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Character development in New Era. Your new companion! Skyforge companion skills

The developers of the MMORPG Skyforge decided to present you with a model of an autonomous robot companion (abbreviated ARK). All immortals who have access to the symbol interface will receive it. This companion is able to help in battle, causing minor damage to enemies.

After installing the update, ARC will be next to your character. In the style room you will find a window with its settings appearance, where you can choose the color of the trim. The companion visibility settings are also located there: enable by default, enable only during combat, or enable only for using abilities.


In addition, you can edit the presence of reactions and hints. The companion's appearance and character do not affect his abilities, and you can choose the companion with whom you are most comfortable traveling.

Another important plus is that with the advent of companions, the visualization of some of the symbols in Skyforge will improve and become much clearer, and the battle will be more spectacular and beautiful: reactions to enemy attacks will be more effective, as well as the summoning of assistants like the oculate, the ghostly serpent and the deadly roots. And the visualization of many other symbols will also be redesigned.


“These robots with their own artificial intelligence and quite wide capabilities were invented by Flavius. The Argus system he had previously created suited Flavius ​​in everything except “ethereality.” Too often there was a need for multifunctional tools that are always at hand and do not make mistakes, unlike from assistants. Having experimented and received a rather interesting result, Flavius ​​unexpectedly easily agreed to create something similar for other immortals."

We would like to introduce you to a faithful companion who will henceforth accompany every immortal on their journey through the world of the game, as well as help in battle and in everyday affairs! Very soon each of you will have a companion! He will participate in the attack on the enemy, help as much as possible in completing adventures, and also comment on current situations.

These robots with their own artificial intelligence and quite wide capabilities were invented by Flavius. The Argus system he had previously created suited Flavius ​​in everything except “ethereality.” Too often there has been a need for multifunctional tools that are always at hand and do not make mistakes, unlike assistants. Having experimented and obtained a rather interesting result, Flavius ​​unexpectedly easily agreed to create something similar for other immortals.

Since the main occupation of the gods of the “new wave” is battle, companions should have been very useful in battle. Here Flavius ​​successfully applied all his latest achievements in the field of cybernetics, as well as knowledge of divine forces and energies. In addition, a proprietary artificial intelligence. By the way, it turned out to be more friendly to immortals than Argus.

This model of autonomous robot companion, abbreviated as ARK, will be received by all immortals who have access to the symbol interface. ARK is able to help in battle, causing minor damage to enemies. By “character” this is a classic robot. At times he may seem boring or naive, but such spontaneity will definitely lift your spirits!

After installing the update, ARC will be next to your character. In the style room you will find a window with settings for its appearance, where you can choose the color of the trim. The companion visibility settings are also located there: enable by default, enable only during combat, or enable only for using abilities. In addition, you can edit the presence of reactions and hints.

By the way, the specialists of the research center decided to continue work on improving and modifying the companions. Qualitatively new models with their own characteristics and different temperaments are on the way. In the future, the companion will be able to learn more skills and become a truly indispensable comrade. These developments will see the light a little later, but for now you’ll have to get used to the basic model.

The companion's appearance and character do not affect his abilities, and you can choose the companion with whom you are most comfortable traveling.

Another important plus is that with the advent of companions, the visualization of some symbols will improve and become much clearer, and the battle will be more spectacular and beautiful: reactions to enemy attacks will be more effective, as well as the summoning of assistants such as the oculate, the ghostly serpent and the deadly roots. The visualization of many other symbols will also be redesigned.

In a word, with faithful companion your wanderings around the game world will become easier and more interesting! We hope that in him you will find a faithful comrade in arms and just a friend who is ready to defuse the situation with an encouraging joke at a difficult moment.

There are many more interesting things ahead of us, stay tuned!

Today we invite you to get acquainted with the updated character development system, which you will be able to evaluate very soon!

