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Oblivion are beautiful characters. Best Oblivion Mods

This mod is the second version of a global improvement in the appearance of all races and characters in Cyrodiil. Compared to the first version, it has been significantly redesigned, so it can actually be considered a completely new mod.
This time, all races (including non-playable ones, such as Dremora, Dark Seducers, Golden Saints) and most of the NPCs have undergone processing and change.

Peculiarities:
- the mod contains high-resolution textures for the faces of the characters, as well as age maps designed to work with these textures. Thanks to the Blockhead mod, it became possible to make different head models and face textures for women and men, which had a very positive effect on the appearance of the characters;
- some races got a completely new look, which made them unique: the elves became closer to their images in Morrowind and Skyrim - they got lines on their foreheads, their facial features were sharpened, the shape of their ears changed a little, the dark elves acquired gray shade skin; the appearance of the orcs has been significantly reworked: the nose and mouth resemble human ones, the fangs are slightly reduced, the skin has become gray; The eyes of the Bosmer and Altmer have been replaced: the eyes of the Wood Elves have dark sclera, the High Elves have yellow eyes. Also, several new types of eyes have been added for all races;
- some vanilla hairstyles have been replaced with new ones that do not stand out from the atmosphere of the game;
- 80% of NPCs had their faces slightly reworked to better adapt them to the mod. There are practically no characters left with distorted and discolored faces;
- age maps have been changed: now, with aging, NPCs will have not only wrinkles, but also scars. Khajiit's facial pattern changes as they grow older.

Notes:
- remember you need OBSE and Blockhead for the mod to work properly. Without them, one can encounter darkened faces, missing head meshes, and other unpleasant things;
- custom body textures were made for the mod, which support only a limited number of replayers: these are vanilla bodies, HGEC, Robert Male Body and Robert Female Body. It will also work with HGEC-based repeaters such as TGND or ZKEC.
- be sure to validate in OBMM after installation!

Optional files:
The "Optional Files" directory contains the following additions:
Textures for Robert Female Body- body textures designed for use with a repeater female body Robert Female Body.
Textures for Robert Male Body- body textures designed for use with the Robert Male Body replayer.
Textures for HGEC bodies- body textures designed for use with the HGEC female body replayer.

Bonuses from the localizer:
A few changes and fixes that you might find useful.
Vanilla ears for elves- this small fix returns the ears to the elven races that they had in the original game. It is designed for those who do not like the new ear models.
The return of vanilla hair- if you don't like that the author has replaced some vanilla hairstyles, then install this patch. It will put everything back in place, and new hairstyles will be available in the character creation menu for the human and elven races (not replacing the vanilla ones).
New textures- textures of faces from old versions of OCO for human, elven (except high elves) races and orcs. The old textures are very different in their style from the new ones (more natural eyebrows, fuller and bigger lips, no freckles), so be sure to take a look at the screenshot attached to this folder.

IMPORTANT!
- Read the "Installation" section carefully! The mod is complex, and incorrect installation can lead to numerous bugs!
Detailed instructions you will find in the Html-readme in the plugin archive.
- Before installing the plugin, completely remove the old versions of the mod, if you had them installed!
- Before installation highly recommended make a copy of your characters folder (located in the Meshes and Textures folders in the Data directory)!- just in case you don't like the new faces.

Conflicts and incompatibilities:
Because this mod very a large number of parameters, it will conflict with almost all plugins of these types:
- face retexture;
- any mods that add new eyes/hairstyles to vanilla races;
- any mods affecting NPCs;
- mods affecting the characteristics and abilities of races;
- mods that replace age cards;
Some conflicts can be avoided by creating a patch using the Wrye Bash program.

Attention! The mod was updated on 07/04/2014 to version 2.03!
The following changes have taken place:

- fixed eyelashes;
- fixed the path to the textures of the body of the Khajiit;
- fixed bug with dark elves eyes;
- fixed bug with black mouth texture for NPCs;
- the head model of the Nords has been slightly changed.

