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Guide and walkthrough for "Warcraft III: The Frozen Throne". Learning the intricacies of the game Walkthrough of the game warcraft 3 the frozen throne

Mission 4: Northrand's Tread

Task: find the Invisible One.
An additional task tells you to start the day
from the construction of the base. I would not recommend doing it to avoid the hassle associated with protecting structures. Some annoying and persistently undying troll is always asking for help, so you will be constantly attacked by dragons and trolls. If you don't have a base, they can't harm you in any way.
The troops that were given to you at the beginning and the golems that Metamorphus summons will be enough for you. Go as far west as possible (going down a little from the exit from the supposed base), there you will find a goblin.
A goblin named Kabuuum behaves like he’s insane - when he sees you, he starts screaming heart-rendingly:
- Ooo! Nooo! Spiders! I'm finished! They will kill me! Someone help! Help! Spider!
It’s simply outrageous that he addresses you, the Great Queen, like that!
- Don't kill me, please! I am the mighty goblin!
Hmm, this raises some doubts...
Metamorphus tries to calm him down:
- Calm down, you pathetic creature! We didn't come here to kill tiny goblins. We are looking for a secret demon cave. Do you know where she might be?
Kabuuum
answers:
- Just like the Invisible... Do you know him?
- Is this a goblin like you?
- No, no, no... The Invisible One is a spider, just like you. Well, not exactly the same, but very similar. He is very powerful and always invisible. It's hard to spot this guy.
- Hmm, interesting... Perhaps this Invisible One can become our ally, and a very powerful ally at that. Where can we find him?
- Well, I already said, it is invisible, and it can only be detected with the help of a special device. Unfortunately, I don’t have such a device, but my brother does. His name is Kabuuiiinnnggg. Ask him and tell him that you are from me. You will find it far to the northeast.
Before looking for a goblin with an unpronounceable name, I advise you to visit the north and exterminate all the trolls. Then head south-southwest - there you will find the source of life. Behind it there is a small bridge, and you need to cross it. Move southeast, to the very corner of the map. Here you will find a small passage up the mountain. At the top you will find a nest of dragons - destroy everything that moves and does not move.
Head north from the mountain. After walking a fair distance, you will find a goblin. At first he will behave no better than his brother - he will rush away shouting: “Oh-oh-oh! Nooo! Spiders! Help!!!” (oh, these goblins! Not only can you break your tongue over their names, but they also get on your nerves. Or maybe they just suffer from arachnophobia?).
And again Metamorphus enters the conversation:
- Don't be afraid! Your brother sent us. He told us about a device that will help us find the Invisible One.
- Do you want to kill him?
- No. If he is so powerful, we would like to have him as our ally. Give us the device and tell us where to find it.
“Well, okay,” the goblin hands you a beautiful pebble. - With this gem you will be able to see it. You will find it far to the northwest, on a small mountain.
Head to the northwest corner of the map. Get there
you can through a small passage located near the center of the map. This is where you will find the Invisible One.
“Well, we finally meet,” said Metamorphus. - Are you the same mysterious spider that the goblin told us about? Are you Invisible?
“The same one or not, it all depends on who is looking for me,” answered the Invisible One arrogantly. -You look like an undead, like a demon from a crypt. I have no intention of talking to your brat. Go away and leave me alone.
- What else? Will you kill me? - Metamorphus laughed. - This is my queen Arachne. We are looking for the demon cave. We really want to get rid of them. Arachne and I have great potential. But we may need help. We believe that you can be a valuable ally. Join us and help destroy the demons.
“Hmm, an interesting proposal,” the Invisible thought. - I don't like demons. I should probably be able to deal with one or two myself. But together we truly pose a serious threat to them. Consider me with you.
- It's decided. Unfortunately, we don't know where this damn demon cave is.
“You’re lucky,” the Invisible One grinned. “I know everything in Northrand, and, of course, I will show you where what you are looking for is located.” But on the way to the cave we will have to overcome many obstacles. She is protected by a man - a paladin named Arthas. Follow me!
As one would expect, the arachnids quickly found a common language. As it says folk wisdom, the spider sees the spider from afar, even if one of them is Invisible.

Mission 5: Finding the Cave

Task: find a cave, kill as many demons as possible
And now you have approached the cave.
“The entrance is close,” Metamorphus said. - I feel the presence of demons. The battle will be difficult.
“I’ll kill everyone, it’s easier for me,” responded the Invisible.
“As you wish,” answered Metamorphus. - But be careful. I sense that there is a very powerful creature here, but I don’t know whether it is living or undead.
This is a very unusual mission. The invisible one will run and kill everyone in his path, you will control him from a third person. But be careful, he is not so invisible - human towers and shadows can see him perfectly. Head towards the towers, then turn left. Climb the hill and you will see a path upward. Move along the passage and go down, and then there is only one road.
At the end of the path you will meet a very strong paladin. “He sees me and will kill me now,” says the Invisible. “I will help you,” Metamorphus answered. “But he is too strong. I must transform, otherwise I have no chance.”
Metamorphus and the Invisible entered into battle with Arthas. The forces were unequal, the paladin won. Our heroes would certainly have died, but suddenly Arthas shouted: “I feel power. Someone is calling me. Farewell, powerful creatures!” - and rushed away.
“Hmm, the paladin transformed from living to undead,” Metamorphus said. “He was very strong. We were lucky to survive. Let’s go into the cave.”
"Yes! Follow me, friends!" - exclaimed the Invisible One.

Mission 6: Cave Entrance

Task: find the secret demon portal.
- So, here we are, -
said the Invisible One. “But there are still many dangers ahead.” Let's see if we can handle these demons.
“It’s time to test yourself,” Metamorphus responded. - Lead us to victory, my Queen!
“Oh, yes,” answered Arachne. - My brave Metamorphus! My mysterious Invisible! I feel incredible power. I'm almost ready to transform. I think I need a few more killed demons for this. Attack! Attack!
If you go down from the cave entrance, you will encounter a large army. Having won, you will see a magic circle. Stepping into it will take you to a secret area. If you go up, then at the end of the path you will meet a demon. Kill him and go through the portal.
On the way, I advise you to treat your queen with the help of the Invisible, then your journey will be easy and fast.

Mission 7: Deep in the mountains...

Task: explore the cave.
Our heroes found themselves in a situation familiar to epic heroes and fairy-tale heroes - at the fork in three roads.
Only there is no signpost in front of them...
“Three roads,” Metamorphus said thoughtfully. - But which one leads to demons?
“We can meet demons on any of them,” noted the Invisible One.
“You’re right,” Arachne added. - We must split up. Everyone will go their own way. You are now strong enough to face the demons.
Suddenly there was a crash and stones fell from the ceiling...
- What is this? - Metamorphus exclaimed. - The passage collapsed. The way back is closed!
“Yes, someone is trying to divide us,” responded the Invisible One.
“Don’t be afraid, my spiders,” Arachne encouraged her friends. - I will find the one who is responsible for all this! And he will pay with his blood!
So, your task is to find a way to the queen. Go down all the time, when you reach the stop, turn west and get to the magic circle. It will be long haul, but it is necessary to overcome it. It doesn't matter what skill you use to complete this mission, but I will recommend "sacred light"
(Holy Light) and "flash of mana" (Mana Burn). However, remember that you don't have many lives: be careful not to be attacked.
Now Metamorphus must reach his magic circle. Again, go all the way down, this time it will be a little easier. Golems will help him.
And finally, you need to lead the queen to your magic circle. Follow southwest to the magic circle. Thanks to the source of life, your journey will not be so long. Find along the way
altar and destroy it. Arachne transforms into a spider demigoddess.
Well, all three heroes are assembled. Now go west, place everyone on the magic circle, and a bridge will open for you, along which you can move on.
After breaking through the rocks, you will find yourself in front of the lake. If you follow the lake to the south, you will come to a very large demon.
Despite its impressive dimensions, killing it will not be difficult. But before you go there, go around the lake and collect all the artifacts. After killing the monster, move north. After passing through the rocks, you will come to a very scary and strong demon named Archimonde.
“Stupid crawling creatures!” Archimonde shouted. “How did you even get here? You’re lucky... I have no time for you - I must go to Kalimdor, where my final battle will take place. My guards will take care of you. Your death will be quick and painless ".
Archimonde is a cunning demon. Of course, you will kill his guard - to your own misfortune, because in this way you will release another demon - Nerz'ul.
There was a wild laugh: “You little creatures destroyed the guards that kept me here. Now I am free! The whole world will know my rage!”
You have no choice but to retreat. Retreat quickly.

Mission 8: Escape from Death

Objective: escape from the cave before it collapses.
Run first left, then up, then right, at the first turn up, right again, up and left. Break the gate and you are free.

Mission 9: Medivh

Mission: find Medivh.
“We finally got out!” Arachne sighed with relief. “I feel that Medivh is somewhere nearby. We need to find him.”
Build a base and produce an army.
The Invisible One could not pass through some kind of magical barrier, so you will have to go the further path together with Metamorphus. But don't worry - the final spell of the demigoddess queen will allow you to summon ready troops from your base.
Follow the road and kill everyone on your way. Head west without turning anywhere. There you will meet a demigod named Lesson. He won't want to miss you. Behind him, you see, there is great danger. But were there many dangers on your way? And the fact that he is a demigod will not surprise anyone - Arachne also became a demigoddess. Therefore, the stubborn person will have to be killed (and twice - a demigod, after all) and move on.
Follow the eastern shore of the lake to the north. The Unseen One will join you here.
And finally, Medivh! He rushes towards you with joy, shouting:
- Oh, you have no idea how happy I am! You are just great! You are so great that I...
- ...I will turn you into slaves, and
you will serve the evil spirits!!! - Medivkh continued, turning into the demon Nerz'ul, the same one you freed by destroying Archimonde's guards.
“I penetrated Arachne’s consciousness then, in the cave, and saw who sent her,” said Nerz”ul. “That’s why I turned into Medivh to lure you here.”
Nerz'ul is trying to freeze our heroes. The Spider Queen and the Invisible One turned into blocks of ice, but Metamorphus only laughed at the demon.
- Fool! - shouted the brave spider. -You can't freeze me! I can melt your ice with my flame. But you really are too powerful for me - right now. I cannot defeat you, but we will meet again. I promise you!!!

Mission 10

Apparently, the goal is to study the authors of the game as best as possible.
So, to be continued. Surely the developers will delight us with a continuation of the story about the spider Arachne and her brave friends. Then we will find out the answers to many questions that we have: will Metamorphus be able to fulfill his promise: to meet the insidious Nerz'ul and get even with him? Will he be able to bring his friends back to life? What will Medivh do to help his pet achieve We hope that in the end good (in the form of spiders, oddly enough) will triumph over evil, traditionally represented by the undead, and the brave spider Arachne will free the world from the Burning Legion, as the great Medivh promised her.

The spider weaves its web.
The flies are coming. They ask:
"How much is a millimeter?"
And they pay. Usually very expensive.
Felix Krivin
It is unlikely that this story will appeal to people suffering from arachnophobia. This is a story about a little spider who received the blessing of Medivh himself and became the chosen one. She will have to overcome many difficulties and, over time, thanks to her remarkable personal qualities and the help of her friends, turn into a great queen-demigoddess. The spider mother knew in advance that an unusual fate awaited her daughter, and that she must fulfill her great destiny. The loving mother entrusted her child to the care of Medivhu.
Medivh was once a man, but then became a spider. He told the little girl: “You will play an important role - you will save our world from the Burning Legion. I will give you intelligence, dexterity and strength. You will create an army of spiders to crush the undead. But first you must grow up, my friend. Go eat rats and vultures, but be careful - the ogres living in this cave can crush you."

Mission 1: Birth of a Spider

Exercise:
Kill rats and vultures to gain levels.
This is a fairly easy task, you can complete it without much difficulty. Swallow the rats, and catch the vultures in a net and kill them. Beware of the ogres - they can crush you, and then the grandiose career of Medivh's pet will end before it even begins.
When the baby eats, grows up and gets fat, Medivh will appear in front of her again with the words: “Congratulations, little one! You are now strong enough to find out how to create an army of spiders. There is a passage far to the north that will lead you to a crowd of spiders. You will have to prove that you are worthy to lead the entire spider tribe." To achieve your goal, you will have to kill the current leader of your people.
Now ogres do not pose a great danger to you, and you do not have to be afraid that the clumsy creature will trample you with its heavy paw. Now you can and must kill them all in order to gain enough strength to knock down the gate blocking the exit from the cave.
Please note that your heroine’s diet is becoming more and more varied - at first she ate rats and vultures, now she has switched to ogres, and the time is not far when she will eat
demons for breakfast, lunch and dinner. And the power of the little spider is growing day by day.
This is also an easy mission, but you will have to spend a lot of time restoring health and mana for battles. Develop the “face of death” and “ice star” for your baby and kill ogres to your health.
First, look just above the place where you appeared, and then go down. When you see a fork, turn northwest. There you will find a source from which you can restore mana much faster than usual.
Well, here you are near the gate. Break them and, killing the skeletons, go into the adjacent cave. Your task is to free 42 spiders, they will make up your army. Then head down. Here you will find the current Spider Queen. You will have to destroy her in order to become the head of the family. When you kill the leader, an artifact will drop out of her. By picking it up, you will complete the first mission.

Medivh will appear again and congratulate your little spider on being able to lay eggs. “Get out of the cave,” he will say, “and build your first spider base. Later I will explain to you how to breed spiders. Go ahead, little spider queen!”

Mission 2: First Hive

Mission: destroy the undead base.
A spider worker came running to you and said: “My queen! We have discovered traces of a large pack of wolves. They are dangerous. We should exterminate them.” So, we have an additional task - to kill unfriendly wolves nearby.
The wolves are really nearby: from the exit from the base, immediately turn left up the hill.

This is interesting: if your heroine personally kills peaceful animals, after death they turn into eggs, from which spiders will hatch after a while.