Players will no longer have to spend a long time understanding the intricacies of various characteristics and thinking about which of them will definitely be useful for their preferred class. You won’t be able to make the mistake of leveling up the “wrong” peaks in the atlas; you won’t have to catch up with players who immediately followed a more effective path. Symbols and passive bonuses are combined into several groups according to the type of action, which will make the choice more convenient. By discovering new buildings on, completing tasks and going through adventures, your character becomes stronger, and the bonuses you receive are useful no matter what class you choose and what style of play you prefer.

We invite you to familiarize yourself with all sources of character power and learn how to develop them correctly!

Sources of Character Power in " New era».

  • All previous characteristics obtained from atlases will be replaced by power, which now affects both damage and health. The replacement will be made in proportion to how much the development atlas was studied before the update. You can also get an increase in the “Power” stat by upgrading the cathedral and the tower of knowledge.
  • All types of sparks that were previously required to study atlases will disappear. They will be replaced with other resources or converted into characteristics.
  • Unspent sparks of insight will bring you as much progress as they would have given if they had been invested in the atlas.
  • Development sparks remaining on the character’s account will be converted into credits at the rate of “10 credits for 1 spark.”
  • The current progress of vector development will be transferred to the corresponding rank in the tower of knowledge, taking into account the benefits of special and bright peaks, if the character had them. Unused Ether Cores will be compensated with credits.
  • Current progress in the Divine Atlas and Specialization Atlases will be carried over to the corresponding level of development in the Temple of Deeds. All unused sparks of divinity will be compensated with credits.
  • Current progress in strengthening equipment will be transferred to the corresponding rank in the cathedral, taking into account the benefits of bionic and cybernetic amplifiers, if the character had them.
  • Current progress in the Invasion Atlas and the character's existing army trophies will be transferred to the corresponding level of research progress in Flavius's laboratory.
  • Spark Replicators will be replaced with Stimpaks, which are now used to quickly complete various tasks. With their help, you can quickly complete tasks in the bastion, speed up the execution of rulers' decrees, and instantly complete the missions of adherents during events. All unspent replicators will be recalculated: both those that are already on the character’s account and those that are still in capsules.

Classes

How to get a class?

Now to get new class, you need to get to his temple on the map of the region. Completing quests in Link adventures will give you access to nearby buildings that lead to group adventures or open areas, as well as class temples. For example, the Temple of Fury will allow you to master the Berserker class, and the Temple of Harmony will allow you to master the Monk class.

Class Development

A newly opened class has a small number of predefined starting skills with which you can already go into battle. To gain new abilities, complete tasks given out in the class temple. As a rule, they will be associated with killing opponents with this particular class. At the same time, a character has an active task from only one class temple, but immediately after completing it, you can take a new one - in the same temple or in any available one. By developing the temple, you will discover new talents and skills. First - the basic ones, they will be active with any selected set, and the last skill is the ultimate one.

PvE and PvP branches of abilities

A little later, the development of the class will be divided into two “branches”. One contains skills and talents for battles with monsters and bosses, and the second - with other players. By completing tasks given out in the temple, you will gradually unlock new abilities in one branch or another. The choice in what order to study them (first one completely and only then the other, or in parallel) is yours. Switching between PvP and PvE sets of abilities occurs automatically: in arenas and duels the PvP set is active, and in all other situations - PvE.

The number of abilities in the PvE and PvP branches may be the same or vary slightly depending on the specific class.

Now the variability in character development is carried out through the choice of characters, which you can read about below, and while leveling up a class, the main goal is to fully study all its branches. The number of active and passive abilities has been reduced. Some of them disappeared completely, some previously associated talents and skills became a single whole. Some talents are unlocked independently of skills, representing separate steps in the development of a class. In addition, the effects, duration, and strength of some previous abilities have been adjusted.

I studied the class before the update, what will happen to my character?

If you managed to open a class before the update, it will be available to you immediately. If you reach the ultimate skill, you will receive the entire core set of abilities ending with this skill, but the PvP and PvE ability trees will have to be learned again. If a class is fully researched before the update, it will be available to you with all unlocked abilities.

The symbols that indicate full class completion have disappeared.