A wonderful Oblivion mod that adds to the game a huge Dwemer underground city Arkshtrumts. The city is a complex of well-preserved ruins (Arkstrumts was abandoned many years ago), some of which come to the surface, inside of them there are complex mechanisms of a mysterious purpose, intricate tunnels, factories and other elements that are essential for Dwemer life. In addition, with the addition of Arkshtrumz, a new chain of quests appears in the game, designed for hours of passage inside the underground complex.

Oblivion Retextured - The caves of Oblivion

It is clear that no selection of modifications is complete without mods that replace the original textures with improved ones. And in our collection, we also included several such mods, one of which is Oblivion Retextured - The caves of Oblivion. The modification improves the design of caves and some rooms, replaces the textures of weapons and armor, and also makes some other visually pleasing graphical adjustments.

Crowded Roads

If you feel some loneliness while traveling around Tamriel, then by all means install Crowded Roads Rus. This modification adds many new NPCs to the local roads, ranging from the usual vagabonds, itinerant merchants and travelers, to gangs of thugs and reinforced guard patrols.

Oblivion Graphics Extender

A plugin that improves the graphics in Oblivion by introducing a ton of new visual effects and the possibility of their flexible customization. Beautiful sunrises and sunsets, friendly sunbeams and gloomy thunderclouds, fast particles of dust and raindrops, realistic glare and much more become possible in the game after installing Oblivion Graphics Extender.

Better Cities

As the name implies, this modification improves the cities of TES IV: Oblivion. Moreover, Better Cities can be called a global mod, it offers such grandiose changes. This is not just a replacement of textures, but a complete redevelopment of cities with the rearrangement of buildings, the addition of new buildings and architectural and park elements, the emergence of new NPCs and even some new game features. In addition to its own changes, the Better Cities mod also includes modifications from other authors designed to improve the urban infrastructure in Oblivion.

Elsweyr the Deserts of Anequina

Another rather big modification that adds an entire province to the game is Elsweyr with the desert plateau of Anequina. New biomes and five unique cities, small villages and forts with their inhabitants (more than four hundred new NPCs in total) are far from full list changes from Elsweyr the Deserts of Anequina. The game also introduces new quests, factions and even new mounts!

Nehrim: On the Edge of Destiny

A conversion based on TES IV: Oblivion, developed by game fans from Germany. That is, in fact, it is completely a new game merged with the original except perhaps appearance. A completely different setting, with its own history and customs - all this is ideal for those players who want a radical change.

Immersive Weapons

There have always been quite a lot of weapons in the TES series, and Oblivion is no exception in this regard. But this does not stop the folk craftsmen-gunsmiths who are striving to enrich the game with new means of eliminating enemies. Immersive Weapons contains several hundred brand new weapons with quite lore design. The weapon appears in stores, from enemies and NPCs, and also becomes available as loot from defeated opponents and can be found in caches and chests.

Luminar's Better Enchantments

A small plugin that improves the visual effect of weapon enchantments. Depending on the enchantment, the weapon will glow and shimmer in certain colors, shine, blaze with flames or play with flashes of lightning.

dragon citadel

A modification that adds a completely new game to the game, where it is best to go to pumped and well-equipped players. For in the citadel, equipped in the center of the island, the last of them once lived, having collected unthinkable riches here. And now these riches are guarded by several dozen guards clad in powerful armor, who also have artifact weapons.

More Spells (Better Oblivion Spells)

Even more spells for those who like to solve all problems with the help of! There are both combat spells and spells for other, most unexpected purposes. You can study them either at the University or at the relevant NPCs with high level magical knowledge.

CM Partner Mod

A popular modification that improves the system of interaction with companions. She, firstly, adds more than 70 new NPCs to taverns, inns and other haunts of Cyrodiil, ready to act as companions of the protagonist. Secondly, about a dozen representatives of the animal world appear in the game, also ready to follow the hero to the ends of the world. Finally, Oblivion introduces a flexible optional interaction with companions, allowing them to give them a variety of instructions and build up their behavior model in various situations. In a word, an extremely useful and necessary mod.