To quickly complete this mission, you will need a side base. One unoccupied gold mine is located just north of the exit from the base. True, it is well guarded, so first recruit an army. Build a spider breeding ground. Hire three or four poisonous spiders
(toxic spiders). Build so-called barracks and create 4-6 giant spiders
(giant spiders). Spend the rest of your limit on evil spiders
(brute spiders).
Having completed the army in this way, head south from your base. There you will find a source of life and another task.
The spider worker addresses you: “My queen! This source of life can be very useful to us. We must destroy the guards and take possession of the source.” Not a worker, but a source of additional tasks. So,
kill all the guards. Having captured such an important point, you can safely go on an attack on the enemy base - it is located just north of the source. Having destroyed the enemy outpost to the ground, you will release Metamorphus from the cage - this creature also looks like a spider, but it is not a simple spider...
“Really? I’m free!! Yes!” cried Metamorphus. “But who did it? The base of the undead has been turned to dust?! You did it?” he turned to the young spider. “Very impressive! I think you’re wondering why I languished in cage? I am the fruit of a magical experiment conducted by the Burning Legion. I have several wonderful magical skills. I can transform into something... incredible. The Burning Legion made only one big mistake - I have a soul, and I hate the undead with all my soul.. "I killed quite a few of them before they captured me. I'll tell you a secret. I know a secret passage leading to Northrand. The demons used it to get into Azeroth. Let's hunt the demons!!!"

Mission 3: Road to Northrand

Task: find the end of the underground passage.
Metamorphus invites you to follow him. In front of you lies a dangerous passage, blocked by magical walls. Each wall is controlled by a powerful book, which is protected by a guardian spirit. Our task is to destroy these four books in order to pass through the magical walls. It's very simple: first free your comrades from the cocoons. Then, moving a little further, you will see a passage closed by magical walls and four entrances. After breaking the gate, you will find yourself in tunnels, at the end of which there are treasured books.

This is interesting: I advise you to choose “rain of fire” as Metamorphus’s first skill. He will summon golems for free, and they are much better fighters than all those at your disposal on this moment.

Destroying all four
books, move further down the aisle. There you will meet the Queen Mother Hen
(Brood queen). Kill her and a portal will open in front of you. Feel free to enter it.
After passing through the boulders, rise a little higher - there you will find the source of life. For the more meticulous, I will say: if you go northwest from the source to the dinosaurs, then turn left, go down to the water and walk along the edge of the island, you will find yourself in a secret area. For everyone else: go east, without turning anywhere, until you see the first stone barrier, then go up to the cave. Then follow the corridor to the source of life and stand on the magic circle. You've arrived... A GIANT guard with assistants is already waiting for you there. Kill him and go to the next magic circle and then into the cave. Now you have only one road, and you will have to go through it.

Mission 4: Northrand's Tread

Task: find the Invisible One.
An additional task tells you to start the day
from the construction of the base. I would not recommend doing it to avoid the hassle associated with protecting structures. Some annoying and persistently undying troll is always asking for help, so you will be constantly attacked by dragons and trolls. If you don't have a base, they can't harm you in any way.
The troops that were given to you at the beginning and the golems that Metamorphus summons will be enough for you. Go as far west as possible (going down a little from the exit from the supposed base), there you will find a goblin.
A goblin named Kabuuum behaves like he’s insane - when he sees you, he starts screaming heart-rendingly:
- Ooo! Nooo! Spiders! I'm finished! They will kill me! Someone help! Help! Spider!
It’s simply outrageous that he addresses you, the Great Queen, like that!
- Don't kill me, please! I am the mighty goblin!
Hmm, this raises some doubts...
Metamorphus tries to calm him down:
- Calm down, you pathetic creature! We didn't come here to kill tiny goblins. We are looking for a secret demon cave. Do you know where she might be?
Kabuuum
answers:
- Just like the Invisible... Do you know him?
- Is this a goblin like you?
- No, no, no... The Invisible One is a spider, just like you. Well, not exactly the same, but very similar. He is very powerful and always invisible. It's hard to spot this guy.
- Hmm, interesting... Perhaps this Invisible One can become our ally, and a very powerful ally at that. Where can we find him?
- Well, I already said, it is invisible, and it can only be detected with the help of a special device. Unfortunately, I don’t have such a device, but my brother does. His name is Kabuuiiinnnggg. Ask him and tell him that you are from me. You will find it far to the northeast.
Before looking for a goblin with an unpronounceable name, I advise you to visit the north and exterminate all the trolls. Then head south-southwest - there you will find the source of life. Behind it there is a small bridge, and you need to cross it. Move southeast, to the very corner of the map. Here you will find a small passage up the mountain. At the top you will find a nest of dragons - destroy everything that moves and does not move.
Head north from the mountain. After walking a fair distance, you will find a goblin. At first he will behave no better than his brother - he will rush away shouting: “Oh-oh-oh! Nooo! Spiders! Help!!!” (oh, these goblins! Not only can you break your tongue over their names, but they also get on your nerves. Or maybe they just suffer from arachnophobia?).
And again Metamorphus enters the conversation:
- Don't be afraid! Your brother sent us. He told us about a device that will help us find the Invisible One.
- Do you want to kill him?
- No. If he is so powerful, we would like to have him as our ally. Give us the device and tell us where to find it.
“Well, okay,” the goblin hands you a beautiful pebble. - With this gem you will be able to see it. You will find it far to the northwest, on a small mountain.
Head to the northwest corner of the map. Get there
you can through a small passage located near the center of the map. This is where you will find the Invisible One.
“Well, we finally meet,” said Metamorphus. - Are you the same mysterious spider that the goblin told us about? Are you Invisible?
“The same one or not, it all depends on who is looking for me,” answered the Invisible One arrogantly. -You look like an undead, like a demon from a crypt. I have no intention of talking to your brat. Go away and leave me alone.
- What else? Will you kill me? - Metamorphus laughed. - This is my queen Arachne. We are looking for the demon cave. We really want to get rid of them. Arachne and I have great potential. But we may need help. We believe that you can be a valuable ally. Join us and help destroy the demons.
“Hmm, an interesting proposal,” the Invisible thought. - I don't like demons. I should probably be able to deal with one or two myself. But together we truly pose a serious threat to them. Consider me with you.
- It's decided. Unfortunately, we don't know where this damn demon cave is.
“You’re lucky,” the Invisible One grinned. “I know everything in Northrand, and, of course, I will show you where what you are looking for is located.” But on the way to the cave we will have to overcome many obstacles. She is protected by a man - a paladin named Arthas. Follow me!
As one would expect, the arachnids quickly found a common language. As popular wisdom says, a spider sees a spider from afar, even if one of them is Invisible.

Mission 5: Finding the Cave

Task: find a cave, kill as many demons as possible
And now you have approached the cave.
“The entrance is close,” Metamorphus said. - I feel the presence of demons. The battle will be difficult.
“I’ll kill everyone, it’s easier for me,” responded the Invisible.
“As you wish,” answered Metamorphus. - But be careful. I sense that there is a very powerful creature here, but I don’t know whether it is living or undead.
This is a very unusual mission. The invisible one will run and kill everyone in his path, you will control him from a third person. But be careful, he is not so invisible - human towers and shadows can see him perfectly. Head towards the towers, then turn left. Climb the hill and you will see a path upward. Move along the passage and go down, and then there is only one road.
At the end of the path you will meet a very strong paladin. “He sees me and will kill me now,” says the Invisible. “I will help you,” Metamorphus answered. “But he is too strong. I must transform, otherwise I have no chance.”
Metamorphus and the Invisible entered into battle with Arthas. The forces were unequal, the paladin won. Our heroes would certainly have died, but suddenly Arthas shouted: “I feel power. Someone is calling me. Farewell, powerful creatures!” - and rushed away.
“Hmm, the paladin transformed from living to undead,” Metamorphus said. “He was very strong. We were lucky to survive. Let’s go into the cave.”
"Yes! Follow me, friends!" - exclaimed the Invisible One.

Mission 6: Cave Entrance

Task: find the secret demon portal.
- So, here we are, -
said the Invisible One. “But there are still many dangers ahead.” Let's see if we can handle these demons.
“It’s time to test yourself,” Metamorphus responded. - Lead us to victory, my Queen!
“Oh, yes,” answered Arachne. - My brave Metamorphus! My mysterious Invisible! I feel incredible power. I'm almost ready to transform. I think I need a few more killed demons for this. Attack! Attack!
If you go down from the cave entrance, you will encounter a large army. Having won, you will see a magic circle. Stepping into it will take you to a secret area. If you go up, then at the end of the path you will meet a demon. Kill him and go through the portal.
On the way, I advise you to treat your queen with the help of the Invisible, then your journey will be easy and fast.

Mission 7: Deep in the mountains...

Task: explore the cave.
Our heroes found themselves in a situation familiar to epic heroes and fairy-tale heroes - at the fork in three roads.
Only there is no signpost in front of them...
“Three roads,” Metamorphus said thoughtfully. - But which one leads to demons?
“We can meet demons on any of them,” noted the Invisible One.
“You’re right,” Arachne added. - We must split up. Everyone will go their own way. You are now strong enough to face the demons.
Suddenly there was a crash and stones fell from the ceiling...
- What is this? - Metamorphus exclaimed. - The passage collapsed. The way back is closed!
“Yes, someone is trying to divide us,” responded the Invisible One.
“Don’t be afraid, my spiders,” Arachne encouraged her friends. - I will find the one who is responsible for all this! And he will pay with his blood!
So, your task is to find a way to the queen. Go down all the time, when you reach the stop, turn west and get to the magic circle. It will be a long road, but it must be overcome. It doesn't matter what skill you use to complete this mission, but I will recommend "sacred light"
(Holy Light) and "flash of mana" (Mana Burn). However, remember that you don't have many lives: be careful not to be attacked.
Now Metamorphus must reach his magic circle. Again, go all the way down, this time it will be a little easier. Golems will help him.
And finally, you need to lead the queen to your magic circle. Follow southwest to the magic circle. Thanks to the source of life, your journey will not be so long. Find along the way
altar and destroy it. Arachne transforms into a spider demigoddess.
Well, all three heroes are assembled. Now go west, place everyone on the magic circle, and a bridge will open for you, along which you can move on.
After breaking through the rocks, you will find yourself in front of the lake. If you follow the lake to the south, you will come to a very large demon.
Despite its impressive dimensions, killing it will not be difficult. But before you go there, go around the lake and collect all the artifacts. After killing the monster, move north. After passing through the rocks, you will come to a very scary and strong demon named Archimonde.
“Stupid crawling creatures!” Archimonde shouted. “How did you even get here? You’re lucky... I have no time for you - I must go to Kalimdor, where my final battle will take place. My guards will take care of you. Your death will be quick and painless ".
Archimonde is a cunning demon. Of course, you will kill his guard - to your own misfortune, because in this way you will release another demon - Nerz'ul.
There was a wild laugh: “You little creatures destroyed the guards that kept me here. Now I am free! The whole world will know my rage!”
You have no choice but to retreat. Retreat quickly.

WALKTHROUGH

The creators of the continuation of the game did not limit themselves to new campaigns, but added many, many tasty things (soldiers, heroes, items, etc.). One could even talk about the emergence of a new race (nagas), but they were clearly not given enough heroes. And they make nice fighters. But all this splendor has already been quite quickly reviewed from all sides in terms of multiplayer by the best Orc and Elf leader Felix Morozovsky, so I can only tell you about the features of the game in the campaign and the passage of its missions.
The main feature (albeit quite predictable) was the increase in the difficulty of the game. And if the normal level of difficulty is hardly any different from the old one, then high difficulty is more like a game of chess, where the slightest mistake leads to defeat in the game. So secret ending videos are unlikely to be easy prey for players. Although it would seem that all the differences in complexity are that on high level difficulty, more fighters come out of enemy camps to “visit”.
With increased difficulty comes the need for defensive structures (if you have the ability to build). And not in a thin chain, but in several rows of towers - the enemy loves to come often and in large numbers.
Be very careful about money. If at a normal difficulty level there is still some “margin of safety”, then at a high level you will have to count every penny.
Another feature is working at game speed. If you could go through the first part of the game without ever paying attention to this parameter, then here you will have to remember the “+” and “-” buttons (especially at a high difficulty level) - the enemy tries to approach from several sides at once or in a huge crowd. And in such conditions, it’s as easy as shelling pears to lose because you were just a little short on time.
Well, if you don’t understand something or get confused, you can always find the answer to your questions in the game walkthrough below. Enjoy!

Guardian Campaign. Terror of the Tides

Illidan, carefully guarded by his own tribesmen, the night elves, thought that the dungeon was too boring. And in general he considers himself betrayed. And he left to conquer the world. Oddly enough, his fellow tribesmen do not support such a decision and are trying to stop him.

Chapter first. Rise of the Naga
Maiev, who was previously the head of Illidan's guard, now goes on the hunt for him. And his tracks diverge in two directions. Illidan getting help?
Mission assignment

1. Track down Illidan.
2. Maiev must survive.

A warm-up mission to get used to the “updated” Warcraft. Just follow the path, they won’t let you turn anyway. You will only encounter a large number of “dead” forest monsters, represented by fighters and shooters. Your main opponents will be troglodytes. But so that it doesn’t seem that everything is boring and dull, you will encounter a couple of additional tasks along the way.
Additional task No. 1

Destroy Vildkin.

About halfway through the path you will meet an elf archer who will complain about an ugly monster killing animals. And he does it just like that, without any need. And then you will be able to see how this poacher kills the unfortunate deer. Well, let's help the animals and deal with the poacher. Moreover, several more fighters will join you.
A company of monsters consists of a main Monster and two smaller ones. They don’t know how to use magic, so we just quickly cut them into pieces, trying not to reduce our squad in size. There is not much loot, but the result itself is pleasant.
Additional task No. 2

Find and release the patrol.

Shortly before the end, you will notice a cage in which evil monsters have placed captives from among the night elves. Even though this is an optional task, it is worth freeing the unfortunate ones - at least for the reasons that they will later join your army. Moreover, they are guarded by very frail monsters.
Mission assignment

1. Save 2 ships.
2. Maiev must survive.

Surprise. Illidan managed to leave the hospitable forests. And to stop him, we need boats. Only bad luck - the evil nagas finish off 5 boats rocking near the shore. And, since the night elves have not yet learned to swim, you will have to fight. Defending the 2 ships you need is not that difficult.

Chapter two. The Broken Isles
The next day, Maiev reaches strange islands in search of Illidan. These islands sank into the depths of the sea a long time ago and now they have appeared to the world again. Oh, this is not good!
Mission assignment

Find Illidan.