Bastions

In the New Era update, you won't have to choose which stats to learn or which adventure to go on in order to develop as efficiently as possible. New way improving your character's performance is much easier and more interesting.

On the map of each region there is a bastion. You can get there by first having been in all the “Link” type adventures in this region. Special tasks are available in this building. Complete them to develop the bastion and increase the “Power” stat, which affects damage and health indicators. In addition, here you will discover symbols and passive bonuses - specific for each bastion. They are issued upon reaching certain building levels.

Completing bastion missions

Tasks can be obtained by clicking a special button in the interface, once a day for credits. The opportunity to take on new tasks accumulates every day for a week, even if you have not logged into the game. If you do not use the quest distribution for more than seven days, the opportunity to receive them stops accumulating until you spend the available supply.

With one button press, four tasks are issued. All of them are completed only in the region to which the bastion belongs, and are visible only in the interface and in the adventures of the region where they can be completed. If, when issuing tasks, the player still has unfulfilled old tasks, they will be cancelled.

Thus, a person who plays every day can complete four adventures per day that increase power. And those who have not logged in all week and have accumulated seven units of currency will have the opportunity to activate the button seven times and complete 28 tasks at once. If you have several bastions open, then you can use the button for issuing tasks both in one region and in several of your choice.

Any task can be completed automatically by using one stimulant. They can be obtained during promotions, for fulfilling the decrees of rulers, or purchased for argents on the trading platform.

Symbols

By completing tasks and improving each of the eight bastions, you will sequentially learn four symbols in each. Having developed your character to the maximum and unlocked all possible symbols, you will be able to use 8 of them at the same time, and you can only choose one from each bastion. You can combine symbols into sets and change them at any time at your own discretion.

Below is a table with all 32 characters. Each column is a region. You will find a detailed description of the symbols in the game, and by expanding the spoiler, you can find out general information about each of the groups.

Character types

First Bastion. Symbols affecting the drop special areas from killed enemies. By taking advantage of this bonus, you will receive for a while, for example, a damage-dealing skill or an increase in the number of dashes.

Second bastion. Symbols that add additional effects to dashes. Having studied them, the character will be able to leave a mine in starting point dash, causing damage to nearby enemies when exploding. Another effect for one of the four group symbols is a shield for your character and removal of slowing effects from him.

Third bastion. Symbols that affect defense in battle. They provide a temporary shield, invulnerability, or resurrect the character for a short time in case of death.

The fourth bastion. Symbols of special skills that are activated during outgoing attacks or, conversely, during incoming attacks on your character. Such skills can deal additional damage, knock down an enemy, or put a shield on you that reflects or absorbs some of the damage.

Fifth bastion. Symbols - companion skills. They will give the companion additional damage, as well as the ability to apply positive effects to the owner or his allies, such as a shield or increased damage output.

Sixth bastion. Symbols that provide a chance for additional damage when equipped with a special weapon (affects both weapons picked up and those obtained using the symbols of the eighth bastion). Additionally, whether you have such a weapon or not, these symbols will give extra damage the first time you attack an enemy within a certain period of time or deal damage to enemies attacking or trying to take control of your character.

Seventh Bastion: Symbols that add an additional effect to the damage from the symbols of the sixth bastion. This can be immobilizing the enemy, applying continuous damage to him or a “mark” that increases all incoming damage to the target, as well as spreading the damage to several opponents.

Eighth Bastion: Symbols that, after a character deals a certain amount of damage in an adventure or arena, give him a special weapon. According to legend, it belonged to one of the elder gods and has certain effects. Such weapons can provide increased damage to a single target or even several, increase defense, apply effects, or turn your skills into ranged ones.

Passive bonuses

In each bastion, in addition to symbols, passive bonuses will be available for study, permanently active and not requiring special conditions for their activation, except for those indicated directly in the description. New bonuses replace some of the previous symbols from the development atlas. Their study will occur linearly, as the building is improved, that is, in a certain order. Each bastion has 6 cells, the opening of which either gives a new unique bonus or increases the rank of one you already have - similar to how you previously received symbols and their ranks. In total, you can open 20 unique bonuses.

