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Dragon age inquisition alien walkthrough. problem solving

Stranger

Cost of the operation: 8 influences

To begin playing through the expansion, you must go to the command table and, on the Orlais side, select the task “Come to the Holy Council.” Please read this important note before starting this task. If you have everything completed, then you can start.

You will arrive at the Holy Council accompanied by your advisors and immediately talk to Mother Giselle and find out what the parties to the council want. Ferelden wants to dissolve the Inquisition and take over Orlais.

After talking with your mother, you should go to a conversation with the ambassadors and at the same time you can exchange a few words with your comrades who also came to the council.

Dragon Age: Inquisition. Complete walkthrough"Stranger" add-ons


Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on

After talking with ambassadors and friends, you can go to the Council. During the discussions, an elf scout will come in and say that Leliana wants to see us.

Leliana will show the Qunari's corpse and wonder how he was able to get into the Winter Palace. After the conversation, follow the bloody trail that will lead you to the portal. Activate the mirror and you will find yourself at the Crossroads. Go upstairs to the second mirror. You will find yourself in elven ruins. Go further to the mirror and continue your path along the working mirrors until you come across hostile spirits.

Go around the right edge and you will see a huge door that your hand seal opens. In the future, you will meet a couple more such doors, which your seal will open. At the end you will come across a room where there will be a huge statue that improves the Anchor ability. After that, take the statue from the pedestal and fight the ghosts.

Now go back to the bridge and place the statue there. Go to the temple and kill the Qunari along with the ghosts. Both sides will be hostile towards you.

At the end of the temple there will be a puzzle. You will need to light the fire in the urn (which the big wolf is looking at) and then just press the button. The statue will move away and a secret passage will open. Use the tag to open the door in the passage and move on.

Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on


Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on

Kill the remaining Qunari squad and read the attack order. Go through the portal and pull the lever to raise the gate. Now return to Leliana and report the attack.

After talking with the advisors, return to the mirror again. When you enter the portal, you will see the Qunari running towards the new mirror. Follow them.

Jumping into the next mirror, you will find yourself on the Deep Paths. Kill the Qunari squad and move on. You will notice that the bridge has collapsed, and on the other side there is a huge Qunari camp. Go into the opening and use the Anchor to light your way along the way, fighting off enemies. At the end, you will come across a former templar from Kirkwall named Jerran, who will tell you everything about the Qunari's plans and ask you to stop this madness. After the conversation, you will have a choice: kill the traitor or let him go (he will die anyway).

Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on


Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on

Open the door and fight your way through the Qunari to the mark. At the end you will find yourself in a room where there will be Qunari along with a military leader and a Qunari magician. Kill them and take the fuses for the explosions. Now you need to blow up four points to stop the Qunari's plans. Go to the points and kill the Qunari, and then plant a charge and explode. Repeat four times. Now run to the exit, fighting off the Qunari.

You will again find yourself in the Winter Palace and you will have a new dilemma. One of yours attacked a servant. You will go there and can decide what to do: arrest the servant or punish the guard. Regardless of the outcome, you will be given a letter with a lead to the head of the Qunari. You can first discuss what happened with your allies or immediately go to the eluvian.

A new path and a mirror will appear at the intersection. Go there.

Now go to the book mirror. You will find yourself in the elven library. Talk to the archivist and move on. You need to raise the bridge to the main eluvian. Use the cocoon and follow the path to the mirror. You will find yourself at another intersection. Go between all the mirrors and at the end, using the cocoon, raise the bridge until it is completely assembled. Now you can return to the beginning and go to the main mirror. Once you have raised all the bridge pieces and returned to the Crossroads, you will be attacked by librarians. Kill them and go to the inverted mirror, where you will find the culprit of what is happening. After a short conversation, she will go into the portal and leave you to fight her soldiers.

Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on


Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on

After the fight, take the key - a stone - from one of the Qunari soldiers and talk to the archivist at the rift. She will repair the path, and you can go to the next mirror and return to the Winter Palace to tell about what you were able to find out.

After talking with the advisors, go to the mirror again to head to Darvaarad and try to stop the crazed Qunari. The central mirror is now open. Go to him. Kill all the Qunari on the spot. You will find yourself in front of an iron door with spears. Turn the levers in the guardhouse so that the spears are completely retracted. Then the door will open. Move on and again kill all the Qunari that get in your way.

As a result, you will come to a room where you will see a real dragon and you will have to fight the Qunari again.

Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on


Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on

Go to the arena. You will have a choice: kill the dragon or free it. If you decide to free him, then first remove the fire mechanisms from him, or rather, remove them from the gate so that he can fly through. After this, open the gate by pulling two levers and the dragon will be free.