You start with one base located on an island. Naturally, you don’t have ships. Unpleasant, but solvable - there is a shipyard on the island, you just need to find it. Since there is a base, we will have to build a defense. Because guests (aka vandals, nicknamed nagas) will come with enviable regularity. And given the fact that they don’t really need ships, the only thing that holds them back from constant visits is the need for a big campaign so that they don’t get bored along the way. The nagas have three bases, and you will have to destroy them during return visits. One base is to the west of you (near the edge of the map), the other two are also on the edge of the map (only on the northern one). Just don’t let the nagas catch you at sea - they’ll tear your boats apart piece by piece and won’t even ask your name.
If, opening the map, you swim to the central island, then there you will be able to meet an elderly orc named Drak "Tul. There he is hiding from the unkind undead who want to introduce him to the majority (to kill him, that is). And he hopes that you will help him.
Additional task

1. Destroy 3 skeleton spawning sites.
2. Return the Skeleton Drak Artifact to Tulu.

The skeleton dwellings themselves are located on the neighboring island to the east of the one on which you received the task. Walking knuckles breed constantly, so an attempt to kill the skeletons and then take on the summoning sites is initially doomed to failure. Destroy recruiting sites regardless of losses. And then you can finish off the skeletons. Although throwing knives from Mai is a good means of fighting various sting eaters. Pick up the artifact and go to the orc. By handing it over, you will learn the story of the hermit’s hard life and receive an artifact for your work that gives +6 to intelligence.
Nagas are nagas, but don’t forget about the forests. Although the monsters found in them are ready to plague your army, next to these monsters you often come across some very good artifacts.
Well, after you approach the gates of the last naga base, you will learn a lot of bad things about yourself from Illidan, who will leave you immediately after the conversation, rushing into the dungeons. And you will have to destroy the naga...

Mission assignment

Destroy the naga guarding Sargeras's dungeon.

So what to do? We have to somehow get past Illidan. I'll kill everyone, I'll be left alone...

Chapter three. The Tomb of Sargeras
Maiev's search for Illidan on the islands leads her to the tomb of Sargeras. And there the orcs of Guil-Dan are trying to find something.
Mission assignment

1. Find Illidan.
2. Maiev must survive.

A very fresh task. But no others are expected yet. While walking through the labyrinth, your “sworn friends” will mainly be nagas and lizards (after all, there is a lot of water there), but in general the zoo here is distinguished by great diversity. The main rule is that all doors lead to a dead end. And you need to look around. If a wall is visible, behind which there is a mana rune, it means that Maiev NEEDS to teleport there. So there's something there. Well, break down all the stone fences.
Additional task No. 1

Destroy stone barriers.

Get this building after destroying the first barrier. For what? And behind them, several night elf fighters languish as prisoners. Who will be happy to join you. Well, that’s just a good thing, isn’t it?
Additional task No. 2

Collect all fragments of the Ball of Shadows.

When in ancient times Gul-Dan was cut into small pieces, the Ball of Shadows, the most powerful artifact, was split into 10 parts. If you put them all together, you will get an item that can increase the damage dealt by a hero by 10, increase his armor by 3, and speed up the process of restoring life lost in battles. Although in a partially assembled state it is not bad at all. All parts of the artifact are hidden in secret places, into which only Mayev can get (jump). So take her into any room you can find on the map.
Eventually you will come to a room in which Illidan has already become the owner of the Eye of Sargeras. The result is that Mayev loses her entire army and is forced to flee to convey this bleak news.
Mission assignment

1. Bring Maiev out of the dungeon.
2. Maiev must survive.

You only have three and a half minutes to do everything. And on the way there are often crowds of the enemy. Of course, the teleportation ability helps a lot, but... See the screenshot. Here you can jump over the wall and cut off the huge distance that you would have to run on water. So you will definitely have time. Just run to the exit, jumping over opponents.

Chapter Four. Wrath of Betrayer
The night elves are defeated by Illidan, who takes possession of the Eye of Sargeras and receives the support of the naga. Now all the thoughts of the former pursuers are about how to leave these inhospitable islands.
Mission assignment

1. Find night elf transport.
2. The messenger must survive.

You need to send a messenger to the mainland to report such a terrible defeat from Illidan. The team leading the messenger is small in size and completely independent from the base. Moreover, the base is needed only so that you have money to purchase ships (if they are destroyed) and to make all the improvements. Well, in order to protect it (the base). Because it is constantly attacked by some absolutely uncultured guests who have set themselves the goal of destroying this very base.
The path is winding, but you won’t be able to turn anywhere. Well, so that you are not completely bored on a long journey - a small additional task.
Additional task

Destroy 4 Naga Diggers.

The nagas felt like complete masters of the islands and began to rummage through the ruins. In order to unearth valuable artifacts. They probably wanted to get rich from this. But... Let's not let these "black archaeologists" profit from treasures that never belonged to them! This is not a difficult task - you just need to kill the digger and his guard. Although there is not much sense in completing this task.
Mission assignment

1. Take the transport ship with the messenger out to sea.
2. The messenger must survive.
3. The night elf base must survive.

I would like to say “and all that’s left is...”. In fact, there is a lot left to do - to guide the ships through the canal, destroying the fortified naga points along the way. After all, these very points block the channel, preventing passage through it. Everything is very simple - they saw land, landed, destroyed everything on the shore, destroyed the gates, loaded onto ships and sailed on. The messenger needs to be sent.

Chapter five. Balancing the Scales
Tyrande and Malfurion decide that matters are too serious to be left to chance. And they send help to the islands. And Mayev is holding on with all his might, waiting for help...
Mission assignment

1. Break through to Mayev's base.
2. Malfurion and Tyrande must survive.

Two heroes with a small army are trying to break through to Maiev's base. The peculiarity of the mission is that you cannot mine gold yet. That is, the main gold production is through the killing of neutral creatures by Malfurion and Tyrande. And their selection of gold coins. This money will barely be enough for defense. Along the way, they encounter only monsters, which for two level 10 heroes are just dust. And only on the approaches to your base will you encounter a small naga base, where they will have to work hard. At a high level of difficulty, it is quite possible to leave your entire army there (with the exception of heroes).
Base defense is that Mayev runs between places where the enemy arrives, repelling attacks. And other troops join the battle only when things are really bad. You shouldn’t let things take their course - the troops will be instantly lost, and you won’t create new ones before the arrival of heroes.
Additional task

1. Find the first ship.
2. Find the second ship.
3. Find the third ship.

Finding these same ships is not at all difficult, since they are highlighted on the map. But you need to find them - reinforcements are comfortably located in them.
After the heroes arrive at the base, the opportunity to mine gold appears - at the former naga base. Moreover, most of your “buildings” will move there on their own.
Mission assignment

Destroy Illidan's base.

Golems, druids, hunters and catapults - this is the composition of a HUGE army that must go to storm Illidan's base. And, of course, don’t forget about the heroes. No difficulties are expected. Especially considering Malfurion’s ability to wholesale “Pinocchio” and Tyrande’s massive strikes.

Chapter six. Shards of the Alliance
Having lost the battle, the night elves left the islands, sailing to Lordaeron. Here they met with the prince of the blood elves Kael "Tas. Is the revival of the Alliance coming?
Mission assignment

1. Lead the caravan to the river.
2. There must be at least 2 carts left.
3. Maiev, Tyrande and Kael"Tas must survive.

Mai has a great special ability - Summon Avatar. The avatar produces 6 fighters from the dead, who are remarkable in that no one sees them. Send them ahead, let them destroy the buildings and necromancers. While they are doing this, your troops are waiting at the end of the column of undead who want to destroy the caravan. From these undead, new fighters are produced, setting out to destroy what lies ahead. And so on all the time. Sometimes we go forward (when it is almost empty) and move forward a little. We take great care of druids and golems. The first ones heal, and the second ones will stand in the final battle.
Additional task

Find caches of gold.

There are 3 small enemy bases, which, when completely destroyed, leave behind a little gold. Why do you need gold? So along the way you meet several merchants from whom you can buy artifacts and fighters.
Along the way there are 2 villages where your caravans will be repaired and given small reinforcements. Just don’t expect to sit out in them - they will attack anyway.
As soon as the caravan crawls to the last (third) village, a crowd of undead will run out from there, wanting to destroy your caravan. If you saved the golems, then leave them where they will stand. They will be great at holding back the enemy there. Fight with only one hero. Finish off the undead, and all you have to do is move the caravan across the bridge.
And the undead do not want to stop. And Tyrande sacrifices herself, destroying the bridge...

Chapter seven. The Ruins of Dalaran
During his conversation with the spirits of nature, Malfurion managed to see what horrors the revived Eye of Sargeras creates. And in the ruins of Dalaran, he brings the acquired knowledge to Mai.
Mission assignment

1. Destroy the Summoners before time runs out.
2. Use magic to destroy the Summoners.

There is very little time for everything - 30 minutes. There is also little money, and if you go on the defensive, there won’t be any more. Therefore, the first thing to do is to take all the mobile troops and take on the additional task.
Additional task

Free the Paladin.

A level 10 paladin fighting for you is very good. The place of his imprisonment will be highlighted to you immediately after you receive an additional task. If you are not greedy and take all the mobile troops at once (I don’t count trees as such), then very soon you will get to the paladin. His security is not very strong, and a large number of troops will easily deal with it. The main thing here is not to succumb to greed and start taking away all the artifacts from neutral monsters. Rescued the paladin - and back. Now we have a wonderful doctor.
After the paladin, it is the turn of the enemy base in the southwest corner. The base is small, but if you leave it unattended, people from there will constantly bother you, distracting you from more important matters. A bigger army - and let not even a pebble remain from the base. You don't need to pay much attention to second base (in the southeast corner). This is the Allies' problem. They have nothing to do anyway.
It was the turn of the Summoners. It is best to clear the upper corridor from the creatures guarding it (it is not advisable to clear both corridors at once) and throw troops through it. The point is that Maiev must hang her “devil” on the Summoner, after which all magicians must finish him off with magic. They destroyed one and retreated to reorganize. And so on for all four. Result - Illidan is intercepted.

Chapter eight. The Brothers Stormrage
Did Tyrande survive? But in order to save her, it is necessary to destroy the forces of the undead. Well, brothers Malfurion and Illidan are together again, and they are up to the task.
Mission assignment

1. Use Illidan's troops to destroy the red undead base.
2. Use Malfurion's troops to defend the night elf base.

You can completely forget about Malfurion's base. You just need to organize a tight defense on it. The fact is that when attacked from that side, the elves defending the bases rebuild the buildings. Conclusions? Storming enemy bases from the west is a waste of time and resources. Defense is simplified by the fact that no one has flyers. This means that it is not worth building an appropriate defense (anti-aircraft). And don't forget about Illidan's base. The fact that it is recommended to attack the enemy with it does not mean that the enemy will not attack it.
Additional task

Destroy the trolls and their leader.

But with this you can achieve something. The fact is that after the destruction of the trolls, passages open up, allowing you to get close to the southernmost of the eastern enemy bases. Trolls are killed easily and simply. At the same time, not far from the trolls there is a Fountain of Life, where you can heal your wounded fighters. After destroying the enemy's small defensive base, finish off the Red base. This will end the Guardians campaign.

Having completed his mission here, Illidan leaves. Although Maev believes that he cannot just be let go, and goes in pursuit of him. Can anything good come out of this confrontation?

Alliance Campaign. Curse of the Blood Elves

The alliance was previously multinational, including people, elves and dwarves. But now, with the arrival of the blood elves, the elves have too large a “share” among the Alliance fighters. And the hostility between the “factions” is intensifying. Everything is heading towards a split...

Chapter first. Misconceptions
Prince Kael "Tas brings bad news to Marshal Garithos - undead have appeared in these places again. However, Garithos treats the news with disdain and orders the prince to somehow deal with
deal with this undead...
Mission assignment

Find and repair 3 observatories.

The task was received, a few troops were issued, and
The attached peasant was already busy repairing the first observatory with delight on his face. The first problem is that repairing the observatory costs a terrible amount of wood. Secondly, where can I get this tree? We solve problems as they arise.
The first good news is that you have wonderful spellcasters nicknamed spell breakers. They have 2 skills that are extremely useful in the fight against magicians - intercepting useful spells (and outweighing them on their fighters), working in auto-casting mode, and capturing enemy summoned creatures. The first works great against orcs and their shamans, the second - against people and the undead. The second good news is that the undead based on the map will not dare to attack you until you have built at least one building. Conclusion - we make do with the available troops to the last and take care of them in every possible way. The fire strike of Kael "Tasa helps us well in this. Just do not forget that the fire strike does not care who it affects. It will perfectly cover your troops too.
Additional task

Find 4 secret warehouses.

Oh, here comes the help. If you have already managed to waste all the forest received at the beginning. Warehouses will be marked with dots on the map, so you won’t get lost looking for them. You don’t have to take everything, but... In the first warehouse there is a little wood + a “packed” lock. On the second there is a “packed” altar of heroes and barracks. On the third (southwestern corner of the map) there are several artifacts and the main prize in the form of a hefty monster. The monster comes with a rebirth rune that restores it after its untimely death. Such a fighter in your army will not hurt at all. At the fourth warehouse there is nothing special except angry guards. But in the surrounding area, after smashing the boxes and killing local residents, you can find a couple of “packed” towers. Unexpectedly kind nagas will help you with the crossing, giving you a couple of ships.
After that, clear the way to the remaining observatories. This is not difficult and takes place almost without losses (if you do not try to destroy all opponents). There is no point in attacking the undead base. It is better to build your base near the upper gold mine. It's easier to protect her there. A dozen and a half towers and a number of infantrymen will instantly destroy the undead landings. No one would even think of attacking the repairmen while working on the observatory in the northwest corner. Repairing the observatory on the central island involves transferring 4-5 peasants and a dozen soldiers to cover them. If there is enough wood, the undead will not even have time to sneeze. And if you methodically transform the forests on the upper island into the desert, then you will have enough wood.

Chapter two. A Dark Covenant
The repaired observatories revealed a massive undead force gathering in the west. Garithos orders Kael "Tas to deal with these undead, without thinking at all about the enormous complexity of this task.

But it all started well - we have 5 bases, good attack opportunities... forget about the bases on the mainland right away. They will be quickly captured by the army of the undead. Immediately start building defensive structures on the central island. And don't forget to build some dragon bird riders. They are very good at dealing with enemy dragons.
Mission assignment

Destroy the green undead base.

Oh, and help has arrived - Lady Vash, the head of the naga, offers to join their efforts to fight the undead, explaining that such an enemy can only be defeated together. This is right. We accept help and get a very mobile squad capable of fighting any enemy. And keep in mind - you need to take care of these fighters, they will be very useful to you when storming enemy bases.
Additional task

Capture a gold mine and build a base.

