that in the 3rd gameplay the underbarrel was not visible, it was dark there, etc. I think you, like me, didn’t notice it. But in 12 minutes everything is there. Further red dot sight, I won’t say anything about him, he’s terrible. Minigun. In the world of the subway, where money is ammunition, it is impossible to imagine such a death machine. How to understand this? It's simple. Old Kalash cartridges are not backed by gold, this is what causes all the trouble. So they will make a new currency. Which one? Well, mushrooms. This is tea, food, drugs, and a flashlight (Luminous). This is the only explanation I can see for the appearance of the minigun in the game.

Hey Bill!

Are you saving us anything for the end?

Well, go ahead, tell me the main thing.

There is nothing particularly complicated in it, unlike the first game, where there were several moments when questions arose about what to do next. For example, such as opening the door in the library, what is the best way to get past the librarian, which trunks are better, and so on. I also don’t see any point in talking about the bugs in the game. If you carefully inspect everything, you can find cartridges and filters for a gas mask.

Stealth in the game has become more thoughtful and improved. Therefore the most best weapon in the game these are throwing knives and helsing. They are good at killing any opponents, both humans and mutants. The beauty of knives and helsing is that if you don’t miss, they kill all enemies the first time and silently.

Throwing knives

Helsing

Ideal to kill with them mutantstreasures. While they don't see you and stand on hind legs and listen, you can easily kill them with a knife; he doesn’t have time to raise the alarm and a bunch of his relatives don’t come running, so we save ammo.

On Shrimp Mutants, (the ones that climb out of the water), it is best to use incendiary grenades. If you throw them under the bus, they quickly burn out.

Incendiary grenade

As soon as the shrimp open their abdomen, we shoot at it; if they close it with their claws, then we stop shooting, run away from them and wait for them to open their abdomen again.

Bosses

Shrimp.

The first boss in the game is a large shrimp that we will meet in the swamps. While we get to the order, she will appear from time to time. All in all the best option This is to run away from her and not shoot, to hide in the house. Near the church, we throw incendiary grenades and shoot in the belly. We place mines in front of us, and then stupidly run around shooting back.

Big Mama

The next boss or leader we will meet is literally immediately after the church. The most idiotic boss in the game. You don't need to waste a single bullet on it at all. This mother will kill herself. We stand so that the barricades are between you. She runs away and hits them with her head, we do the same. When she knocks them all down, she leaves. We do the same in the second room.

Ursa.

Everything is clear with the bear, we run away from her, set mine traps under us, when time slows down we shoot her in the back. At the end, when the monsters are gnawing at her, we can kill them and save the bear, or leave her to be torn to pieces. This action affects the ending of the game

Tank.

The armored tank that appears in the finale is killed in just a few seconds. We shoot at the wheels first; they are highlighted in red. After the wheels have collapsed, we shoot at the tower, it will also be highlighted in red. In general, you can handle it in half a minute. It’s ideal to shoot with a sniper rifle, which is right there, and take a good look around.

How to get a good ending.

Basically, to get the ending where Artyom and the others survive, you just need to do good deeds and not kill anyone. Help the bear survive, save Pavel, not kill Lesnitsky. Listen to all the sick people in quarantine, find a teddy bear for a boy in Venice (won after three victories in the shooting gallery). Don't kill animals that are not dangerous. when a black person says it.

Easter eggs and all sorts of secrets in the video game

Blog updated! - December 4
Now we will look at two weapons from the Metro universe: "Bastard" and Revolver.
The Bastard is the main weapon in the initial levels of the game.

Description

Homemade submachine gun with a high rate of fire. It is recommended to fire in short bursts, otherwise the shooting accuracy will be greatly reduced. This weapon can be loaded with money ammo. During prolonged shooting, jamming and overheating are possible.

Made by surviving craftsmen on Kuznetsky Most. It is very popular among underground residents. Due to the low price and the 5.45 caliber used. But despite all this, it is made terribly crookedly, and as a result, it quickly overheats.

Data and location

Ammo used: 5.45 mm, money ammo
Maximum rounds that can fit in the magazine: 30
Price: Depending on the difficulty level and whether DLC is installed.
Occurs: Given from the beginning of the game
Issued free of charge at the VDNKh armory.
Used by opponents everywhere.

Bastard with a silencer:

Sold at VDNKh and Rizhskaya for 100 rounds in regular difficulty levels and 79 in DLC difficulty levels.
Can be found on the level "Dead City 1" in a booth in the pavilion.
Can be found on the Sukharevskaya level in a tunnel at a dead end on a table.
Can be found in the "Depot" level in a carriage with dead Nazis.

Revolver

The revolver is the first and only short-barreled weapon in the Metro 2033 game. Its presence in the game in huge quantities is unusual in itself, given that in modern Russia Revolvers are rare, used primarily as self-defense weapons, and Magnum calibers are not popular outside the United States.

Data and location

Cartridges used: 44 cal (10.9 mm)
Maximum rounds that can fit in the magazine: 6
Price: Depending on the difficulty level, modification and whether DLC is installed.
Occurs: Given from the beginning of the game.

Revolver: Standard.

Issued by stepfather at Hunter level.
Most opponents carry it in a holster and do not use it.

Long Barrel Revolver: Deals more damage than normal.

Sold at VDNKh, Rizhskaya and Prospekt Mira for 80 rounds in regular difficulty levels and for 63 in DLC difficulty levels.
Can be found in the Catacombs level on a corpse in a well.

Silenced Revolver: Deals less damage, but allows you to kill enemies without being noticed.

Sold at VDNKh, Rizhskaya and Prospect of the world for 75 rounds in regular difficulty levels and for 59 in DLC difficulty levels.
Can be found in the Dead City 2 level, in the snow next to a corpse near the garage.

Revolver with stock and extended barrel:

Sold on Prospekt Mira for 120 rounds in normal difficulty levels and 95 in DLC difficulty levels.
Can be found at the "Anomaly" level, on a corpse at the end of the tunnel from where the proboscis snakes come.

Revolver with stock and silencer:

Sold on Prospekt Mira for 115 rounds in normal difficulty levels and 91 in DLC difficulty levels.
Can be found on the "Depot" level in the carriage with the Nazis.

Revolver with stock, extended barrel, optics and laser sight:

Sold on Prospekt Mira and Kuznetsky Most for 165 rounds in regular difficulty levels and 130 in DLC difficulty levels.
Can be found on the Paveletskaya level, next to the tape recorder, in the mouth of the proboscis monkey))

Revolver with stock, silencer, optics and laser sight:

Sold at Kuznetsky Most for 160 rounds in normal difficulty levels and 126 in DLC difficulty levels.
Can be found in the Outpost level in a box on the platform.

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