Half of the bastions contain offensive bonuses, and the other half contain defensive bonuses. One bastion can only contain bonuses of one type. Some affect the chance and strength of critical damage, enhance the companion's attack and increase the character's own damage. Others will help you survive in battle: here you will find additional dashes or accelerated recovery, increased running speed, the amount of health and the effectiveness of healing spheres, reduced incoming damage and protection from control skills. With more detailed description You will become familiar with all passive bonuses in the game.

After opening all eight bastions, you will be able to choose which one to develop first, and, accordingly, decide for yourself which symbols and passive bonuses will become available to you first.

Equipment

Equipment will no longer directly affect character stats. Now she is responsible for a variety of additional bonuses that strengthen the character and increase his effectiveness. As a result, most of the equipment is equally relevant for all classes. We will talk about this in more detail in a separate article.

Upgrading equipment will directly affect the power of the character himself, and not the items he uses. The role of equipment amplifiers is now played by the cathedral. Its level can be increased by doing interior and exterior decoration of the building. By improving the cathedral, you increase the character's power, and along with it, the damage and number of health points increase.

Players who have already upgraded their equipment amplifiers will have their Cathedral level calculated based on the number of credits and enhancement stones that were spent on upgrading the level of all three amplifiers before the update. Special equipment boosters will be transferred to the trophy room and will be additionally compensated with winner's medals depending on their own value.

Other sources of power

In addition, the buildings located in the capital of Aelion significantly influence the character's strength.

Tower of Knowledge

By collecting data about the enemy everywhere and spending it on updating the database, the character receives an increase in power. The tower has several basic ranks and 8 threshold ranks; obtaining them significantly increases its power. Such improvements can be made for credits.

Flavius ​​Laboratory

The laboratory interface contains several tabs, each of which is dedicated to the study of one of the six armies. Here you will see a chain of bonuses consisting of 30 cells that open sequentially one after another. Opening the bonus will require spending a special resource called “Army Models” and completing several special tasks.

How to get army samples?

With the start of a new invasion, samples of the active army in equal quantities are automatically awarded to all characters on the server at a certain time. The player will be able to see or spend them only after receiving the divine form, when he will have access to the capital. Army samples are accumulated even if the user does not log into the game. You cannot purchase this resource on the trading platform or earn money by completing tasks. The samples accumulated by the end of the invasion will be enough to study all possible army bonuses.

Laboratory tasks

After investing research points in the laboratory, several tasks will appear.

Tasks are divided into 2 types. The first is special invasion adventures. The second is the destruction of monsters in the enemy army, regardless of their habitat. When the invasion ends, only the second type of missions remains available to the character, which he can continue to complete to open bonus slots as long as he has enough army samples.

The list of tasks is visible in the laboratory interface. If a character discovers a divine form after the invasion of a certain army has been repelled, he will still receive the necessary samples to research its bonuses and will be able to study them by completing tasks.

What bonuses can you get in the laboratory?

The army of mechanoids is given as an example; the bonuses of any army are similar in effect.

Mechanoid vulnerability. Increases outgoing damage to all monsters in this army, except bosses. The maximum rank (the number of cells in the chain of bonuses for study) is 10.

Protection from mechanoids. Reduces incoming damage received from this army. Maximum rank is 5.

Mechanoid Leaders. Increased outgoing damage to army bosses. Additionally deals increased damage to special bosses from distortions and to the army avatar. Maximum rank is 4.

Assimilation. Increases the character's outgoing damage to any enemies. Maximum rank is 5.

Mechanoid Fighter. Increases damage to all monsters in this army. Maximum rank is 6.

The cells of the first four bonuses alternate with each other. The “Mechanoid Fighter” bonus occupies the last 6 cells in the chain, one after another.

This material is dedicated to content currently under development. By the time the update is installed on the production server, there may be minor changes.

In future materials, we will talk about the Temple of Deeds - a place where immortals study divine skills and choose specializations.