We attach 2-3 riders to the existing nagas and send them on a sabotage mission to any of the enemy bases located opposite yours (orange or purple). Any of them is captured very easily and, most likely, with very little loss. There are boxes right there (at any nearby enemy base) in which you can find a “packed” castle. Transport peasants and priests (to treat surviving saboteurs), and you will get gold. There is no need to build defensive structures - the enemy is not even going to take back his bases.
Not forgetting about defense, capture the second small base and destroy the large orange and purple bases. Moreover, with active defense (interception of enemy airships), it is possible to destroy some of the “arrivals” with complete impunity. It will be more difficult with the Greens - they have built a very strong defense. But this problem is completely solvable. If you launch a couple of dozen riders and coordinately attack the enemy “center” with them, then very soon they will have no money left to build and send troops to you. And with the same riders with their fog (which does not allow them to shoot at buildings), finishing off the enemy is as easy as shelling pears. After this, some particularly nasty little animals are not built. And that's all we need.
Well, it turns out that the blood elves suffer without magic. Lady Vash invites the elves to find themselves a powerful patron. Who else could do this other than a demon? Kael "Tas refuses. But... If he is loyal to people, then Garithos does not trust him at all...

Chapter three. The Dungeons of Dalaran
"Gratitude" for the destruction of the undead - placing the heroes in prison. The blood elves are waiting to die. But... The nagas, who have already helped the blood elves, are helping again. And they count on the blood elves to help Illidan later.
Mission assignment

1. Free the blood elf lieutenants.

Lieutenants are indicated on the map and, immediately after opening the dungeons, they turn into new fighters for your army, thereby replenishing its ranks. Immediately go back a little and rescue several assistants from the tenacious legs of the spiders. After that, simply move around the map, entering battle only when fully healed. And try not to lose fighters.
Another originality of this mission is the presence of places (in the water) where only a naga can get through. What else do we need a naga hero for?
Additional task

Destroy the ghostly archmages.

There are exactly 4 Archmages. They live behind the Iron Gates, which cannot be opened by blunt chiselling into them. Only using paired "signs". There is a hero for each sign (of the same color), after which the Gate disappears. There will be an overlay only with the last magician. One of the signs can only be reached through a cave (see screenshot). The second icon is publicly available. After this, the magicians are destroyed. It is better for one hero to collect what falls from them. The result is a prefabricated artifact, which, when fully assembled, increases agility, intelligence and strength by 3, and also accelerates mana regeneration for the hero wearing it and for the creatures closest to him.
Another interesting place is the hall in the north of the level, where after solving the riddle you will have access to the secret level. The correct answer to the riddle is top button, bottom button, middle button.
Mission assignment

1. Destroy Jaylor Kassan and his guards.
2. Kael"Tas and Lady Vashj must survive.

No further ado - just crush the enemy with all your available troops. One day his troops will run out.

Secret mission. The Crossing
Stop the enemy before he destroys portal. There are only 2 means for this - towers that are built by peasants and heroes. Money constantly comes from peasants running through the portal. It is necessary to hold back 30 waves of the enemy. Oddly enough, magic towers are more effective than artillery towers. Since they always hit and can shoot at flying enemies (of which there will be many). Later there will also be fire towers, allowing you to shoot at any enemy at high speed (and not weakly). Therefore, artillery towers will only be needed at the beginning in not very large quantities. You should try to place the towers evenly along the route. Then the enemy will be hit along the entire route. Nobody is attacking your peasants, so don't be afraid for them. Just build as many towers as possible, helping the builders with heroes. In the later stages, try to build as many fire towers as possible, and victory will be yours.

Chapter Four. The Search for Illidan

In search of Illidan, the heroes find themselves in Outland. This
the abode of the undead, which comes here from the gates built a long time ago by Ner-Zhul. Meanwhile, Maiev achieved her goal by capturing Illidan. And now he must be rescued from this captivity.
Mission assignment

1. Use your heroes to intercept the cart with Illidan's body.
2. Take the cart to your base.
3. The cart must not reach the night elf base.

The mission is difficult, but quite doable. Immediately grab your heroes and chase them after
by cart. It is important to intercept it as early as possible. Then you just need to defend it from the enemy, gradually retreating. Important point- not far from your base there is a seller of neutral monsters. Buy them and use them as a barrier. At this moment they will be extremely necessary. Try to prevent the enemy from intercepting the cart. The second time you may not be able to fight her off.
Mana bubbles in local shops will also be very useful. Using them, the heroes will be able to cast their spells more often (those require too much mana). Moreover, Maiev’s outrages are well stopped by dragging her into a tornado (from Lady Vash).

Chapter five. Gates of the Abyss
Well, Illidan can't cure the blood elves from
their thirst for magic. But he can give them this very magic, without which they suffer so much. In addition, he reveals his aspirations. Many years ago, after the defeat of the demons at Mount Hyjal, the demon Kel'jaden came to Illidan and offered to help each other. Illidan was only required to destroy the Frozen Throne, which was interfering with the demon. Illidan understands that the demon will become very strong after this, but how a true idealist, he believes that he can save this world from all the demons combined.
And one more secret. Many years ago, the evil demon Magtheridon subdued the orcs and, with the help of Ner-Zhul, led several gates to the world of Outland. And now the demon’s minions are moving through these gates into our world. Which, of course, needs to be stopped.
Mission assignment

1. Destroy 4 spatial gates.
2. Illidan must hold out for 3 minutes on the gate circle.

Point one - enemies begin to climb out of the gates only when Illidan is standing on
circle. Therefore, we take all your fighters away, leaving Illidan alone (while he is shamanizing, he is not at all interested in the outside world). Once Illidan is killed, all demons will go back to the gate. Now you can get down to defense. The eastern edge of the camp needs to be strengthened especially thoroughly. From there, dragons will constantly fly in and especially evil orcs will come. 3-4 layers of towers won't hurt at all. Moreover, both rifle and artillery towers are needed. The latter are good for when you lower the dragons to the ground using the naga net (be sure to explore it). But if you send one fighter to the south, you will receive an additional task.
Additional task

Destroy the orange orc village.

It turns out that the draenei (a kind of mutant orcs) have been at enmity with ordinary orcs for a long time and are now ready to help you if you rid them of the enemy. It is necessary to get rid of it for several reasons. Firstly, the draenei will then become allies and attack the green orcs (after which the green orcs will forget about you and will only fight their sworn enemies). Secondly, there is gold in orange territory. Thirdly, because they are poorly protected. And the rare visits of the orange to your base will completely stop.
Before the attack, it is worth dragging the enemy’s accumulated troops to the draenei village (they will go there anyway). And only after that conduct a massive attack to destroy buildings. The main goal, as usual, is the city center. The first one or two waves will be lost almost completely, but then the enemy will weaken and it will be possible to finish him off.
Now you can take on the gates. The gates are destroyed only by extremely massive defense - from a dozen towers at the first gate (there they can be placed at the very gates, and they will cause maximum damage) to one and a half to two dozen towers at all the others. Well, plus the accompaniment of the maximum available riders hovering right above the gate.
Moreover, the location of the gates (the remaining gates are in the northwestern, northeastern and southeastern corners of the map) still needs to be cleared of the demons occupying it. But a pleasant surprise will always be several boxes near the gates, in which very good artifacts are hidden.
And after the destruction of the gate, there will only be a battle with the demon Magtheridon himself.

Chapter six. Lord of Outland
The hour of the final battle has come, although Magtheridon firmly believes that he is absolutely invulnerable. After all, he is the ruler of Outland! But his days are numbered - after all, our fighters were also joined by the draenei, led by Akama (another hero), a race of invisible orcs...
Mission assignment

1. Destroy the Master of Pain.
2. Destroy the Mistress of Mutilation.

The peculiarity of the mission is that you will not be allowed to build buildings. Instead, there are two already existing “pseudo-bases” on which you can produce nagas and elves and revive heroes. Akama revives on her own, but only when you have a ground-based Altar of Heroes. Troops are built only for money, and money can be obtained by taking possession of ownerless coins.
Strategy at the beginning of the game: take all the draenei to the people and add a few more fighters to the human squad. They will have to hold back the constant attacks of the orcs. Nagas add several turtles and murmidons to their numbers and move forward along the water surface, destroying all the monsters and ships they encounter. The main thing is not to lose the naga called the Royal Guard. It is impossible to produce them, and not only are they very thick, but they can also produce sea elementals.
Additional task No. 1

Destroy the power generators.

The destruction of generators entails the destruction of weapons orcs protecting the entrances to the villages. Akama can easily penetrate several from the very beginning of the mission. Moreover, he will destroy them without special problems.
Having reached the first orc base, the nagas will have the opportunity to use the Fountain of Life. Heal yourself and attack the base. When attacking the base (the first attack, since you most likely will not be able to destroy the orc base in one attack), pay attention to the rampaging enemy hero. A tornado will quickly rid him of his boorish behavior and will be an adequate response to the “whirlwind of blades.” At the base, first of all, it is worth destroying buildings that produce soldiers, because soldiers will climb out of them even in the absence of a city center. Near the base there is a long tunnel with books and gold.
A little higher there will be a bridge, crossing which,

As you know, Warcraft III: The Reign of Chaos ended with the victory of the combined forces of orcs, humans and dark elves over the demon Archimonde. But Arthas remained, not abandoning thoughts of domination over the world. The Frozen Throne, created by Ner-Zhul in Northrend, also remains. Yes, and the former hero, and now the renegade Illidan is not at all against correcting the world a little (and maybe for quite a long time), with the help of those who have emerged from depths of the sea naked Meanwhile, the Alliance split, and only mutual hostility remained between the former allies. It is in such troubled years (what else could they be?) that the action of The Frozen Throne begins.

Note: All material below refers to the game version 1.11.

The revolution has happened!

And now, finally, the long-awaited addition to Warcraft III: Reign of Chaos has been released, although it’s hard to call it an addition. The principle of the game has been radically changed. This can be called absolutely new game Warcraft III: The Frozen Throne. Blizzard developers tried to make it as balanced as possible and brought it closer to Starcraft.

One of the most dramatic innovations is a complete change in priorities. From now on, wood is not a second-rate resource, but is as in demand as gold. Now you won't be able to as soon as possible reach the highest technologies and make all possible improvements at once. The large demand for wood will not allow this to be done.

“Cripping” (killing neutral monsters) has also been radically changed. Previously, you could make good money from this “wet business”, gain a lot of experience and find good artifacts. Now the monsters drop mere pennies, and you can’t count on good loot. This means that a well-managed economy has become much more important.

But hunting has not lost its importance. Now for killing monsters you get more experience (relative to what is required to gain a level) and very good artifacts, which can now be sold in any store (or shop) and get good profits. Another important change was the impossibility of increasing the level above the fifth using creeping. Namely, to get the sixth level and higher you will have to fight your opponent.

There have been dramatic changes to attack and armor types. Of course, we won’t indicate percentages, but we can describe them.

Attack types:

1.Piercing. This type of attack deals increased damage to unarmored and light armor types. Reduced - by medium, fortified and hero.

2. Normal. Deals increased damage to medium armor and reduced damage to fortified armor.

3. Magic. Deals increased damage to heavy and light armor. Reduced - by medium, hero and fortified.

4. Siege. Deals increased damage to fortified and unarmored armor. Reduced - by hero and medium.

Due to all these innovations, there is no longer a universal fighter who can win the game in large numbers. From now on, your army must have at least three branches of troops to fight effectively.

One new hero and several fighters were added to each race. Now we will tell you about them in more detail.

Alliance

Blood Mage

Many of the high elves, grieving the death of their ancient homeland of Kael Thalas, channeled their hatred and despair into the dark side of magic. Calling themselves "blood elves", these bloodthirsty refugees seek to expand their magical power at any cost, even if it means resorting to the remnants of the Burning Legion's power! Still loyal to the Alliance, the blood elves seek the heights of magical power that will lead them down the dark paths of madness.

Attack: 21-27

Attack type: hero

Armor type: hero

Health: 550

Spells

The living are advancing.

Flame Strike

Requires to use: 135 mana

The hero focuses giant fiery energy into one ball and throws it at enemies. This spell is very effective against large groups low-viability fighters, such as ghouls, foot soldiers, etc. With a successful throw, it can inflict up to several hundred units of damage in total, but does not spare either strangers or its own.

The first level is 45 points of damage over three seconds, plus minor damage after, for six seconds.

Level two - 80 points of damage over three seconds, plus light damage after, for six seconds.

Level three - 110 damage over three seconds with moderate damage over six seconds.

The maximum damage to one fighter at level three reaches 390 units.

Banish

While under the influence of this spell, the fighter becomes ethereal and cannot be attacked by anything other than magical attacks, but cannot participate in combat except by using spells. His movement speed is also reduced by 50 percent. In principle, banish is not very effective, because in the game one fighter (except for the hero, on whom it affects for a very short time) cannot influence the outcome of the battle.

The first level - duration is 12 seconds and costs 75 mana.

The second level - duration is 24 seconds and costs 50 mana.

The third level - duration is 36 seconds and costs 25 mana.

Now let's add another fly to this ointment: banish does not affect mechanical warriors.

Siphon Mana

Absorbs the magical energy of an enemy fighter, taking it for six seconds and transferring it to blood mage.

Siphon mana is a very effective spell with which your hero will always have enough mana. Works especially well against neutral monsters.

First level - steals 18 mana every second.

Second level - steals 35 mana every second.

Third level - steals 55 mana every second.

This spell operates within a certain radius of the hero, and if the enemy fighter moves beyond it, siphon mana will stop working. It can also be interrupted artificially.

Phoenix

Requires to use: 175 mana.

This final blood mage spell summons a powerful mythical creature - the phoenix. He burns with fire so much that he burns himself. However, the phoenix is ​​not so simple: when it dies, it turns into an egg and is reborn after 10 seconds, full of energy and health.

Phoenix is ​​immune to magic and magical attacks. That is, fighters with a magic type of attack cannot attack him at all. The Phoenix shoots very intensely and touches with its flame not only the immediate target, but also all nearby enemies.

Attack: 61-75 (ground and air forces)

Attack type: magic

Armor type: light

Health: 1250

Blood Elf Spell Breaker

They have become so successful in mastering the art of magic that they have become completely immune to even the most strong magic. If we add to this their excellent skill with weapons, then when meeting with other magicians they become the most dangerous opponents. But the most amazing thing is that they can “steal” positive magical effects applied to opponents and transfer them to their allies. This ability turned many battles in the blood elves' favor.