Watch the video and be surprised! Now we need to get to Solas before Viddasala. The label reminds us of itself more and more often and is updated again. The Anchor's discharge now deals more damage, but affects allies. So be careful.

Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on


Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on

Go to the mirror and kill the two Qunari, then go inside. Continue your way through the Qunari corpses. At the end you will meet Viddasala's henchman named Sairat. Kill him along with the soldiers. It will not be possible to kill him, since having lost most of his health, he will change his form and begin to run away. Fight the regular soldiers and use the mirrors to go to the exit to fight Sairat again. Once he is low on health, use the tag to kill him. Now go to the mirror to see Solas and get answers to your questions. Eventually you'll lose your hand and have to decide what to do with the Inquisitor.

Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on


Dragon Age: Inquisition. Complete walkthrough of the “Stranger” add-on

Watch the end credits and shed some tears.

Perfection doesn't exist. But this does not mean that you cannot strive for it.

Passed the "stranger"....

Feelings cannot be expressed in words. But having calmed the storm of emotions, I realized that the DLC was worth the money. Because there is so much beauty there, so many versatile emotions... Ah...

I played through my very first character Alita.

To begin with, my Alita was simply stunned when Cullen proposed to her. I squeaked like that, gritting my teeth so that the neighbors wouldn’t hear. It was unexpected. (I happily avoided spoilers)
And she excitedly pressed her hands to her mouth, as if the proposal had been made to me personally. (Oh, life is a nerd)

In general, I was so glad to meet all the characters again and find out how they were doing all this time. Varric certainly surprised me more than the others.
In general, I played through the entire game in a hurry, which did not stop me from looking under every stone in search of loot... Oh, I'm such a looter. I was in a hurry to find Solas and throw out all my anger and indignation on him. (But still, every time I ran to Cullen, expecting to be able to kiss him. It’s sad that our general only plays with the dog... jealousy just wakes up.)

Although it’s a little unfortunate that we, as the player, know who Solas really is, while Inqui herself has no idea. This made it a little difficult to fully immerse myself in what was happening. But oh well.

And now we finally have the pleasure of hearing and then seeing him in full splendor. Although God these leggings..... But overall he’s just handsome, you immediately believe that he is who he is. The designers did their best. Solas looks majestic. I also really like the way he walks with his hands behind his back. From a psychological point of view, he is relaxed and not the least bit afraid for his safety (even though he can turn people into stones with the power of his thoughts).

And at that moment, despite the initial desire to punch him in the jaw, I got into it and started asking a bunch of questions. I absolutely loved the canon that was built in the end. It turns out that the ancient elven gods were not gods at all, but powerful magicians (which was not particularly surprising, since there were plenty of theories on this topic) and, moreover, they abused their power. And the one who was considered a villain, on the contrary, tried to save his people. Only now everything turned out crooked.
This was the first line in a series of his further mistakes, correcting which he makes worse and worse.

He's like Small child(despite the fact that the ancient “god”) is trying to correct his mistakes by rolling back to what was. This is how our old people dream of returning Soviet power. He doesn’t understand that the world has changed and people/elves/others have also changed, but you can’t return the past. And you can't build an ideal world on a pile of skulls.
Solas is an idealist, but this has been seen before. However, I can't possibly consider him a villain. He is simply mistaken and burdened by what he must do. I believe that deep down he understands that nothing will work out anyway. And I, together with my heroine, will desperately try to convince him and open his eyes. (I hope that this is possible in the next game, and also that there is an opportunity not to kill him).

I really want to know how it all ends. Will the world unite with the shadow? Or will the elves go behind the veil?
But I think that Solas will not be the main villain of the next game. It may seem so at first, but it turns out that there is someone worse. Maybe we will fight with the elven "Gods". And Solas (after calibrating with a fist to the jaw) help us.

In general, I am for the option of uniting the world with the shadow as it was before, but for everyone to live in this world, not just elves. At first, of course, it will be crappy, but then everyone will adapt.

Well, my Alita, having dissolved the Inquisition, (which I dreamed of back in the main game) lives happily with her prince. Her duties were already a burden to her.

« After saving the world of Thedas by closing the Breach, players' next mission will be to determine the future of the Inquisition. The Brand suddenly begins to glow, emitting magic associated with the Shadow. Assassins attack from the shadows. And the enemy invasion begins. In a race against time, players must face evil face to face before it's too late. Set after the events of the main Dragon Age: Inquisition campaign, the new expansion will see players embark on one final adventure with their team to face the one who started it all", says the description of the add-on.

BioWare officials have officially confirmed that the Outsider expansion will be the final package of new content. The action takes place 2 years after the events in the main game, and gamers will find themselves in the center of a story about “ organization of saviors of a world that no longer needs saving».

