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EVE Online - The Arms Race update will open up a lot of new things. New updates in EVE Online Eve online new update

Information about the August update was added and plans for the development of the game until the winter were shown.

August update
Another event will be launched (recently the SSR are trying to constantly hold some interesting events, for which many thanks to them, I want to log into the game more often), associated with the Abyss. As rewards, a standard set is offered - pumping accelerators, colors for Triglav ships, new mutaplasmids.

A number of ships will undergo a redesign - these are the Gallente frigates Navitas and Thaila, the Caldari trucks Tayra, Bustard, Badger, Crane.

The next iteration of the tutorial will be introduced (fourth or fifth, already confused in them). Having tried it on the test server, I can’t say that it got better, but at least they removed the idiotic pretentious story about saving the Golactag from thousands of invading Drifters. New system training is tied to the universal window "Agencies" (something like a summary quest log).

Additionally, the mechanics of calculating laser guns will be optimized (previously, missile systems received a similar update).

Autumn
In the autumn updates, the Osprey, Basilisk, Etana ships will receive new models.

The balance of capital logisticians (FAX) will be updated, and an interesting system for recording player activity will be introduced. So, in this system, the main areas of activity and how much time it takes for each will be visible. In my opinion, for new players in EVE, this will be an extremely useful thing that will help with the choice of the direction of activity.

Winter
Winter announced a large number of rebalances that have already become the norm. Established metas break, holes are patched, everything is as usual.

The remnants of the Station Buildings will be replaced with separate structures, completely removing the Stations from the ecosystem of the game.

Well, the most delicious thing is that a 64-bit game client has been announced! Now the reasons for changing the recommended system requirements which was made in the summer. All in all, it's pretty good the game is on in step with the times.

In general, the changes are standard, the game is being polished on the go and no global changes are expected yet. So far, one annual expansion has been released, and perhaps a winter update will be announced at EVE Vegas.

On November 19, the creators of the popular game pleased its many fans with a new addition called Rubicon, in addition, the developers talked about their immediate plans. According to them, soon, for the first time in almost 5 years, new outer spaces will be available in the game, and the players themselves will directly participate in their discovery.

They will need to build jump gates and take care of their maintenance, in addition, they will need to monitor the traffic that goes through them, although the timing of these innovations has not yet been reported.

Along with the new update, the so-called "ghost sites" appeared in the game, in which new types of resources were added. Over time, they will be used in the construction of the gate. Now players can independently control customs posts that are located on the territory of safe sectors, but they will have to fight real battles for them. Ships will continue to be rebalanced, for example, interceptors are now more elusive, and raiders can transform and become very powerful space fortresses. The new update is absolutely free, active game participants received it automatically.

EVE Online- The Arms Race update opens up a lot of opportunities for those who play for free. Alpha clones have access to an expanded set of skills, new ships and weapons. Company CCP announces the release of the "Arms Race" update for the vast virtual universe EVE Online, the future of which is entirely determined by the players. From now on, users who play for free as alpha clones get access to an even wider range of features. Last year, after the Ascension update, populated by hundreds of thousands of capsuleers Eve welcomed many new recruits. Now alpha clones have access to new skills, ships and weapons.

“It’s hard to imagine a better moment to dive into Eve and start your own interstellar adventure or return to this sci-fi universe,” said the CEO CCP Hilmar Veigar Petursson. - By making the game more open and multifaceted for alpha clones, we are making the game itself Eve even more accessible. You can return to New Eden absolutely free of charge and sit at the helm of your favorite ship, meet old friends and continue the conquest of space.”

On the occasion of the premiere of the update, the company CCP released a video highlighting all the new features available to alpha clones:


Update Arms race significantly expands the possibilities available to alpha clones. New features include: more training skills, battlecruiser and battleship piloting, all tech 1 hulls, including many of the most popular models in the game. To support innovation, alpha clones have access to skills that allow them to use improved weapon systems. From now on, alpha clones have even more control over what is happening in New Eden. Update Arms race designed to inspire veteran capsuleers to return to Eve, because they can immediately take control of powerful ships and join old comrades without paying a subscription!

Update Arms race provides new opportunities for training alpha clones through the introduction of daily injectors. They can only be used once per day, and each adds 50,000 to your pool of unallocated skill points. A new game event is also addressed to alpha clones Arms race. Thanks to the opportunity to use battlecruisers for free from December 5 to December 12, you can get rewards for this class of ships.

In addition, the update Arms race offers many more improvements! In the famous Resource War, players can take on a new role (support pilot) to earn rewards for providing remote resupply and assisting other capsuleers and ships in their empire. In addition, forward pirate bases have been improved. Their number has increased and it has become easier to find them. Finally, the artists CCP continue to improve the visual style of Eva. This time, the update affected some buildings in space.