Price: 215 gold, 30 wood, 3 limit

Attack: 13-15

Attack type: normal

Armor type: medium

Health: 600

Spells and Abilities

Spell Steal

It steals a positive spell cast on an enemy fighter and casts it on a nearby one of its own; or steals a negative spell from a friendly warrior and casts it on an enemy one. Spell steal can be set to auto-casting. This is one of the best spells the game has, and as said earlier, it can turn a lot of battles in your favor.

Control Magic

Steals any summoned creature. Costs: 25 mana plus 30% of the creature's health.

Price: 75 gold, 75 wood.

Spell Immunity

This property gives the spell breaker immunity to any spells.

Feedback

If a spell breaker attacks a fighter with magical energy, then with each attack feedback burns 20 mana (the hero has five), causing additional equivalent damage. This ability makes spell breaker a real curse for all fighters with mana.

Dragon Hawk

Save yourself who can!!!

The Alliance's new air fighter also belongs to the blood elf race. If your enemy went for heavy aircraft (for example, wyrm), then the dragon hawk is perhaps the only fighter that allows you to destroy it without much loss. Dragon hawk also has the ability to disarm military structures with a ranged attack, giving your warriors the opportunity to easily destroy them.

Price: 235 gold, 40 wood, 3 limit

Spells and Abilities

Aerial Shackles

Requires for use: 75 mana.

Dragon hawk throws fiery shackles at the enemy air fighter, in which he can neither attack nor move and receives 20 points of damage per second for 40 seconds.

Cloud

Dragon hawk releases a cloud that prevents a building with a ranged attack from attacking you.

Price: 50 gold, 100 wood

Horde

Shadow Hunter

Closed to themselves, forest trolls are cunning and cunning creatures who have the greatest authority in their tribes. Their main strength is voodoo magic, which heals allies and imposes various curses on opponents. Constantly wearing ceremonial masks that link them to the spirits of the dark gods, shadow hunters walk a fine line between light and darkness, hoping for a better future for their fellow tribesmen.

Price: 425 gold, 100 wood, 5 limit

Attack: 22-28

Attack type: hero

Armor type: hero

Health: 475

Spells

Healing Wave

Requires to use: 90 mana.

This spell can be classified as a mass spell. It works similar to the Spirit Speaker's chain of lightning, but instead of causing damage, it restores health.

The first level - 130 health units for three fighters.

The second level - 215 health units for four fighters.

Third level - 300 health units for five fighters.

Super effective at level three, restores up to 1500 health units at a time, with a very fast recharge. If you take shadow hunter, the first thing you should learn is, of course, healing wave.

Hex

Requires to use: 70 mana.

Transforms any fighter into one of the harmless creatures (crab, seal, etc.). Also affects heroes, but like all other spells, its effect wears off faster on heroes.

The first level is 15 seconds.

Level two - 30 seconds.

Third level - 45 seconds.

A fairly effective spell for neutralizing enemy heroes for a short time or for stopping final spells (for example, mass teleport for an archmage).

Serpent Ward

Creates a snake-shaped tower with immunity to magic, which has a firing range almost the same as regular towers. Can attack both air and ground fighters.

First level - 75 strength units, attack 11-13 units.

Second level - 135 strength units, attack 23-26 units.

Third level - 135 strength units, attack 41-45 units.

These towers are not very viable and attack too weakly, but at the third level they can be quite a formidable force.

Big Bad Voodoo

Requires to use: 200 mana.

Makes all allied fighters nearby (except the hero himself) invulnerable for 30 seconds. The effect lasts until the hero is killed or stopped. Like all final spells, very tempting. However, do not forget that the hero cannot move in this state, so it is best to dance such a “lambada” right at the enemy’s base.

Troll Batrider

The second air fighter of the Horde. Available only after upgrading the Hall of Leaders to the Palace of Leaders. It has siege damage, but the attack power is low, so it won't bring you much benefit. Has several useful properties.

Price: 160 gold, 40 wood, 2 limit

Attack: 11-12

Attack type: siege

Armor type: light

Health: 500

Spells and Abilities

Unstable Concoction

Allows the troll batrider to explode near airborne enemy fighters, dealing 900 damage to the target itself and 100 to all surrounding flying enemies. If your enemy is seriously interested in aviation, then a couple of such suicides will slightly cool his love for this branch of the military.

Liquid Fire

Price: 75 gold, 125 wood

After developing this enhancement, the buildings attacked will take damage until the spell wears off, even if the troll batrider does not attack it. This will also prevent the building from being repaired. If a troll batrider attacks a combat structure, the attack speed of that structure is reduced by 80%. I don't know the usefulness of this improvement.

Spirit Walker

White sacred minotaur. He appears in an ethereal state and is inaccessible to normal attacks. In this state, he can only be attacked by fighters with a magical attack type. However, a spirit walker can take on a physical form, in which it gains an impressive attack, but, unfortunately, loses all its defensive properties.

Price: 195 gold, 35 wood, 3 limit

Armor type: unarmored

Health: 500

Spells and Abilities

Spirit Link

Requires for use: 75 mana.

This spell affects four fighters at a time. When a fighter who is under the influence of this spell is damaged, 50% of that damage is distributed evenly among all fighters on whom the spirit link is cast. When combined with a healing wave and/or healing spirits, this can be a powerful spell. Lasts for 75 seconds.

Disenchant

Requires to use: 125 mana.

Removes all spells in the specified area. Deals 250 damage to summoned creatures.

Finally, the Horde has its own “rod of denial” built into the fighter. You will most likely need it in every game.

Ancestral Spirit

Requires to use: 250 mana.

Resurrects one dead minotaur with full health. Considering that after the second upgrade the spirit walker has 600 units of mana, in a short time he can resurrect as many as two dead minotaurs.

Corporeal Walker

This is a spirit walker's trick, allowing him to move from an ethereal state to a bodily one. So that he can help you in battles.

Corporeal Walker is given immediately and does not require any mana. This transition can also be made in the opposite direction.

Undead

Crypt Lord

Save yourself who can - 2.

Once upon a time, these evil creatures were the kings of the underground spider kingdom of Azhol-Nerub. However, during the legendary spider war, the Nerubians could not resist the power of the lich king and, appearing before him, were endowed with the power and immortality of the undead. Now these strong and fearless creatures serve him as guards of the lands of the northern kingdoms.

Price: 425 gold, 100 wood, 5 limit

Attack: 28-34

Attack type: hero

Armor type: hero

Health: 675

Spells and Abilities

Impale

Requires to use: 100 mana.

Crypt lord summons a wave of spikes from underground, which, touching an enemy fighter, throws him into the air, and he falls stunned. Spikes also take away a small amount of health.

First level - 50 damage, two seconds of stun.

Level two - 80 damage, three seconds of stun.

Level three - 110 damage, four seconds of stun.

A very useful thing, both in attack and defense. We recommend taking it from the first level.

Spiked Carapace

This is a passive spell that works like the Horde's spiked barricads. A fighter attacking a hero automatically receives damage, only here he receives not a certain amount of damage, but a percentage of his own. The crypt lord also receives additional armor.

First level - returns 15% damage, adds three armor.

Second level - returns 25% damage, adds five armor.

Third level - returns 35% damage, adds seven armor.

The effectiveness of this property is not yet known.

Carrion Beetles

Requires to use: 30 mana.

From one corpse, the crypt lord raises a small dung beetle (carrion beetle). These creatures are permanent (they are considered not summoned, but resurrected), but no more than five beetles can fight on your side at the same time. At level two, carrion beetles gain the ability to burrow.

First level - 140 health units, attack 8-9.

Second level - 275 health units, attack 15-18.

Third level - 410 health units, attack 22-27.

Carrion beetles are a good reinforcement for your army. If you chose this spell, then you can safely set it to auto-use.

Locust Swarm

Crypt Lord summons a swarm of bloodthirsty locusts that circle around the owner and mercilessly destroy all enemy fighters nearby (it does not touch buildings). She chews enemy flesh and turns it into a substance that heals the crypt lord upon his return. This final spell cannot be stopped (of course, if the hero is killed, it will stop, but this is extremely difficult to do) and lasts for 30 seconds. Recharges in two minutes.

SECOND PAGE

Obsidian Statue

This warrior is a support unit, like the Horde. He is very tenacious and has a large supply of magical energy. It can restore both mana and health, and does this (for the same price) to one or all fighters at once. Can also transform into a destroyer.

These fighters should always accompany your army. Here's a tip: build two obsidian statues. Set one to auto-use essence of blight, and the other to spirit touch.

Price: 200 gold, 35 wood, 3 limit

Attack type: magic

Armor type: heavy

Health: 700

Spells and Abilities

Essence of Blight

Requires to use: 10 mana.

Restores 10 health to up to six nearby friendly units. A VERY useful spell, its effectiveness is visible even to the naked eye. Essence of blight can be turned on for auto-use, which gives it even more value.

Spirit Touch

Requires to use: 10 mana.

Restores 4 mana to up to five nearby friendly units. Works exactly the same as essence of blight. Also a very effective spell.

Morph into Destroyer

Upgrade price: 75 gold, 150 wood, 2 limit

Allows an obsidian statue to transform into a destroyer.

Destroyer

Price: 100 gold, 50 wood, 2 limit

Made from obsidian statue. Destroyer is a very viable aerial warrior. Appears with zero mana. Destroyer can neither generate nor retain his own mana and therefore is forced to steal it, and has complete immunity to magic and magical attacks. The only undead warrior with a built-in “rod of denial”, and in an improved form. One such fighter in your army will not hurt at all.

Attack: 19-21

Attack type: magic

Armor type: light

Health: 900

Spells and Abilities

Devour

In a certain area, the destroyer drains all spells, receiving 50 health and 75 mana for each spell removed. This is the only mass removal of spells from the undead.

Orb of Annihilation

Requires to use: 25 mana.

Adds another 20 units to the initial attack of the destroyer and makes it possible, when attacking one fighter, to hit nearby enemies with the same shot. Since this is the only destroyer spell that he spends mana on, feel free to set it to auto-use.

Absorb Mana

Drains a maximum of 400 magical energy from a friendly unit. Use according to the situation.

Carrion beetle

This is a new fighter, raised from corpses using the magic of the crypt lord. Unlike skeletons, it lives permanently until it is destroyed.

First level - 8-9

Second level - 15-18

Third level - 22-27

Attack type: normal

Armor type: heavy

Health:

First level - 140

Second level - 275

Third level - 410

Skeletal Mage

These are new warriors in the arsenal of necromancers, who can now raise not only simple skeleton warriors, but also skeleton mages. For a necromancer to be able to do this, it is necessary to research the skeletal mastery in the temple of the damned. After this, the necromancer will raise a warrior and a mage from one corpse, instead of two skeleton warriors.

Attack: 11-12

Attack type: piercing

Armor type: medium

Health: 230

Night Elves

Warden

The mysterious wardens serve as the night elves' special police force in Kalimdor. Standing apart from the militant Sentinels, they are usually hired as jailers, assassins, or bounty hunters. When sent to retrieve escaped criminals, they use a variety of supernatural abilities that allow them to bring back the fugitives and restore law in the lands of the night elves. Wardens have the ability to teleport within their visual range, called "blink", which allows them to catch up with even the fastest opponents.

Price: 425 gold, 100 wood, 5 limit

Attack: 22-42

Attack type: hero

Compared to this, Vesuvius is just zilch.

Armor type: hero

Health: 550

Spells

Fan of Knives

Requires to use: 100 mana.

Allows the hero to throw knives in all directions at the same time. One throw causes a total of huge damage to all nearby fighters.

The first level is 75 units of damage for each target it hits.

Second level - 120 units of damage for each target it hits.

Third level - 180 units of damage for each target it hits.

This is a very useful spell. Effective against large groups of low-viability fighters or just in a large battle.

Blink

This spell allows the warden to teleport within her line of sight.

First level - 10 second cooldown, 50 mana.

Second level - 10 second cooldown, 10 mana.

Third level - 1 second cooldown, 10 mana.

If you invest your level into this spell, the enemy will never be able to surround your hero.

Shadow Strike

Requires to use: 65 mana.

A spell for use against a single target. Shadow strike deals basic damage, and then deals additional damage every three seconds for 15 seconds (i.e. 5 times in total).

The first level is 75 units of damage, plus 15 additional.

Level two - 150 damage, plus 30 additional.

Third level - 225 units of damage, plus 45 additional.

Extremely effective against heroes, and when combined with the demon hunter's mana burn, it becomes lethal to enemy mage heroes such as archmage, spiritspeaker, etc.

Vengeance

Requires for use: 150 mana.

This final warden spell summons a powerful avatar who has a remarkable health of 1200 units, a good attack of 25-36 and an amazing spell spirit vengeance, which can be set to auto-use. For 25 mana, avatar of vengeance raises an archer from the corpse of a dead warrior for 50 seconds with an attack of 14-18 piercing, 500 health, heavy armor type and with a small note: immortal . The only thing that limits all this chaos is that you can summon no more than six of them, and if you kill the avatar of vengeance, they will all die too.

Also, avatar of vengeance has complete immunity to magic and magical attacks.

Mountain Giant

These monsters, created by the Titans when the world was still young, are composed of living stone and strong vegetation. Good-natured loners by nature, the mountain giants have awakened once again to find out why the world they once helped create has once again become a bloody battlefield. Now the giants have decided to give all their strength and courage to the night elves in order to finally oust the remnants of the Burning Legion from this world.

A very viable fighter with good armor. Thanks to several of its properties, a mountain giant can be key figure in battle. The usefulness of this fighter does not need proof. Therefore, having one or two in your army is highly desirable.

Price: 425 gold, 100 wood, 7 limit

Attack: 28-40

Attack type: normal

Armor type: medium

Health: 1600

Capabilities

Taunt

When a mountain giant uses its taunt property, all fighters within a small radius begin to attack it. Thus, he creates a living shield for the less viable elven fighters. Use it in battle as often as possible.

Grab Tree

Allows a mountain giant to take any tree and use it as a weapon. After this, its attack type changes from normal to siege (34-48), which makes the mountain giant an even more effective “killer” of buildings. When the spell's effect wears off, he can take another tree. One tree can withstand 15 blows.

If you need to very quickly destroy an enemy base (for example, a side base), then, without hesitation, take a tree and destroy everything.

Hard Skin

Price: 100 gold, 175 wood.

This improvement allows the mountain giant to take 12 less damage from any attacks, but the attack cannot be less than three.

After upgrading your harden skin, your mountain giants will be more resistant to enemy attacks and will live much longer. If you use these big guys, then this improvement will be very useful to you.