« The new expansion is a chance to meet old friends, meet a new threat, and decide the fate of the Inquisition we've been working on for so long. It may also contain hints about the future of all of Thedas."- said Mike Laidlaw, the game's producer.

The release date for the add-on, judging by the trailer, is set for September 8, 2015, the site reports. But the developers did not confirm the release date.

Unfortunately, games have flaws: stutters, low FPS, crashes, freezes, bugs and other minor and not so minor errors. Often problems begin even before the game starts, when it does not install, does not load, or does not even download. And the computer itself sometimes does weird things, and then in Dragon Age: Inquisition - Trespasser there is a black screen instead of a picture, the controls don’t work, you can’t hear the sound or anything else.

What to do first

  1. Download and run the world famous CCleaner(download via direct link) - this is a program that will clean your computer of unnecessary garbage, as a result of which the system will work faster after the first reboot;
  2. Update all drivers on the system using the program Driver Updater(download via direct link) - it will scan your computer and update all drivers to the latest version in 5 minutes;
  3. Install Advanced System Optimizer(download via direct link) and enable game mode in it, which will end useless background processes while launching games and improve performance in the game.

Dragon Age: Inquisition System Requirements - Outsider

The second thing to do if you encounter any problems with Dragon Age: Inquisition - Trespasser is to check the system requirements. In a good way, you need to do this before purchasing, so as not to regret the money spent.

Minimum system requirements for Dragon Age: Inquisition - Trespasser:

Windows 7, Info, 4 GB RAM, 26 GB HDD, 512 MB 512 MB

Every gamer should have at least a little understanding of components, know why a video card, processor and other things are needed in the system unit.

Files, drivers and libraries

Almost every device in a computer requires a set of special software. These are drivers, libraries and other files that ensure the correct operation of the computer.

You should start with the drivers for your video card. Modern graphics cards are made by only two large companies- Nvidia and AMD. Having found out which product drives the coolers in the system unit, we go to the official website and download the latest driver package:

Required condition For the successful functioning of Dragon Age: Inquisition - Outsider is the availability of the latest drivers for all devices in the system. Download the utility Driver Updater to download easily and quickly latest versions drivers and install them with one click:

If Dragon Age: Inquisition - Trespasser does not start, we recommend that you try disabling your antivirus or putting the game in antivirus exceptions, and also check the compliance again system requirements and if something from your assembly does not correspond, then, if possible, improve your PC by purchasing more powerful components.

In Dragon Age: Inquisition - Trespasser black screen, white screen, color screen. Solution

Problems with screens of different colors can be divided into 2 categories.

Firstly, they often involve using two video cards at once. For example, if your motherboard has a built-in video card, but you are playing on a discrete one, then Dragon Age: Inquisition - Trespasser can be launched for the first time on the built-in one, but you will not see the game itself, because the monitor is connected to a discrete video card.

Secondly, color screens occur when there are problems with displaying images on the screen. This can happen for various reasons. For example, Dragon Age: Inquisition - Stranger cannot work through an outdated driver or does not support the video card. Also black/ White screen may be displayed when running at resolutions that are not supported by the game.

Dragon Age: Inquisition - Trespasser crashes. At a specific or random moment. Solution

You play for yourself, play and then - bam! - everything goes out, and now you have a desktop in front of you without any hint of a game. Why is this happening? To solve the problem, you should try to figure out what the nature of the problem is.

If a crash occurs at a random moment in time without any pattern, then with a 99% probability we can say that this is a bug of the game itself. In this case, it is very difficult to fix something, and it is best to simply put Dragon Age: Inquisition - Trespasser aside and wait for the patch.

However, if you know exactly at what moments the crash occurs, then you can continue the game, avoiding situations that provoke a crash.

However, if you know exactly at what moments the crash occurs, then you can continue the game, avoiding situations that provoke a crash. In addition, you can download the Dragon Age: Inquisition - Stranger save and bypass the departure location.

Dragon Age: Inquisition - Trespasser freezes. The picture freezes. Solution

The situation is approximately the same as with crashes: many freezes are directly related to the game itself, or rather to the developer’s mistake when creating it. However, often a frozen picture can become a starting point for investigating the deplorable state of a video card or processor.

So if the picture in Dragon Age: Inquisition - Trespasser freezes, then use programs to display statistics on component loading. Perhaps your video card has long exhausted its working life or the processor is heating up to dangerous temperatures?

The easiest way to check the load and temperatures for the video card and processors is in the MSI Afterburner program. If you wish, you can even display these and many other parameters on top of the picture Dragon Age: Inquisition - Stranger.