Dwarven Art: Alik'r Desert

A global modification that adds new territories of the province of Hammerfell to the game - the desert of Alik'r and its surroundings. Together with the new territory, Oblivion will also have a new line of quests, divided into separate story blocks, as well as new points of visit - mainly Dwemer ruins, bandit camps, abandoned mines, and so on. The mod also includes new types of enemies, unique weapon and armor, unusual items and even new animals. Finally, for the "Dwemer Art" was written his own, presented with enchanting oriental melodies.

Martigen's Monster Mod

One of the largest and the best modifications dedicated to animals and. Important feature Martigen's Monster Mod - the presence of a wide system of settings that allows you to rebuild the living creatures of Tamriel for yourself, removing everything that is not lore, or vice versa, turning the game world into a surreal bestiary.

DarNified UI

A small plug-in for Oblivion that changes the original, rather cumbersome and seemingly not very successful interface to a more practical and convenient one.

Artifacts of Tamrie

A weapon and armor mod for Oblivion that adds both individual artifact pieces and entire epic sets to the game. Moreover, many samples were presented in other games in the TES series. The way to get all this coveted wealth is also curiously implemented: for this you will have to use the book "Artifacts of Tamriel", which gives clues about the location of weapons and armor.

Legends of Akavir

A global mod that gives you the opportunity to visit the Akavir continent and uncover the mystery of the disappearance of the local indigenous tribes. New story line, quests, characters, skills, and even graphical effects - all to rekindle interest in the popular RPG.

Supreme Magicka

A mod that expands and improves the magic system, making the process of leveling magical class characters incredibly interesting. In addition to modernizing the principles of the magic system, Supreme Magicka also adds new spells and effects.

Order of Assassins

Adds a new faction from the AC universe to the game, as well as an associated quest chain, NPCs, weapons and armor. In addition, new gameplay features appear in the game, such as wall climbing or silent killing. Atmospheric and perfectly fitting into the world of the game mod.

An excellent modification that expands the capabilities of Oblivion. After installing it, the hero will be able to use new techniques in battle, for example, a deafening blow, the ability to throw weapons, dodges and other acrobatic stunts (depending on the characteristics of the character's leveling). Also, the battles become more realistic by improving the animation.

And finally, a few more modifications for Oblivion, divided into categories.

Useful Mods: Elven Map Redux, Keychain, Ultimate 3rd Person Camera, Tamriel VWD.

Graphics mods: Detailed Terrain, Oblivion Landscape, Natural Environments, Enhanced Water, Improved Trees & Flora (1 and 2), Oblivion Grass Overhaul, Oblivion Character Overhaul, Oblivion Graphics Extender.

Global and quest mods: The Dungeons of Ivellon, Citadel of Madness, Chronicles of Thannodor, Glenvar Castle, Black Marsh, Kvatch Rebuilt, Resurrection Brotherhood.

About this module
Comprehensive, all-in-one Oblivion character upgrades. New head shapes, skin textures, eye textures, and some new hairstyles covering all the races in the game, including the Dremora and the Shivering Isles, are all built in a single art direction that adheres to the styles of Skyrim and TESO. Affects both the player and NPCs.

Instructions Oblivion Character Overhaul

OCOv2 is a completely rebuilt, bigger, better and more extensive overhaul of Oblivion. This is a complete character revamp with a new visual direction heavily inspired by Skyrim and Morrowind.

Dear visitors, by clicking the download button you will be taken to a site where you can always download latest version of this mod. This is for your comfort.

OCOv2 is a very complex mod, so read all the instructions carefully before installing it - it touches a lot of things at once and is built to rework a lot of things. Growth potential is the maximum possible visual perception.

Mandatory requirements for the mod:
OBSE - latest version
Blockhead Plugin

These are absolute undeniable needs. OCOv2 will not work as intended without them.

Installing TLDR:

  • Completely remove OCOv1 if you still have it
  • Use NMM
  • Seriously need to use NMM
  • Install OBSE and Blockhead Replacement

Before installation:

* OCO comes with its own body textures for each supported character. They are tailored for the mod and using any other texture substitutes on top will result in more visible model seams and possible color differences.

OCOv2 only works with a copy of Oblivion on English language, because it changes race and NPC entries. Users with other languages ​​will receive a dumb NPC. It may be fixed for other languages, but I can't do it right now.