Resistant Skin

Price: 50 gold, 100 wood.

Reduces the duration of all negative spells cast on the mountain giant and grants immunity to some spells.

Faerie Dragon

He is completely immune to magic and magical attacks, making him an excellent mage killer. Plus, he has several spells to kill those same hated enemy magicians. It can attack both ground and air fighters.

Price: 155 gold, 25 wood, 2 limit

Attack: 13-14

Attack type: piercing

Armor type: light

Health: 450

Spells and Abilities

Phase Shift

This spell allows him to avoid physical attacks. Any attack attached to it loses its target. This spell is set to auto cast by default.

Mana Flare

Requires to use: 50 mana.

Faerie dragon curls into a ball of energy, and if any nearby enemy caster casts a spell, the faerie dragon burns mana equivalent to the cost of the spell, converting it into damage. The maximum can deal 150 damage to a regular mage per spell and 50 to a hero. Also in this state, the faerie dragon receives +12 armor. Duration 30 seconds.

If you see that your enemy is actively using spellcasters in large quantities, then faerie dragon will help you deal with them quickly and without much loss.

Items

This is a special section in the Warcraft III game, which has been radically changed in The Frozen Throne expansion. Previously, in order to get some artifacts and potions, players had to either kill monsters or shop at the goblin's shop. Now the shop has lost its former significance (although it is still an important object), and all because now each race has its own shop.

All stores have at least three identical items that you are already familiar with:

1. healing potion;

2. mana potion;

3. scroll of return.

We will now tell you about all the other items that have never been seen before.

Arcane Vault

This is an Alliance building, after building which you will be able to buy specific items of this race.

Scroll of Regeneration

Restores the health of all friendly non-mechanical warriors located near the hero by 225 units over 45 seconds (i.e. 5 units per second).

Be sure to buy it during the game, more useful things for your horde of foot soldiers, shooters, etc. difficult to find. However, do not use two at once, the effect will not increase.

Level: 1

Cost: 100 gold

Lesser Clarity Potion

Maximum store stock: 2

Level: 1

Cost: 70 gold

Mechanical Critter

Creates a creature that can be used for exploration. His speed of movement is amazing: he wears the yellow jersey of the leader in terms of... slowness. So judge for yourself the benefits of such a “high-speed” scout.

Maximum store stock: 2

Level: 1

Cost: 50 gold

Ivory Tower

Creates a tower at a specific location. If you need towers, then buy them here. They don't take up a worker, are built much faster, and cost the same.

Maximum store stock: 3

Level: 2

Cost: 30 gold20 wood

Orb of Fire

Adds 5 units of fire attack to the hero, makes it possible to shoot at air fighters, and each shot causes damage in a small area. One such talisman will not hurt each of your heroes.

Level: 3

Cost: 375 gold

Staff of Sanctuary

Teleports the target unit to the nearest highest main building and holds them there until all their health is restored (at a rate of 10 points per second). As has already been said, one warrior decides little, although saving your own heroes from death is very tempting.

Maximum store stock: 1

Level: 3

Cost: 250 gold

Voodoo Lounge

This is a Horde building, after building which you will be able to buy specific items of this race.

Healing Salve

Restores 400 health to the target unit over 45 seconds. A very useful thing. Since the Horde has few fighters, and they are all very large (and considering that there are three of them in each cell), this is a very profitable investment.

Maximum store stock: 2

Level: 1

Cost: 100 gold

Lesser Clarity Potion

Regenerates 100 mana to the hero over 30 seconds. Cheap and cheerful.

Maximum store stock: 2

Level: 1

Cost: 70 gold

Scroll of Speed

Increases the movement speed of the hero and all surrounding fighters to maximum. Lasts for ten seconds. The effects of this scroll have not yet been studied, but it can be assumed that it is useful for early attacks or for quickly breaking enemy ranks and killing enemy archers.

Maximum store stock: 1

Level: 1

Cost: 50 gold

A healing potion, a mana potion and a scroll of return become available on the second level of the main building.

Orb of Lightning

Adds 5 attack units to the hero, makes it possible to shoot at air fighters, and each shot casts a cleansing spell on the attacked fighter. Adds 150 points of damage to summoned creatures. One such talisman will not hurt each of your heroes.

Maximum store stock: 1

Level: 3

Cost: 375 gold

Tiny Great Hall

Builds a chieftain's house at the specified location. If this item is received by the night elves, the Alliance or the undead, then a tree of life, town hall or necropolis will be built accordingly. Builds within 20 seconds. A very useful thing that will make capturing side bases much easier and faster.

Save yourself who can - 2.

Maximum store stock: 1

Level: 3

Cost: 600 gold 185 wood

Tomb of Relics

This is an undead building, once built, you can buy specific items of this race.

Rod of Necromancy

Creates two skeleton warriors from a corpse. A very interesting item that can help in early attacks on the enemy (for example, on the Alliance). One cell contains four rods.

Maximum store stock: 2

Level: 1

Cost: 150 gold

Sacrificial Skull

Creates a land of undead in the selected area. Helps a lot when capturing a mine. By turning the land there into yours, you can build ziggurats there and protect your side base.

Maximum store stock: 2

Level: 1

Cost: 50 gold

Dust of Appearance

Shows all invisible enemy creatures around the hero in a certain area. Duration - 20 seconds. Two pieces per cell.

Maximum store stock: 1

Level: 1

Cost: 75 gold

A healing potion, a mana potion and a scroll of return become available on the second level of the main building.

Orb of Corruption

Adds 5 attack units to the hero, makes it possible to shoot at air fighters, and five armor is taken away from the attacked fighter for five seconds. One such talisman will not harm each of your heroes at all.

Maximum store stock: 1

Level: 3

Cost: 375 gold

Scroll of Healing

Restores 150 health to all friendly nearby non-mechanical units. No comments needed. I can give only one piece of advice: if you have several scrolls of treatment, do not give them to one hero, but distribute them equally to everyone. This way you can heal them up to 450 health immediately, without having to recharge.

Maximum store stock: 2

Level: 3

Cost: 250 gold

Ancient of Wonders

This is the building of the night elves, after building which you will be able to buy specific items of this race. However, unlike similar buildings of all other races, it fights and can move.

Moonstone

Instantly turns day into night. This artificial night lasts 30 seconds, after which the clock hands return to their previous position. The benefits of this item are not known to science.

Maximum store stock: 1

Level: 1

Cost: 50 gold

Lesser Clarity Potion

Regenerates 100 mana to the hero over 30 seconds. Cheap and cheerful.

Maximum store stock: 2

Level: 1

Cost: 70 gold

Dust of Appearance

Shows all invisible enemy creatures around the hero in a certain area. Duration 20 seconds. Two pieces per cell.

Maximum store stock: 1

Level: 1

Cost: 75 gold

A healing potion, a mana potion and a scroll of return become available on the second level of the main building.

Staff of Preservation

Teleports target friendly unit to the nearest highest main building. If you have already purchased staff of preservation and during the battle you see that your hero is about to be killed, then teleport him home.

Maximum store stock: 2

Level: 2

Cost: 200 gold

Orb of Venom

Adds 5 units of attack to the hero, makes it possible to shoot at air fighters, and each shot poisons the attacked fighter for 10 seconds. One such talisman will not harm each of your heroes at all.

Maximum store stock: 1

Level: 3

Cost: 375 gold

Anti-Magic Potion

Gives your hero immunity to magic for 10 seconds. With this potion, your hero will live 10 seconds longer in games against the undead.

Maximum store stock: 2

Level: 3

Cost: 100 gold

THIRD PAGE

Goblin's shop

This is a neutral building where any hero can buy certain items.

Boots of Speed

By wearing them, your hero will move faster. Usually, rarely anyone buys them, but that’s not to say that they are completely useless.

Maximum stock in the shop: 1

Cost: 150 gold

Periapt of Vitality

Increases maximum amount hero's health by 150 points. Usually no one buys it.

Maximum stock in the shop: 1

Cost: 350 gold

Circle of Nobility

Increases all hero parameters, except defense, by two units. A very useful thing and inexpensive. In three words: cheap and cheerful.

Maximum stock in the shop: 1

Cost: 175 gold

Dust of Appearance

Shows all invisible enemy creatures around the hero in a certain area. Duration 20 seconds. Two pieces per cell.

Maximum stock in the shop: 1

Cost: 75 gold

Scroll of Protection

Increases the armor of the hero and all nearby friendly fighters by two. Duration 30 seconds. A very useful thing. It wouldn't hurt you to buy it.

Maximum stock in the shop: 2

Cost: 150 gold

Potion of Invisibility

Makes your hero invisible for 120 seconds at any time of the day. But if you start attacking someone or casting spells, the effect disappears. If you are going to run away from the battlefield with your hero, then it will come in handy.

Maximum stock in the shop: 1

Cost: 100 gold

Scroll of Town Portal

Teleports the hero and all your nearby fighters to the selected friendly main building. Moreover, while the hero teleports, he is invulnerable. Teleportation lasts five seconds.

Maximum stock in the shop: 2

Cost: 350 gold

Staff of Teleportation

Teleports the hero to the specified friendly object or fighter.

Maximum stock in the shop: 1

Cost: 100 gold

Tome of Retraining

Cancels all learned spells of the hero, giving the opportunity to learn others. If by mistake you choose the wrong spell, then this volume will be very useful to you.

Maximum stock in the shop: 1

Cost: 300 gold

Scroll of Healing

Restores 150 health to all friendly nearby non-mechanical units. No comments needed.

Maximum stock in the shop: 2

Cost: 250 gold

Lesser of Invulnerability

Makes your hero invulnerable to physical attacks and magic for seven seconds. This will save your hero from imminent death.

Maximum stock in the shop: 1

Cost: 150 gold

WALKTHROUGH

Dash |

Save yourself who can - 2.

The creators of the continuation of the game did not limit themselves to new campaigns, but added many, many tasty things (soldiers, heroes, items, etc.). One could even talk about the emergence of a new race (nagas), but they were clearly not given enough heroes. And they make nice fighters. But all this splendor has already been quite quickly reviewed from all sides in terms of multiplayer by the best Orc and Elf leader Felix Morozovsky, so I can only tell you about the features of the game in the campaign and the passage of its missions.

The main feature (albeit quite predictable) was the increase in the difficulty of the game. And if the normal level of difficulty is hardly any different from the old one, then high difficulty is more like a game of chess, where the slightest mistake leads to defeat in the game. So secret ending videos are unlikely to be easy prey for players. Although, it would seem, all the differences in difficulty are that at a high level of difficulty more fighters come out from the enemy camps to “visit”.

With increased difficulty comes the need for defensive structures (if you have the ability to build). And not in a thin chain, but in several rows of towers - the enemy loves to come often and in large numbers.

Be very careful about money. If at a normal difficulty level there is still some “margin of safety”, then at a high level you will have to count every penny.

Another feature is working at game speed. If you could go through the first part of the game without ever paying attention to this parameter, then here you will have to remember the “+” and “-” buttons (especially at a high difficulty level) - the enemy tries to approach from several sides at once or in a huge crowd. And in such conditions, it’s as easy as shelling pears to lose because you were just a little short on time.

Well, if you don’t understand something or get confused, you can always find the answer to your questions in the game walkthrough below. Enjoy!

Guardian Campaign. Terror of the Tides

Illidan, carefully guarded by his own tribesmen, the night elves, thought that the dungeon was too boring. And in general he considers himself betrayed. And he left to conquer the world. Oddly enough, his fellow tribesmen do not support such a decision and are trying to stop him.

Chapter first. Rise of the Naga

Maiev, who was previously the head of Illidan's guard, now goes on the hunt for him. And his tracks diverge in two directions. Illidan getting help?

Mission assignment

1. Track down Illidan.

2. Maiev must survive.

A warm-up mission to get used to the “updated” Warcraft. Just follow the path, they won’t let you turn anyway. You will only encounter a large number of “dead” forest monsters, represented by fighters and shooters. Your main opponents will be troglodytes. But so that it doesn’t seem that everything is boring and dull, you will encounter a couple of additional tasks along the way.

Additional task No. 1

Destroy Vildkin.

About halfway through the path you will meet an elf archer who will complain about an ugly monster killing animals. And he does it just like that, without any need. And then you will be able to see how this poacher kills the unfortunate deer. Well, let's help the animals and deal with the poacher. Moreover, several more fighters will join you.

A company of monsters consists of a main Monster and two smaller ones. They don’t know how to use magic, so we just quickly cut them into pieces, trying not to reduce our squad in size. There is not much loot, but the result itself is pleasant.

Additional task No. 2

Find and release the patrol.

Shortly before the end, you will notice a cage in which evil monsters have placed captives from among the night elves. Even though this is an optional task, it is worth freeing the unfortunate ones - at least for the reasons that they will later join your army. Moreover, they are guarded by very frail monsters.

Mission assignment

2. Maiev must survive.

Surprise. Illidan managed to leave the hospitable forests. And to stop him, we need boats. Only bad luck - the evil nagas finish off 5 boats rocking near the shore. And, since the night elves have not yet learned to swim, you will have to fight. Defending the 2 ships you need is not that difficult.

Chapter two. The Broken Isles

The next day, Maiev reaches strange islands in search of Illidan. These islands sank into the depths of the sea a long time ago and now they have appeared to the world again. Oh, this is not good!

Mission assignment

Find Illidan.

You start with one base located on an island. Naturally, you don’t have ships. Unpleasant, but solvable - there is a shipyard on the island, you just need to find it. Since there is a base, we will have to build a defense. Because guests (aka vandals, nicknamed nagas) will come with enviable regularity. And given the fact that they don’t really need ships, the only thing that holds them back from constant visits is the need for a big campaign so that they don’t get bored along the way. The nagas have three bases, and you will have to destroy them during return visits. One base is to the west of you (near the edge of the map), the other two are also on the edge of the map (only on the northern one). Just don’t let the nagas catch you at sea - they’ll tear your boats apart piece by piece and won’t even ask your name.

If, opening the map, you swim to the central island, then there you will be able to meet an elderly orc named Drak "Tul. There he is hiding from the unkind undead who want to introduce him to the majority (to kill him, that is). And he hopes that you will help him.

Additional task

1. Destroy 3 skeleton spawning sites.

2. Return the Skeleton Drak Artifact to Tulu.

Destroying an enemy base.