Finally with an update Arms race the game has a new monument from the Sisters-servants eve. In this way, developers express their respect and gratitude to all participants in the first phase of the project. Discovery, during which capsuleers processed and classified more than 30 million images for the human protein atlas. Learn more about the past, present and future eve available on a dedicated website.

At the end of 2007, a major update called "Trinity" was released, and the game took on a new look. Now pilots with computers with good video cards have the opportunity to watch the game in updated graphics with support for the latest technologies, including shaders of the third version (downloading the so-called premium client with updated graphics can be done either independently or by the client itself in the background) .

In March 2009, the biggest update in the history of the game, Apocrypha, was released. The “standard” client was withdrawn from the game and only the “premium” was left, the graphics were improved, a number of game balance changes were made, and new systems were added to W-space, where you can get through the “wormhole” gates that open in outer space. The Sleepers faction has been added, which lives in W-space and is characterized by a number of differences from standard NPCs, in particular, advanced AI. Also from the main changes it is worth noting the appearance of T3 ships. On this moment these are cruiser-class vehicles, which, however, are not invincible and may well be destroyed by players on Tier 1 ships.

On December 1, 2009, the game was updated with the "Dominion" expansion, which fundamentally changed the system for establishing the sovereignty of player alliances over star systems with a "zero" security status. This is done in order to make the struggle for control of these systems more logical and intense. In addition, the player communication system has also undergone significant changes: the in-game mail exchange system has been radically improved, the in-game browser has been improved, allowing you to view web pages, and the player interaction interfaces during joint naval operations. New content has been added to the game, including several new "factional" ship modifications, as well as significantly improved appearance planets and moons.

On May 26, 2010, the Tyrannis update was released, introducing planetary interaction. Now players can colonize planets and build infrastructure there for the purpose of mining, processing and selling them. The developers have stated that "Tyrannis" will become the platform for subsequent, larger updates in the near future.

On January 18, 2011, the final version of the Incursion update was released. The main innovation is that the ships of the new NPC of the Sansha pirate faction come into play, which differ in advanced AI from the previously known NPCs. Sansha, having gained control over the system, makes it much more difficult for players to stay in it with their aggressive behavior and a number of anti-bonuses that affect the entire system. In addition, an updated 3D character editor has been added with the ability to change the original appearance for characters created before the introduction of Incursion. The ability to sell and buy was added faction ships(Faction ships) on the market. The planetary infrastructure has undergone some changes.

eve online the game is dynamically developing, usually updates are released twice a year that fundamentally change something in the game, preventing players from getting bored of monotony.

The next update called Rubicon will be no exception. Let's take a look at what it will give eve online fans.

In addition to various minor changes and improvements available in rubicon, the main surprise will be the introduction of so-called non-stationary structures.

These are small structures that are easily transported in the hold of almost any ship. It will be possible to erect them almost anywhere, from the location of missions to asteroid belts.

The only limitation will be the inability to place them in the immediate vicinity of the gates and stations.

Like any other structures in eve online, mobile structures will take time to install, although this will not be significant.

Also, some structures will have the ability to activate a fortified mode in the event of an attack, the so-called reinforcement. At this stage, it was decided to introduce four types of structures in eve online rubicon.

These are the depot, the debris collection device, the jammer for the guiding fields, and the siphon.

The first of the rubicon structures, called the depot, will be used as storage, which can be placed in any convenient place.

That will save you from constantly absenting yourself from the main occupation, in case of a need to load up with cartridges, or something else, for example, any modules for the ship.

A nice feature will be that it will be possible to reconfigure the ship right at the depot itself.

The next structure is designed to collect ship wreckage in places where the wreckage drifts. The device will be equipped with an impressive hold, and a decent range of beams.

However, the gathering speed can't compete with the specialized ship - Noctis, but still saves you from having to keep a co-pilot specifically for this, allowing you to save your isk in eve online.

The jammer, or beacon suppressor in eve online rubicon, will make you feel more confident on missions where large fleets so often like to teleport to destroy the hapless caribass.

Unfortunately, it won't help you against a stealth fleet, as portal generators installed on stealth ships will not be affected.

This device will be the only one for which you will need to learn the corresponding skill.

And the last building that will become available in eve online rubicon is a siphon, designed to steal from pos, materials and results mined from key chemical reactions held on the settlement.

Naturally, the structure will be invulnerable to the attacking systems of the settlement, and it will not attract attention with alarms.

In the future, it is planned to expand the arsenal of mobile structures with various purposes.

In the meantime, only four structures will be available, you can get acquainted with their action this month in the rubicon update.

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