What temperatures are dangerous? Processors and video cards have different operating temperatures. For video cards they are usually 60-80 degrees Celsius. For processors it is slightly lower - 40-70 degrees. If the processor temperature is higher, then you should check the condition of the thermal paste. It may have already dried out and needs to be replaced.

If the video card is heating up, then you should use a driver or an official utility from the manufacturer. It is necessary to increase the number of revolutions of the coolers and check whether the operating temperature decreases.

Dragon Age: Inquisition - Trespasser is slow. Low FPS. Frame rate drops. Solution

If there are slowdowns and low frame rates in Dragon Age: Inquisition - Stranger, the first thing you should do is lower the graphics settings. Of course, there are many of them, so before reducing everything, it’s worth finding out exactly how certain settings affect performance.

Screen resolution. In short, this is the number of points that make up the game picture. The higher the resolution, the higher the load on the video card. However, the increase in load is insignificant, so you should reduce the screen resolution only as a last resort, when everything else no longer helps.

Texture quality. Typically, this setting determines the resolution of texture files. You should reduce the texture quality if the video card has a small amount of video memory (less than 4 GB) or if you are using a very old one. HDD, whose spindle speed is less than 7200.

Model quality(sometimes just detailing). This setting determines which set of 3D models will be used in the game. The higher the quality, the more polygons. Accordingly, high-poly models require more processing power from the video card (not to be confused with the amount of video memory!), which means this parameter should be reduced on video cards with low core or memory frequencies.

Shadows. They are implemented in different ways. In some games, shadows are created dynamically, that is, they are calculated in real time at every second of the game. Such dynamic shadows load both the processor and the video card. For optimization purposes, developers often abandon full rendering and add pre-rendered shadows to the game. They are static, because essentially they are just textures overlaid on top of the main textures, which means they load memory, and not the video card core.

Often developers add additional settings related to shadows:

  • Shadow Resolution - Determines how detailed the shadow cast by an object will be. If the game has dynamic shadows, it loads the video card core, and if a pre-created render is used, then it “eats” the video memory.
  • Soft shadows - smooths out unevenness in the shadows themselves, usually this option is given along with dynamic shadows. Regardless of the type of shadows, it loads the video card in real time.

Smoothing. Allows you to get rid of ugly corners on the edges of objects through the use of a special algorithm, the essence of which usually comes down to generating several images at once and comparing them, calculating the most “smooth” picture. There are many different anti-aliasing algorithms that differ in the level of impact on the performance of Dragon Age: Inquisition - Trespasser.

For example, MSAA works head-on, creating 2, 4 or 8 renders at once, so the frame rate is reduced by 2, 4 or 8 times, respectively. Algorithms like FXAA and TAA work a little differently, achieving a smooth image by calculating only the edges and using some other tricks. Thanks to this, they do not reduce performance as much.

Lighting. As with anti-aliasing, there are different algorithms for lighting effects: SSAO, HBAO, HDAO. They all use video card resources, but they do it differently depending on the video card itself. The fact is that the HBAO algorithm was promoted mainly on video cards from Nvidia (GeForce line), so it works best on “green” ones. HDAO, on the contrary, is optimized for video cards from AMD. SSAO is the simplest type of lighting; it consumes the least resources, so if it’s slow in Dragon Age: Inquisition - Outsider, it’s worth switching to it.

What to reduce first? Shadows, anti-aliasing and lighting effects tend to take the most work, so these are the best places to start.

Gamers often have to optimize Dragon Age: Inquisition - Trespasser themselves. Almost all major releases have various related forums where users share their ways to improve productivity.

One of them is a special program called Advanced System Optimizer. It is made specifically for those who do not want to manually clean their computer of various temporary files, delete unnecessary registry entries and edit the startup list. Advanced System Optimizer does this for you and also analyzes your computer to find ways to improve performance in apps and games.

Dragon Age: Inquisition - The stranger lags. Large delay when playing. Solution

Many people confuse “brakes” with “lags,” but these problems have completely different causes. Dragon Age: Inquisition - Trespasser slows down when the frame rate at which the image is displayed on the monitor decreases, and lags when the delay when accessing the server or any other host is too high.

This is why lags can only occur in online games. The reasons are different: bad network code, physical distance from servers, network congestion, incorrectly configured router, low Internet connection speed.

However, the latter happens least often. In online games, communication between client and server occurs through the exchange of relatively short messages, so even 10 MB per second should be enough.

There is no sound in Dragon Age: Inquisition - Trespasser. Can not hear anything. Solution

Dragon Age: Inquisition - Trespasser works, but for some reason does not sound - this is another problem that gamers face. Of course, you can play like this, but it’s still better to figure out what’s going on.