Very soon, a new companion will be added to the MMORPG Skyforge, which is an autonomous robot companion (hereinafter referred to as ARC). All immortals who know how to use the symbol interface will be able to get a good assistant. Its main purpose is to help in battle.

Features of ARC

As soon as the add-on is installed, a new comrade will appear next to you. By visiting the style room, everyone will be able to change the appearance and choose an unusual color for the cladding. In the same menu, gamers will be able to customize the appearance of their companion. Depending on preference, the robot can only appear during combat or when abilities are activated. You can also make it completely invisible so that other players think you are defenseless.

On top of that, you can set up various systems that will be useful in the future. If you want, he will be the first to deal damage, or if you want, he will cover your back. The main thing to remember is that if you change your appearance, your skills will remain the same, which means you need to choose a comrade based on your preferences. Some will be more comfortable traveling with a small drone, while others will prefer to have a huge mech.

It is also worth mentioning that with the advent of robots, most of the visual effects will change. All battles will become more colorful and spectacular. From now on, you will be able to fully enjoy even minor body movements of enemies, and what will spells like oculate cost? The developers promise to remake all the characters so that players spend most of their time in passionate battles, and not chatting in the city.

Surely many are wondering where this multifunctional drone, which has a huge range of capabilities, came from. So it was invented by none other than Flavius. Several years ago, this scientist developed the Argus system, but it was not ideal because it did not have a physical form. At first, Flavius ​​was happy with everything, but at one point he decided to get an assistant who would always help in difficult times. He liked the ARK so much that he decided to create copies for immortals.

And here it is new release"Skyforge Messenger"! We will talk about everything that has happened in the world of the game over the past 2 weeks, and share the latest videos, cool drawings and funny memes.

We remind you that the editors of “Vestnik” really like to give argents to creative players who create thematic works for our digest. The next issue will be dedicated to awakening of the ancients. The authors of all works posted from this moment until September 14. Feel free to publish the video on YouTube, and the drawings in a special album our community on the social network VKontakte.

Make a video about the ancient forces of Elyon, review a new class or share tactics for destroying the leader of the demon army, draw a revenant and Nihaz or write a story about them. If the work is published in the Bulletin, you can receive up to 20,000 Argents.

  • The RUBLISHEEE channel has prepared a wonderful video about companions. We thank the author for his work and are pleased to reward him with a prize in 12,000 Argents.
  • WFK Zuul'gohar captured the Mighty Tentacle on video.
  • Video walkthroughs of the second demonic distortion became one of last week's trends. Videos on this topic were prepared by Echidnaya and Krios.
  • Elena Kharchenko imagined what she would look like "Game of Thrones" in the world of Skyforge.

Do you want your video to be featured in the Herald? Follow 3 simple rules:

  1. Do not swear. Strong words never make videos better.
  2. Don't delay. In Vestnik, with rare exceptions, we publish videos no longer than 30 minutes long.
  3. In the title of the video, indicate the name of the game. This will make it much easier for us to find your video on YouTube.

By the way, for the video you can get one of the activist sets as a reward.

By the way, if you have drawn or are planning to draw Skyforge fan art, but don’t know where to place it, then pay attention to this album our VKontakte community.

Last week was full of funny memes!

  • The "Awakening of the Ancients" update has been installed.
  • Players now have access to pre-order a new class - Revenant.
  • The avatar of Nihaz arrived on Aelion.
  • The results of the fifth battle of the pantheons have been summed up.
  • The results of the next season of the battle of equals have been summed up.

The next season of the Ingar training ground has come to an end. The first place of its regular version was once again taken by a group of players from the pantheon "ASP": Apostle Varus, Art Moon, Surgeon Smeerti, Phantom of Battles and Fass the Dark. As a reward, they receive argents, credits, ceremonial armor "Patriot", 7000 winner's medals, a new companion color, as well as the title "Champion of Ingar" for the portal.

In the Pantheon version they played 5 pegasi of a unique color. This time the owners of combat vehicles were

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