The skeleton dwellings themselves are located on the neighboring island to the east of the one on which you received the task. Walking knuckles breed constantly, so an attempt to kill the skeletons and then take on the summoning sites is initially doomed to failure. Destroy recruiting sites regardless of losses. And then you can finish off the skeletons. Although throwing knives from Mai is a good means of fighting various sting eaters. Pick up the artifact and go to the orc. By handing it over, you will learn the story of the hermit’s hard life and receive an artifact for your work that gives +6 to intelligence.

Nagas are nagas, but don’t forget about the forests. Although the monsters found in them are ready to plague your army, next to these monsters you often come across some very good artifacts.

Well, after you approach the gates of the last naga base, you will learn a lot of bad things about yourself from Illidan, who will leave you immediately after the conversation, rushing into the dungeons. And you will have to destroy the naga...

Mission assignment

Destroy the naga guarding Sargeras's dungeon.

So what to do? We have to somehow get past Illidan. I'll kill everyone, I'll be left alone...

Chapter three. The Tomb of Sargeras

Maiev's search for Illidan on the islands leads her to the tomb of Sargeras. And there the orcs of Guil-Dan are trying to find something.

Mission assignment

1. Find Illidan.

2. Maiev must survive.

A very fresh task. But no others are expected yet. While walking through the labyrinth, your “sworn friends” will mainly be nagas and lizards (after all, there is a lot of water there), but in general the zoo here is distinguished by great diversity. The main rule is that all doors lead to a dead end. And you need to look around. If a wall is visible, behind which there is a mana rune, it means that Maiev NEEDS to teleport there. So there's something there. Well, break down all the stone fences.

Additional task No. 1

Destroy stone barriers.

Get this building after destroying the first barrier. For what? And behind them, several night elf fighters languish as prisoners. Who will be happy to join you. Well, that’s just a good thing, isn’t it?

Additional task No. 2

Collect all fragments of the Ball of Shadows.

When in ancient times Gul-Dan was cut into small pieces, the Ball of Shadows, the most powerful artifact, was split into 10 parts. If you put them all together, you will get an item that can increase the damage dealt by a hero by 10, increase his armor by 3, and speed up the process of restoring life lost in battles. Although in a partially assembled state it is not bad at all. All parts of the artifact are hidden in secret places, into which only Mayev can get (jump). So take her into any room you can find on the map.

Eventually you will come to a room in which Illidan has already become the owner of the Eye of Sargeras. The result is that Mayev loses her entire army and is forced to flee to convey this bleak news.

Fragment of a ball.

Mission assignment

1. Bring Maiev out of the dungeon.

2. Maiev must survive.

You only have three and a half minutes to do everything. And on the way there are often crowds of the enemy. Of course, the teleportation ability helps a lot, but... See the screenshot. Here you can jump over the wall and cut off the huge distance that you would have to run on water. So you will definitely have time. Just run to the exit, jumping over opponents.

Chapter Four. Wrath of Betrayer

The night elves are defeated by Illidan, who takes possession of the Eye of Sargeras and receives the support of the naga. Now all the thoughts of the former pursuers are about how to leave these inhospitable islands.

Jump location. There is a shortcut here.

Mission assignment

1. Find night elf transport.

2. The messenger must survive.

You need to send a messenger to the mainland to report such a terrible defeat from Illidan. The team leading the messenger is small in size and completely independent from the base. Moreover, the base is needed only so that you have money to purchase ships (if they are destroyed) and to make all the improvements. Well, in order to protect it (the base). Because it is constantly attacked by some absolutely uncultured guests who have set themselves the goal of destroying this very base.

The path is winding, but you won’t be able to turn anywhere. Well, so that you are not completely bored on a long journey, here is a small additional task.

Additional task

Destroy 4 Naga Diggers.

The nagas felt like complete masters of the islands and began to rummage through the ruins. In order to unearth valuable artifacts. They probably wanted to get rich from this. But... Let's not let these "black archaeologists" profit from treasures that never belonged to them! This is not a difficult task - you just need to kill the digger and his guard. Although there is not much sense in completing this task.

Mission assignment

1. Take the transport ship with the messenger out to sea.

2. The messenger must survive.

3. The night elf base must survive.

I would like to say “and all that’s left is...”. In fact, there is a lot left to do - to guide the ships through the canal, destroying the fortified naga points along the way. After all, these very points block the channel, preventing passage through it. Everything is very simple - they saw land, landed, destroyed everything on the shore, destroyed the gates, loaded onto ships and sailed on. The messenger needs to be sent.

Chapter five. Balancing the Scales

Tyrande and Malfurion decide that matters are too serious to be left to chance. And they send help to the islands. And Mayev is holding on with all his might, waiting for help...

Mission assignment

1. Break through to Mayev's base.

2. Malfurion and Tyrande must survive.

Two heroes with a small army are trying to break through to Maiev's base. The peculiarity of the mission is that you cannot mine gold yet. That is, the main gold production is through the killing of neutral creatures by Malfurion and Tyrande. And their selection of gold coins. This money will barely be enough for defense. Along the way, they encounter only monsters, which for two level 10 heroes are just dust. And only on the approaches to your base will you encounter a small naga base, where they will have to work hard. At a high level of difficulty, it is quite possible to leave your entire army there (with the exception of heroes).

Destroying the enemy base.

The defense of the base consists of Mayev running between enemy entry points, repelling attacks. And other troops join the battle only when things are really bad. You shouldn’t let things take their course - the troops will be instantly lost, and you won’t create new ones before the arrival of heroes.

Additional task

1. Find the first ship.

2. Find the second ship.

3. Find the third ship.

Finding these same ships is not at all difficult, since they are highlighted on the map. But you need to find them - reinforcements are comfortably located in them.

After the heroes arrive at the base, the opportunity to mine gold appears - at the former naga base. Moreover, most of your “buildings” will move there on their own.

Mission assignment

Destroy Illidan's base.

Golems, druids, hunters and catapults - this is the composition of a HUGE army that must go to storm Illidan's base. And, of course, don’t forget about the heroes. No difficulties are expected. Especially considering Malfurion’s ability to wholesale “Pinocchio” and Tyrande’s massive strikes.

PAGE FOUR

Chapter six. Shards of the Alliance

Having lost the battle, the night elves left the islands, sailing to Lordaeron. Here they met with the prince of the blood elves Kael "Tas. Is the revival of the Alliance coming?

Mission assignment

1. Lead the caravan to the river.

2. There must be at least 2 carts left.

3. Maiev, Tyrande and Kael"Tas must survive.

Mai has a great special ability - Summon Avatar. The avatar produces 6 fighters from the dead, who are remarkable in that no one sees them. Send them ahead, let them destroy the buildings and necromancers. While they are doing this, your troops are waiting at the end of the column of undead who want to destroy the caravan. From these undead, new fighters are produced, setting out to destroy what lies ahead. And so on all the time. Sometimes we go forward (when it is almost empty) and move forward a little. We take great care of druids and golems. The first ones heal, and the second ones will stand in the final battle.

Additional task

Greed. Battle for coins.

Find caches of gold.

There are 3 small enemy bases, which, when completely destroyed, leave behind a little gold. Why do you need gold? So along the way you meet several merchants from whom you can buy artifacts and fighters.

Along the way there are 2 villages where your caravans will be repaired and given small reinforcements. Just don’t expect to sit out in them - they will attack anyway.

As soon as the caravan crawls to the last (third) village, a crowd of undead will run out from there, wanting to destroy your caravan. If you saved the golems, then leave them where they will stand. They will be great at holding back the enemy there. Fight with only one hero. Finish off the undead, and all you have to do is move the caravan across the bridge.

And the undead do not want to stop. And Tyrande sacrifices herself, destroying the bridge...

Chapter seven. The Ruins of Dalaran

During his conversation with the spirits of nature, Malfurion managed to see what horrors the revived Eye of Sargeras creates. And in the ruins of Dalaran, he brings the acquired knowledge to Mai.

Mission assignment

1. Destroy the Summoners before time runs out.

2. Use magic to destroy the Summoners.

This is not a lonely sheep. This is a brave scout.

There is very little time for everything - 30 minutes. There is also little money, and if you go on the defensive, there won’t be any more. Therefore, the first thing to do is to take all the mobile troops and take on the additional task.

Additional task

Free the Paladin.

A level 10 paladin fighting for you is very good. The place of his imprisonment will be highlighted to you immediately after you receive an additional task. If you are not greedy and take all the mobile troops at once (I don’t count trees as such), then very soon you will get to the paladin. His security is not very strong, and a large number of troops will easily deal with it. The main thing here is not to succumb to greed and start taking away all the artifacts from neutral monsters. Rescued the paladin - and back. Now we have a wonderful doctor.

After the paladin, it is the turn of the enemy base in the southwest corner. The base is small, but if you leave it unattended, people from there will constantly bother you, distracting you from more important matters. A bigger army - and let not even a pebble remain from the base. You don't need to pay much attention to second base (in the southeast corner). This is the Allies' problem. They have nothing to do anyway.

It was the turn of the Summoners. It is best to clear the upper corridor from the creatures guarding it (it is not advisable to clear both corridors at once) and throw troops through it. The point is that Maiev must hang her “devil” on the Summoner, after which all magicians must finish him off with magic. They destroyed one and retreated to reorganize. And so on for all four. Result - Illidan is intercepted.

Chapter eight. The Brothers Stormrage

Did Tyrande survive? But in order to save her, it is necessary to destroy the forces of the undead. Well, brothers Malfurion and Illidan are together again, and they are up to the task.

Mission assignment

1. Use Illidan's troops to destroy the red undead base.

2. Use Malfurion's troops to defend the night elf base.

You can completely forget about Malfurion's base. You just need to organize a tight defense on it. The fact is that when attacked from that side, the elves defending the bases rebuild the buildings. Conclusions? Storming enemy bases from the west is a waste of time and resources. Defense is simplified by the fact that no one has flyers. This means that it is not worth building an appropriate defense (anti-aircraft). And don't forget about Illidan's base. The fact that it is recommended to attack the enemy with it does not mean that the enemy will not attack it.

Additional task

Destroy the trolls and their leader.

But with this you can achieve something. The fact is that after the destruction of the trolls, passages open up, allowing you to get close to the southernmost of the eastern enemy bases. Trolls are killed easily and simply. At the same time, not far from the trolls there is a Fountain of Life, where you can heal your wounded fighters. After destroying the enemy's small defensive base, finish off the Red base. This will end the Guardians campaign.

Having completed his mission here, Illidan leaves. Although Maev believes that he cannot just be let go, and goes in pursuit of him. Can anything good come out of this confrontation?

Alliance Campaign. Curse of the Blood Elves

The alliance was previously multinational, including people, elves and dwarves. But now, with the arrival of the blood elves, the elves have too large a “share” among the Alliance fighters. And the hostility between the “factions” is intensifying. Everything is heading towards a split...

Chapter first. Misconceptions

Prince Kael "Tas brings bad news to Marshal Garithos - undead have appeared in these places again. However, Garithos treats the news with disdain and orders the prince to somehow deal with these undead...

Mission assignment

Find and repair 3 observatories.

The task was received, a few troops were issued, and the attached peasant was already busy repairing the first observatory with delight on his face. The first problem is that repairing the observatory costs a terrible amount of wood. Secondly, where can I get this tree? We solve problems as they arise.

The first good news is that you have wonderful spellcasters nicknamed spell breakers. They have 2 skills that are extremely useful in the fight against magicians - intercepting useful spells (and outweighing them on their fighters), working in auto-casting mode, and capturing enemy summoned creatures. The first works great against orcs and their shamans, the second - against people and the undead. The second good news is that the undead based on the map will not dare to attack you until you have built at least one building. Conclusion - we make do with the available troops to the last and take care of them in every possible way. The fire strike of Kael "Tasa helps us well in this. Just do not forget that the fire strike does not care who it affects. It will perfectly cover your troops too.

Additional task

Find 4 secret warehouses.

Oh, here comes the help. If you have already managed to waste all the forest received at the beginning. Warehouses will be marked with dots on the map, so you won’t get lost looking for them. You don’t have to take everything, but... In the first warehouse there is a little wood + a “packed” lock. On the second there is a “packed” altar of heroes and barracks. On the third (southwestern corner of the map) there are several artifacts and the main prize in the form of a hefty monster. The monster comes with a rebirth rune that restores it after its untimely death. Such a fighter in your army will not hurt at all. At the fourth warehouse there is nothing special except angry guards. But in the surrounding area, after smashing the boxes and killing local residents, you can find a couple of “packed” towers. Unexpectedly kind nagas will help you with the crossing, giving you a couple of ships.

After that, clear the way to the remaining observatories. This is not difficult and takes place almost without losses (if you do not try to destroy all opponents). There is no point in attacking the undead base. It is better to build your base near the upper gold mine. It's easier to protect her there. A dozen and a half towers and a number of infantrymen will instantly destroy the undead landings. No one would even think of attacking the repairmen while working on the observatory in the northwest corner. Repairing the observatory on the central island involves transferring 4-5 peasants and a dozen soldiers to cover them. If there is enough wood, the undead will not even have time to sneeze. And if you methodically transform the forests on the upper island into the desert, then you will have enough wood.

Chapter two. A Dark Covenant

The repaired observatories revealed a massive undead force gathering in the west. Garithos orders Kael "Tas to deal with these undead, without thinking at all about the enormous complexity of this task.

But it all started well - we have 5 bases, good attack opportunities... forget about the bases on the mainland right away. They will be quickly captured by the army of the undead. Immediately start building defensive structures on the central island. And don't forget to build some dragon bird riders. They are very good at dealing with enemy dragons.

Mission assignment

Destroy the green undead base.

Oh, and help has arrived - Lady Vash, the head of the naga, offers to join their efforts to fight the undead, explaining that such an enemy can only be defeated together. This is right. We accept help and get a very mobile squad capable of fighting any enemy. And keep in mind - you need to take care of these fighters, they will be very useful to you when storming enemy bases.

Additional task

Capture a gold mine and build a base.

We attach 2-3 riders to the existing nagas and send them on a sabotage mission to any of the enemy bases located opposite yours (orange or purple). Any of them is captured very easily and, most likely, with very little loss. There are boxes right there (at any nearby enemy base) in which you can find a “packed” castle. Transport peasants and priests (to treat surviving saboteurs), and you will get gold. There is no need to build defensive structures - the enemy is not even going to take back his bases.

Not forgetting about defense, capture the second small base and destroy the large orange and purple bases. Moreover, with active defense (interception of enemy airships), it is possible to destroy some of the “arrivals” with complete impunity. It will be more difficult with the Greens - they have built a very strong defense. But this problem is completely solvable. If you launch a couple of dozen riders and coordinately attack the enemy “center” with them, then very soon they will have no money left to build and send troops to you. And with the same riders with their fog (which does not allow them to shoot at buildings), finishing off the enemy is as easy as shelling pears. After this, some particularly nasty little animals are not built. And that's all we need.