First you need to determine the scale of the problem. Where exactly is there no sound - only in the game or even on the computer? If only in a game, then perhaps this is due to the fact that the sound card is very old and does not support DirectX.

If there is no sound at all, then the problem is definitely in the computer settings. Perhaps the sound card drivers are installed incorrectly, or maybe there is no sound due to some specific error in our beloved Windows OS.

Controls do not work in Dragon Age: Inquisition - Stranger. Dragon Age: Inquisition - Trespasser does not recognize the mouse, keyboard or gamepad. Solution

How to play if it is impossible to control the process? Problems with supporting specific devices are inappropriate here, because we are talking about familiar devices - a keyboard, mouse and controller.

Thus, errors in the game itself are practically excluded; the problem is almost always on the user's side. You can solve it in different ways, but, one way or another, you will have to contact the driver. Usually, when you connect a new device, the operating system immediately tries to use one of the standard drivers, but some models of keyboards, mice and gamepads are incompatible with them.

Thus, you need to find out the exact model of the device and try to find its driver. Devices from well-known gaming brands often come with their own software packages, since the standard Windows driver simply cannot ensure the correct operation of all functions of a particular device.

If you don’t want to search for drivers for all devices separately, you can use the program Driver Updater. It is designed to automatically search for drivers, so you only need to wait for the scan results and download the necessary drivers in the program interface.

Often, Dragon Age: Inquisition - Trespasser brakes can be caused by viruses. In this case, it makes no difference how powerful the video card is in the system unit. You can scan your computer and clean it of viruses and other unwanted software using special programs. For example NOD32. The antivirus has proven itself with best side and have been approved by millions of users around the world.

ZoneAlarm is suitable for both personal use and small businesses, capable of protecting a computer running Windows system 10, Windows 8, Windows 7, Windows Vista and Windows XP from any attacks: phishing, viruses, malware, spyware and other cyber threats. New users are given a 30-day free trial.

Nod32 is an antivirus from ESET, which has received many awards for its contribution to security development. Versions of antivirus programs are available on the developer’s website for both PCs and mobile devices, a 30-day trial is provided. There are special conditions for business.

Dragon Age: Inquisition - Trespasser, downloaded from a torrent does not work. Solution

If the game distribution was downloaded via torrent, then in principle there can be no guarantees of operation. Torrents and repacks are almost never updated through official applications and do not work over the network, because in the process of hacking, hackers cut out all network functions from games, which are often used to verify the license.

Using such versions of games is not only inconvenient, but even dangerous, because very often many files in them have been changed. For example, to bypass protection, pirates modify the EXE file. At the same time, no one knows what else they do with it. Perhaps they are building in a self-executing software. For example, when the game is first launched, it will integrate into the system and use its resources to ensure the well-being of hackers. Or, giving access to the computer to third parties. There are no guarantees here and cannot be.

In addition, the use of pirated versions is, in the opinion of our publication, theft. The developers spent a lot of time creating the game, invested their own funds in the hope that their brainchild will pay off. And every work must be paid.

Therefore, if any problems arise with games downloaded from torrents or hacked using one or another means, you should immediately remove the pirated version, clean your computer with an antivirus and a licensed copy of the game. This will not only protect you from dubious software, but will also allow you to download updates for the game and receive official support from its creators.

Dragon Age: Inquisition - The Outsider gives an error about the missing DLL file. Solution

As a rule, problems associated with missing DLLs arise when launching Dragon Age: Inquisition - Trespasser, but sometimes the game can access certain DLLs during the process and, not finding them, crash in the most blatant manner.

To fix this error, you need to find the necessary DLL and install it on the system. The easiest way to do this is using the program DLL-fixer, which scans the system and helps quickly find missing libraries.

If your problem turns out to be more specific or the method outlined in this article did not help, then you can ask other users in our “” section. They will help you quickly!

Thank you for your attention!

The add-on is activated by executing story mission on the command table, “Come to the meeting of the Sacred Council” for 8 influence points, but only after the end of the main game (i.e. defeating Corypheus). It is also worth noting that by starting this add-on, we automatically block all unfinished quests and missions that we have left. Therefore, we carefully check our diary, quickly deal with unfinished business, put on a ceremonial uniform and set off to decide the future of our Inquisition. Indeed, in the two years that have passed since the final battle, order has been restored around, all the gaps have been closed, the remnants of enemy troops and demons have been defeated, and a quiet and peaceful life has begun. But the strength and power of this organization, uncontrolled by anyone, began to greatly disturb the powers that be in this world, and the influence and authority of the Inquisition began to threaten the foundations of the monarchies of Orlais and Ferelden.