For best results, run OCO with a good ENB configuration and/or OBGE with subsurface scattering, skin shaders, and color grading.

Changes

On a practical level, OCO gives each race and gender its own head mesh and texture. All of them also have variations and a couple of new hairstyles replacing the standard ones. Visually, the heads were prepared with modern conditions modeling and have the correct sculpted normal features and vibrant skin textures. I made the main grids unique for each playable race and gender, and there are many differences between them - you can see them apart at a glance. In some cases, I've made big adjustments to several head parts, such as shrinking the orc's jaws and repositioning the Khajiit's teeth in the head.

Dremora, Gold Saints and Dark Seducers have also been changed.

OCO spent a total of 8 months building ver1. ShadeMe's Blade plugin made it possible to create v2, like before Blockhead, it was impossible to use the same race for different models by gender.

Development sometimes dwindled. I have struggled a lot with FaceGen engine warps and have reworked and reworked things many times. It was all trial and error. I kept banging my head until it looked decent. Volume fine tuning involved in the last 2 months has been clearly ridiculous and OCO has been my second job for a while and while I'm not completely happy with all aspects of it, I just need to push it out to give myself free time again.

Therefore, I hope that everyone will enjoy the fruits of my labor. This is the craziest project I've ever done myself, and it totally paid off.

This mod is a global improvement in the appearance of all playable races and characters. Creating an attractive character and seeing a cute NPC has become much easier, while the races do not lose their unique traits (and some, on the contrary, even gain). No more potato heads and identical NPCs that differ only in skin color!

Peculiarities:
- the mod contains high-resolution textures for the faces of the characters, as well as age maps designed to work with these textures;
- elves have received a new look, reminiscent of their appearance in Morrowind and Skyrim: these are the lines on the forehead that become more pronounced with age, longer and pointed ears. Dunmer eyes changed to red with black sclera. Bosmer heroes will be able to choose between the old eye colors and the new ones, made in the style of Morrowind - with dark sclera; you can choose from gold, black and green eyes;
- reworked age maps, now old characters will have not only wrinkles, but also scars on their faces. The pattern on the face of the Khajiit is changing, and new eye colors will be available to them - red, blue, gold, green;
- 80% of NPCs had their faces slightly reworked to better adapt them to the mod. There are practically no characters left with distorted and discolored faces.

Notes: The mod does not require any third-party plugins or programs to work, but supports a limited number of body textures: vanilla textures, standard HGEC textures, standard Robert Male Body and Robert Female Body textures, and Navetsea's F-INevOblivion skinset for HGEC bodies. If the textures you have installed are not included in this list, then there may be a discrepancy in color between the body and head.

Please note that the archive contains only the translated esp file and readme! The main archive containing the necessary meshes and textures must be downloaded from the mod page!

You may also need archives from the Optional Files tab (located on the mod's original page):
HGEC head textures- for those who use standard HGEC-replayer textures.
Navetsea face textures- for those who play with textures from the F-INevOblivion skinset plugin.
Navetsea gray female Dunmer compatibility- for those who play with the optional textures from the F-INevOblivion skinset plugin - Dunmer fix.
Roberts face textures- for those who have textures from the Robert Male Body and/or Robert Female Body replayers installed.
Khajiit age sliders stripes fix - for existing users- a special fix, located in the "Old Versions" tab, for users who play with version 1.0 and do not want to update it, but want to see spots and stripes on the faces of the Khajiit.
Important! Read the "Installation" section carefully!

Bonus from the localizer: if you don't like the new elves' ears and would like to return the vanilla ones, look in the "Elves' Vanilla Ears" folder in the "Optional Files" directory in the plugin archive.

Have fun playing with new characters! Oblivion looks completely different now :)

Conflicts and incompatibilities:
Since this mod affects a very large number of parameters, it will conflict with almost all plugins of these types:
- face retexture;
- any mods that add new eyes/hairstyles to vanilla races;
- any mods affecting NPCs;
- mods affecting the characteristics and abilities of races;
- mods that replace age cards;
Some conflicts can be avoided by creating a patch using the Wrye Bash program.