In order to unlock the "Thinking Outside the Box" achievement, you need to solve riddles with four wolf statues.

  • Elven Ruins, Forgotten Sanctuary. We read the inscription on the stone opposite the wolf statue, light exactly the fire that the statue is looking at (part 5 from 10/17).
  • Ruined Library, Scientist's Refuge. We pass through the eluvian in the Ruined Tower, in the Scientist's Refuge we go up to the second floor and read the inscription on the stone, then we go up to the third floor, look around near the wolf statue, then press the button and quickly return back (you can leave a party member near the eluvian) to the Ruined Tower location, we light the curtain fire in the circle of the Dead and go back to the wolf statue. We light a fire in the bowl opposite the statue. (part 9 from 10.18) (If you take a torch with you to the Lower Archives, you can read the curtain rune there).
  • Deep paths. After the Inquisitor receives the “Anchor Explosion” ability, we return to the deep paths, find a blockage in front of the eluvian and activate the anchor to clear the passage. We pass through the eluvian, take the curtain fire, then read the inscription on the stone next to the statue of the wolf, then read the curtain rune on the frescoes, then press the button on the wolf statue, go up the steps and light the brazier for the curtain fire (part 11 from 13.00)
  • Darvaarad, Research Tower. On the third floor of the tower we read the inscription on the stone, then light the curtain fire in the following order: Owl, Deer, Dragon (part 12 from 14.17)

In order to open the fourth line in the dialogue (that Solas is Fen "Harel) you need to collect four codex entries.

  • Elven Ruins, A forgotten sanctuary on an island in the middle of a lake. A note on the body of a dead Qunari on the shore (part 11 from 07.30).
  • Deep paths. A note on the box in front of the blue barrier fire (part 7 from 02.21).
  • Ruined Library, Scientist's Refuge. Behind the blue barrier fire is a memory book near the chest (part 9 from 09.20).
  • Darvaarad, Research Tower. A note supposedly about the self-portrait of Fen "Harel (part 12 from 13.45)

Using her Shadow Cloak skill from the Sorcerer Knight specialization tree, Vivien can also pass through the blue barrier fire.

During the passage of the DLC, the player has the opportunity to additionally increase some of the attributes of his character by +10 units, as well as receive an additional bonus in the form of a sketch or some item.

  • Gain +10 Constitution. It is necessary to collect the “Expensive treat for dogs” scattered on the territory adjacent to the palace (10 pcs. Searched as a treasure using the letter V). Afterwards, put all the bones in a basket next to Cullen’s mabari. In gratitude, the dog will bring the mace "Cudgel of the Black and Gold Queen"
  • Gain +10 Strength. It is necessary to correct 5 crookedly hanging paintings on the wall in different rooms.
    One painting (a horseman) is in a house located next to Charterres.
    One painting (portrait) is in the tavern.
    One painting (portrait) is in the bathhouse.
    Two paintings (large) are in the room with the eluvian.
  • Gain +10 Agility. You need to catch five jesters, each Nth quantity times (it was not possible to accurately count). For each they give +2 to agility and gold. For all five, another sketch of the long sword "Scorcher"
  • Get +10 to Cunning. By left hand after entering the first eluvian, between two stone blocks there is a skeleton, next to it there is a figurine of a Gaul and a map with the location of the next figurine. For each subsequent figurine found +1 to cunning (total +4), for finding the fifth galla we get a sketch of the “Encore” staff. Then we return back to the skeleton at the Crossroads and give him the hat found near the last figurine. We get another +6 to cunning.
  • Get +10 to magic. Before going to Darvaarad, you will be able to set off fireworks on the balcony next to Kasandra. After the charges are released, you must try to detonate each one at its highest point so that a very bright flash is obtained. Points are awarded for these flashes.
    For 50 points we get +1 to magic.
    For 70 points we get +3 to magic and the golem sign.
    For 80 points we get +6 to magic and the sketch “Great Magic Sword”

Stranger

And finally we arrive at the Winter Palace in Halamshirala, and the first person who meets us here is Mother Giselle. We communicate nicely, exchange mutual pleasantries, learn good and not so good news. It turns out that our comrades and friends, who in the recent past had to share with us all the hardships and hardships of the struggle, as well as the joy of victory, came to the Holy Council to support us. And this is the only opportunity to chat with them before the council; then, perhaps, there simply won’t be time for it. We can ask them about how these two years went, where they were, what they did, and what plans they have for the future. So, let's go visit our comrades and get real pleasure from communicating with them. But no matter how long we shirk our duties and delay the unpleasant moment, we will still have to pay a courtesy visit to the ambassadors of Orlais and Ferelden.

So, all meetings, pleasant and not so pleasant, are over, preparations for the meeting are completed, we go to the Holy Council. We sit, listen to claims and accusations, die of boredom and think: “When will this all end?” And then they give us a message about the need for an urgent meeting. Hooray! An excellent excuse to escape from this soul-sapping and nerve-wracking meeting, which we gladly take advantage of right away. Arriving at the meeting place, we find a dead Qunari warrior in full battle armor. After consulting with Leliana and reflecting, we come to the conclusion that nothing is clear and we need to somehow deal with this incomprehensible situation. It’s good that our friends are close to us again, because again, perhaps, another trouble and dangerous adventure awaits us.

Now we are faced with the task of finding out how the Qunari warrior got into the Winter Palace, and even unnoticed. We follow his bloody trail to find out where he will lead us. We climb up the garden lattice and find ourselves in a room with an active eluvian. Going there alone is pure suicide, so we gather our comrades again and go through the magic mirror. Once at the crossroads, we find a locked eluvian, through which the Qunari warrior tried to pass, but he clearly failed. However, the bloody trail leads us in the other direction and leads us to another mirror through which we can go, which we do, burning with curiosity. Having passed through the eluvians, we understand that we are in ancient elven ruins, and a little further we find another dead Qunari warrior. But the trail doesn’t end there, so we continue to move forward along it until it leads us after some time to a bridge to the island, where, apparently, we need to get to. However, the bridge does not have a span, which means you will have to find another way through the available eluvians.

We dive into the nearest one and find ourselves at the foot of the Smoking Tower, guarded by the guardian spirits of the ancient elves.

Consequences of the plot decision:

If the Inquisitor drank from the Source of Sorrow, then it is possible to do without a fight with the spirit guards.

After a short, but very “meaningful” communication with the guards, we discover a strange mosaic of green shades, which, when we try to examine it, gives us information and disappears, revealing the next mirror. That means we should go there, because there are no other alternatives. And again the tower, now Silent. We look around and notice ghosts hiding behind another green mosaic, as well as dead Qunari warriors. We follow the ghosts through the curtained picture, while replenishing our intellectual baggage with another piece of information. After another curtain mosaic and another piece of information about ancient elven history, we find ourselves in a hall with statues, where we receive a discharge of magic and a new anchor ability. We put it into practice (yes, yes, now we can also earn extra money as a lamp) and take the wolf figurine from the pedestal. But treasures always have guards, and this figurine was no exception. We will have to defend our right to the find.

Having “listened” to all the weighty arguments that we had in stock, the guards leave us our loot. Grabbing it with both hands and saying: “My precious...”, we return back to the bridge, where we place the figurine on the pedestal. Finally, we can get to the island and talk with the Qunari, clarify the circumstances of this possible misunderstanding. But for some unknown reason that does not depend on us, the dialogue is not immediately initiated; we are not even allowed to say a word, not to mention any questions. We are forced to simply defend our right to live under the sun in this world. After completing unsuccessful negotiations, we realize that all our questions remain unanswered. The need to clarify the situation forces us to look for these answers on our own; we have to shake off the old days and remember what we were doing two years ago. We take out our young detective kit and go in search of clues. Having crawled all the corners and checked every dark nook, we return to Leliana with the collected information.

Having held an emergency meeting with our advisors (how long has it been since we solved complex problems together), we return back to the Crossroads in order to find out: “What are the Qunari up to?” and we notice a small detachment of horned warriors hiding in another eluvian. We carefully follow them and find ourselves... on deep paths. What a surprise! Why did the elven mirror lead us here and what do the Qunari need here? We will try to find out about everything and at the same time stay alive. Moving forward and at the same time fighting off attacks from the inhabitants of the underground labyrinths, we stumble upon a small Vault, talk with its owner and learn very disappointing news for us, and then solve it future fate. Well, the task is clear, the goal has been set for us, we set off in search of a solution to this problem. We make our way through numerous crowds of the enemy to the warehouse with fuses, take them and arrange a small, well, very small ba-da-boom. And then we rush headlong towards the exit, it’s a pity that we weren’t destined to go fishing - the water was coming too quickly.

After an extraordinary urgent meeting with advisers and a discussion of the threat of a Qunari invasion that had come out of nowhere, having gathered our small squad and grabbed a first aid kit with tinctures and potions, filling our pockets with grenades, we again set off to the Crossroads in search of the main instigator of the troubles that befell us. Having passed through the eluvian near the bookshelf, we find ourselves in a destroyed ancient elven library. How much knowledge has been lost here, and how much of what has been lost can be restored? By driving these thoughts away from ourselves, we move forward towards our goal. After exchanging a few words with the Archivist, we hurry on further, we notice a group of Qunari on one of the islands floating into nothingness and the eluvian, which most likely leads there. But we are only able to restore part of the way with the help of an egg-shaped artifact glowing red. We will have to look for others, perhaps we will be able to restore the remaining spans of the bridges.