Attention! The mod has been updated (11/23/13) to version 1.2. The following changes have appeared:
- all facial textures have been seriously reworked: the contrast between the tone of the cheeks and the face is no longer so noticeable, the detailing of the lips has been improved, the normal maps of the imperials and dunmer have been reworked;
- the dark elves have much more pronounced lines on the forehead, and the lips have become dark;
- Increased gloss textures.
All changes can be seen in the screenshots in the description on the original mod page.


Complete redesign of the NPC's appearance in TES IV - Oblivion.

Tamriel NPCs Revamped is an ambitious project that aims to radically improve external attractiveness almost every NPC in Tamriel. With the exception of helmeted warriors, knights, and guards, almost all human, orc, and elves NPCs have acquired their own unique traits. This mod doesn't just improve the look of faces - it radically transforms weird-looking NPCs into more visually appealing playable characters - exactly the kind that were intended in the original Oblivion. When the project is completed, players will be able to determine the race of NPCs from a distance.

Imperials: Greco-Roman type. Strict ascetic traits. Classic facial symmetry.

Bretons: a combination of Celtic, Irish, Anglo-Saxon and Germanic types. When looking at them, colonial America of the late 1700s involuntarily comes to mind. Hairstyles with tails. Sometimes they look a little goofy (especially some characters of humble origin), but next to them is always fun. Very eccentric. Strong personalities. They love to crack jokes and will happily buy treats for everyone when things are going well. Prefer long hair. The easiest way to distinguish them from the Imperials is by their noses (they are larger and more prominent). Facial features are asymmetrical.

Nords: coarse facial features in men. Very intimidating appearance. Freely flowing hair - braided by the noble class. A piercing look. Wide and high cheekbones. Some have broken or crooked noses from tavern fights and jealous spouses.

Dark Elves (Dunmer): imagine faces from Morrowind, "Planet of the Apes", North American Indians (warriors) and "Predator", then try something in between. Always irritated and/or fierce looking. Thin and somewhat elongated facial features. Small, thin lips, forehead sloping back. Wide, flaring nostrils. Much attention is paid to the eyes. These NPCs will look like they just arrived from Vvardenfell!

High Elves (Altmer): a mixture of Germanic and Japanese types of facial structure, also resemble representatives of this race from Morrowind. Sophisticated, all-knowing, detachedly self-confident and indulgent. They may not look too human, but by sticking to the lore, they are more like a race that lived on Tamriel long before other races existed. The warriors look flexible, the girls have an angelic appearance. Hair from dark to light - often long.

Wood Elves (Bosmer): women are reminded Morrowind, men seem to have come out of the Better Bodies plugin for Morrowind. Change in appearance towards a more "elven" look. Often mocking, contemptuous.

Redguards: a mixture of the appearance of African Americans, Caribbean type, African natives (Bushmen, Maasai, Zulus), Moroccans, Egyptians. A much more ferocious and self-confident look.

Orcs: the snub nose has been removed - replaced by more lean and stingy features. Almost every orc looks like he/she is ready to seriously, and not just in words, get down to business.

Argonians: large bulging eyes are adapted to the dimly lit underwater world, fin-like growths allow water to flow around the body, heavy jaws are able to ruthlessly shred the bodies of both vertebrates and invertebrates.

Khajiit: furtive and savvy, majestic and insinuating ... But most of all they look like real felines and have much more diverse faces than their predecessors. Now you will see different types lynxes, lions, lionesses, servals, ocelots and even charming cougars (delight!).

Changing the Shivering Isles! TNR for SI - an individual approach to the study of the appearance of each NPC, the appearance of almost all the inhabitants of the reality of Sheogorath has been changed.

Releases released:
TNR - The Altmer v1.00
TNR - The Argonians v1.02
TNR - The Bosmer v1.00
TNR - The Bretons v1.02
TNR - The Dunmer v1.00
TNR - The Imperials v1.06
TNR - The Khajiit v1.01
TNR - The Nords v1.00
TNR - The Orcs v1.00
TNR - The Redguards v1.00
TNR-Shivering Isles-

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