We pass through the nearest mirror and find ourselves in the Inner Courtyard, we notice two more active eluvians, we stick our curious nose into both one way or another, but better first into the left one. We pass through the mirror and find ourselves in the Destroyed Tower, we find another eluvian and nothing that could help restore the bridges. So again forward through the magical surface of the glass. And here in front of us is another part of the destroyed library - the Scientist's Refuge. After a thorough inspection of the territory, we activate the artifact and return back to the Inner Courtyard. We get another hit in the gut with a discharge of magic and another anchor ability. Now let's have some fun, now we'll show them all how to get in our way. Then we direct our “andrastechosen” steps through the right eluvian and find ourselves in the Shattered Hall. And again another mirror, and again through it into the unknown. And now we are already in the Lower Archives, we carefully look around and find what we were looking for. Now you can go to the inverted island to see what it all looks like upside down, and at the same time look for Viddasala.

But again, for some reason, our dialogue with Viddasala does not work out; again we have to defend our point of view, and at the same time the right to life. Apparently we don’t know kunlat at all, or over the past two years we somehow managed to catch the tongue-tied virus. You'll have to go back to your advisers and admit your inadequacy as a negotiator. Having poured out all the grievances of our advisers on the slow-witted representatives of the horned race, having listened to their arguments and proposals, we suddenly realize that we don’t have much time left, and still have more than enough things to do. And the main task is to stop all this horned army at all costs. We carefully check our weapons and armor, pack a “first aid” backpack, stock up on ammunition, call together our comrades and set off to solve the problems that have piled up before they swallow up everything we fought for before. Knowing full well what it is last fight and there may be no return for us, we gather all our courage and will into a fist and head towards the eluvian leading to Darvaarad.

Having passed through the mirror we find ourselves in the courtyard of the fortress. Well, let's try to find out what the Qunari have been doing here all this time and what other plans they are hatching. We fight through enemy barriers and patrols and come across a very interesting gate blocking the entrance to the fortress. After fiddling a little with the locking mechanism, we unlock them. Now you can see what the Qunari are doing here, and then try to thwart their grandiose plans (this is not the first time for us to do this). We move forward with battles and discover the Factory for the production of gaatlok and the source of production of its main ingredient (surprise, surprise). Now we have to decide what to do in this situation. While we were dealing with the solution to this problem, Viddasala and her warriors reached the next eluvian, but before waving her hand, she still deigned to explain to us the motives for her actions, as well as give us some information about one of our comrades in arms - Solas. Now it’s up to us to decide how our future relationship with him will develop and in what key the dialogue will be structured if we manage to get to him before the Qunari warriors.

Seething with righteous anger, we rush after Viddasala, because our heart-to-heart conversation with her is not over yet. And then we get another surprise from the anchor. This means there is less and less time left, which means we need to hurry. We break through the rows of enemies and a series of mirrors all the time forward and forward, trying to get ahead of Viddasala. But our attempts to take the lead in the race did not go unnoticed, and Sairat, fed with lyrium, was pitted against us. So what should we do now? Nothing, all that remains is to accept this challenge and pick up the thrown gauntlet. When we push him a little and a third of his inflated ego remains, Viddasala will recall Sairat, but will leave a bunch of ordinary soldiers to detain us, but this will not help her much. Nothing and no one can stop us on the way to our goal, so we continue our path through the gauntlet of enemies and eluvians.

And now the ranks of the enemies have thinned out very much, and Viddasala stands alone at the next mirror, and again we, headlong, rush forward. But it was not there. Having recovered his damaged health, Sairat again blocks our path to the goal. There is nothing else left to do but to finally knock down the arrogance of this horned jock, overfed with lyrium. We try to closely monitor his attacks and not fall under the distribution of various goodies, of which he has plenty in stock. When the entire group is drawn to him, we immediately lead the squad members outside the lyrium circle. Don’t forget to watch your step so as not to run into surprises in the form of spontaneous mines. We remove the barrier and life from it by releasing the anchor. (Good luck in this fight). And now Sairat is defeated, and the path to the last eluvian is clear, and behind it we will finally receive the long-awaited answers to the questions that have been tormenting us for so long. After a conversation with Solas, dumbfounded by everything we heard from his lips, we return to the meeting of the Holy Council and decide the future fate of the Inquisition.

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