Well, it turns out that the blood elves suffer without magic. Lady Vash invites the elves to find themselves a powerful patron. Who else could do this other than a demon? Kael "Tas refuses. But... If he is loyal to people, then Garithos does not trust him at all...

Chapter three. The Dungeons of Dalaran

"Gratitude" for the destruction of the undead - placing the heroes in prison. The blood elves are waiting to die. But... The nagas, who have already helped the blood elves, are helping again. And they count on the blood elves to help Illidan later.

Mission assignment

1. Free the blood elf lieutenants.

Lieutenants are indicated on the map and, immediately after opening the dungeons, they turn into new fighters for your army, thereby replenishing its ranks. Immediately go back a little and rescue several assistants from the tenacious legs of the spiders. After that, simply move around the map, entering battle only when fully healed. And try not to lose fighters.

Another originality of this mission is the presence of places (in the water) where only a naga can get through. What else do we need a naga hero for?

Additional task

Destroy the ghostly archmages.

There are exactly 4 Archmages. They live behind the Iron Gates, which cannot be opened by blunt chiselling into them. Only using paired "signs". There is a hero for each sign (of the same color), after which the Gate disappears. There will be an overlay only with the last magician. One of the signs can only be reached through a cave (see screenshot). The second icon is publicly available. After this, the magicians are destroyed. It is better for one hero to collect what falls from them. The result is a prefabricated artifact, which, when fully assembled, increases agility, intelligence and strength by 3, and also accelerates mana regeneration for the hero wearing it and for the creatures closest to him.

Another interesting place is the hall in the north of the level, where after solving the riddle you will have access to the secret level. The correct answer to the riddle is top button, bottom button, middle button.

Mission assignment

1. Destroy Jaylor Kassan and his guards.

2. Kael"Tas and Lady Vashj must survive.

No further ado - just crush the enemy with all your available troops. One day his troops will run out.

Secret mission. The Crossing

They go to ram... And successfully.

Stop the enemy before he destroys the portal. There are only 2 means for this - towers that are built by peasants and heroes. Money constantly comes from peasants running through the portal. It is necessary to hold back 30 waves of the enemy. Oddly enough, magic towers are more effective than artillery towers. Since they always hit and can shoot at flying enemies (of which there will be many). Later there will also be fire towers, allowing you to shoot at any enemy at high speed (and not weakly). Therefore, artillery towers will only be needed at the beginning in not very large quantities. You should try to place the towers evenly along the route. Then the enemy will be hit along the entire route. Nobody is attacking your peasants, so don't be afraid for them. Just build as many towers as possible, helping the builders with heroes. In the later stages, try to build as many fire towers as possible, and victory will be yours.

Chapter Four. The Search for Illidan

The battle for the wagon goes well. She calmly moves behind our backs.

In search of Illidan, the heroes find themselves in Outland. This is the abode of the undead, which comes here from the gates built long ago by Ner-Zhul. Meanwhile, Maiev achieved her goal by capturing Illidan. And now he must be rescued from this captivity.

Mission assignment

1. Use your heroes to intercept the cart with Illidan's body.

2. Take the cart to your base.

3. The cart must not reach the night elf base.

The mission is difficult, but quite doable. Immediately grab your heroes and chase them after the cart. It is important to intercept it as early as possible. Then you just need to defend it from the enemy, gradually retreating. An important point - not far from your base there is a seller of neutral monsters. Buy them and use them as a barrier. At this moment they will be extremely necessary. Try to prevent the enemy from intercepting the cart. The second time you may not be able to fight her off.

Mana bubbles in local shops will also be very useful. Using them, the heroes will be able to cast their spells more often (those require too much mana). Moreover, Maiev’s outrages are well stopped by dragging her into a tornado (from Lady Vash).

Chapter five. Gates of the Abyss

Well, Illidan can't cure the blood elves of their thirst for magic. But he can give them this very magic, without which they suffer so much. In addition, he reveals his aspirations. Many years ago, after the defeat of the demons at Mount Hyjal, the demon Kel'jaden came to Illidan and offered to help each other. Illidan was only required to destroy the Frozen Throne, which was interfering with the demon. Illidan understands that the demon will become very strong after this, but how a true idealist, he believes that he can save this world from all the demons combined.

And one more secret. Many years ago, the evil demon Magtheridon subjugated the orcs and, with the help of Ner-Zhul, led several gates to the world of Outland. And now the demon’s minions are moving through these gates into our world. Which, of course, needs to be stopped.

Mission assignment

1. Destroy 4 spatial gates.

2. Illidan must hold out for 3 minutes on the gate circle.

Point one - enemies begin to climb out of the gate only when Illidan is standing on the circle. Therefore, we take all your fighters away, leaving Illidan alone (while he is shamanizing, he is not at all interested in the outside world). Once Illidan is killed, all demons will go back to the gate. Now you can get down to defense. The eastern edge of the camp needs to be strengthened especially thoroughly. From there, dragons will constantly fly in and especially evil orcs will come. 3-4 layers of towers won't hurt at all. Moreover, both rifle and artillery towers are needed. The latter are good for when you lower the dragons to the ground using the naga net (be sure to explore it). But if you send one fighter to the south, you will receive an additional task.

Additional task

Destroy the orange orc village.

It turns out that the draenei (a kind of mutant orcs) have been at enmity with ordinary orcs for a long time and are now ready to help you if you rid them of the enemy. It is necessary to get rid of it for several reasons. Firstly, the draenei will then become allies and attack the green orcs (after which the green orcs will forget about you and will only fight their sworn enemies). Secondly, there is gold in orange territory. Thirdly, because they are poorly protected. And the rare visits of the orange to your base will completely stop.

Before the attack, it is worth dragging the enemy’s accumulated troops to the draenei village (they will go there anyway). And only after that conduct a massive attack to destroy buildings. The main goal, as usual, is the city center. The first one or two waves will be lost almost completely, but then the enemy will weaken and it will be possible to finish him off.

Now you can take on the gates. The gates are destroyed only by extremely massive defense - from a dozen towers at the first gate (there they can be placed at the very gates, and they will cause maximum damage) to one and a half to two dozen towers at all the others. Well, plus the accompaniment of the maximum available riders hovering right above the gate.

Moreover, the location of the gates (the remaining gates are in the northwestern, northeastern and southeastern corners of the map) still needs to be cleared of the demons occupying it. But a pleasant surprise will always be several boxes near the gates, in which very good artifacts are hidden.

And after the destruction of the gate, there will only be a battle with the demon Magtheridon himself.

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Chapter six. Lord of Outland

The hour of the final battle has come, although Magtheridon firmly believes that he is absolutely invulnerable. After all, he is the ruler of Outland! But his days are numbered - after all, our fighters were also joined by the draenei, led by Akama (another hero), a race of invisible orcs...

Mission assignment

1. Destroy the Master of Pain.

2. Destroy the Mistress of Mutilation.

The peculiarity of the mission is that you will not be allowed to build buildings. Instead, there are two already existing “pseudo-bases” on which you can produce nagas and elves and revive heroes. Akama revives on her own, but only when you have a ground-based Altar of Heroes. Troops are built only for money, and money can be obtained by taking possession of ownerless coins.

Strategy at the beginning of the game: take all the draenei to the people and add a few more fighters to the human squad. They will have to hold back the constant attacks of the orcs. Nagas add several turtles and murmidons to their numbers and move forward along the water surface, destroying all the monsters and ships they encounter. The main thing is not to lose the naga called the Royal Guard. It is impossible to produce them, and not only are they very thick, but they can also produce sea elementals.

Additional task No. 1

A few siege weapons won't hurt us.

Destroy the power generators.

The destruction of the generators entails the destruction of the orc weapons protecting the entrances to the villages. Akama can easily penetrate several from the very beginning of the mission. Moreover, he will destroy them without any problems.

Having reached the first orc base, the nagas will have the opportunity to use the Fountain of Life. Heal yourself and attack the base. When attacking the base (the first attack, since you most likely will not be able to destroy the orc base in one attack), pay attention to the rampaging enemy hero. A tornado will quickly rid him of his boorish behavior and will be an adequate response to the “whirlwind of blades.” At the base, first of all, it is worth destroying buildings that produce soldiers, because soldiers will climb out of them even in the absence of a city center. Near the base there is a long tunnel with books and gold.

A little higher there will be a bridge, crossing which the armies of people and nagas will be able to unite. You just need to step on the buttons on both sides of the bridge (Naga on one side, Akama on the other). A little hint: the second group of exploding barrels leads to a rune that launches a rather large monster, behind which you can brazenly storm enemy positions. You just have to do it right away, otherwise the monster is not going to live forever.

After this, we cross the bridge with nagas and organize a joint attack on the green base from both sides. If the nagas attack first, it may be possible to disable the enemy hero with a tornado. Between the destroyed orc base and the human base there are neutral monsters guarding a couple of cells with draenei imprisoned in them.

Additional task No. 2

Destroy the Destroyer guards.

A little north of the destroyed orc base, several neutral monsters await you, guarding 4 very good cannons. Naturally, we take it.

Mission assignment

Destroy Magtheridon.

You need to destroy the last generator, and then simply attack Magtheridon with all your might. That's it, the campaign is over.

Kel'jaden is angry - he failed to destroy the Frozen Throne. But Illidan is inspired by his success and believes that he can handle mountains. And gets another chance. Moreover, the blood elves and naga are still with him...

Undead Campaign. Legacy of the Damned

Was there a victory at Mount Hyjal? After all, the capital of the human state in Lordaeron was razed to the ground, and in its ruins the leaders of the undead are discussing their far-reaching plans...

Chapter first. King Arthas

While the underdogs from among the dreadlords share the palm, hoping to become the first in the absence of Archimonde, Arthas is firmly confident that the leadership will remain with him. And, as proof, I am ready to provide the death of many people...

Mission assignment

1. Destroy 9 villages.

2. Do not let more than 20 peasants escape.

A very exciting mission. You have three heroes, each of whom sits in their own corner on a HUGE pile of resources (you don’t even need to mine them) and guards the portal. You cannot build anything (you can only produce troops), so the number of troops at each base is limited (about 40 units). But the same thing at every base - only zombies. Arthas builds butchers, Kel-Thuzad builds necromancers, and Silvanas builds banshees. Another feature is that the territory is divided into thirds, and each of the heroes must destroy their 3 villages. And only after that can everyone come together around the paladins located in the center. Well, these same paladins really love to come at the time when you are destroying the village.

For Arthas, everything is most simple. 2 butchers and 3 zombies on defense (no one will get through), a bunch of butchers on the attack. We handle it quickly and easily. Silvanas comes in second place in terms of simplicity. There's a trick here. After some time, the peasants begin to be accompanied by an escort, which includes a healthy man with 1000 years of life. We intercept him and sign him up to defend our checkpoint. After recruiting three of these, no one else will pass through the checkpoint. In the attack, everything is simple - with the help of a banshee we intercept everyone we like. That is, paladins, cavalry and healers. And we harass the enemy with our own forces. By the way, due to this, Silvanas is the only one who can exceed the population limit. With Kel-Thuzad everything is most complicated. His defense is made up of several necromancers and zombies. The zombies here are food for the necromancers (and from them they produce skeletons). Moreover, every passage of the peasants must be controlled manually. Otherwise, the peasants pass there as if there is no defense at all. His attack on villages is similar. You just need to put the zombies in constant production and send them to the collection point. Kel-Tuzad is gaining popularity. And lastly, at each base at the beginning of the game there are a couple of shadows. If you immediately place them at the nearest intersections in as scouts, then it will be possible to know in advance about the approach of the next batch of peasants.

Mission assignment

Destroy 3 paladin altars.

What is there to tell? Everyone has gathered and we are destroying the enemy.

Chapter two. The Flight from Lordaeron

There are traitors in the ranks of Arthas's army. Silvanas did not forget all the harm done to him. And she gladly helped three dreadlords who wanted to defeat the newly-minted king of the undead. But Kel-Thuzad remained with Arthas. Will he be able to win?

Mission assignment

1. Guide Arthas to the exit from the city.

2. Arthas must survive.

The troops are frail, and there is nowhere to replenish them (only to liberate their own groups located in some places in the city). Therefore, we take care of the corpse trucks and necromancers - they are destroyed very easily, but without them it will be extremely difficult. By the way, at first there are no corpse trucks.

Additional task

1. Destroy the armory guards.

2. Free the corpse trucks.

And the corpse trucks will appear only when you reach the middle of the western part of the map. There, having killed the guards, you will receive these wonderful cars.

The rest of the map is just a very confusing labyrinth in which the enemy really likes to approach from behind. If you don’t get carried away with research (there’s still too little good stuff on the map), you can go through the map quite quickly.

Chapter three. The Dark Lady

The Dreadlords are defeated. But there is still Silvanas, who thirsts for revenge. And it seems that the lich king is supporting her... She suffers from the fact that she has become undead. But nothing can be changed.

Mission assignment

Destroy the red undead base.

"Guests" do not come very often, so you can play quite freely. But there is one small trick associated with additional missions.

Additional task No. 1

Subdue Blackthorne, the Bandit Lord.

Additional task No. 2

Subdue Mug-Tol, the ogre lord.

Both side quests are terribly similar to each other. There is no need to fight ogres and bandits. Just run Silvanas to the lord and use the charm on the lord. Having subjugated the lord, you receive his entire army under your command completely free of charge. Well, the gold mine behind the lord is a significant addition to your finances. All that remains is to gather the entire huge crowd of your troops and deal with Varimathras.

And Varimathras is a coward. Silvanas immediately ran over to the side, assuring that he knew the plans of his brothers and would be able to help in every possible way. Maybe he won't betray...

Chapter Four. The Return to Northrend

Arthas hurries to the Frozen Throne. But blood elves stand in his way. Was it Illidan who sent them?

Mission assignment

Destroy the blood elf island fortress.

For starters, you should forget about the elves. Elves are the near future, but for now we need to ensure the present. This is expressed in the fact that you need to walk along the river along the bank, destroying the monsters you encounter. So save up money for the fleet. And when you reach the end of the river, you will meet an evil penguin who carries a very good artifact in his body. Once you have saved up some money, you can begin attacking actions. To do this, you need to purchase battleships at the shipyard and start shelling coastal buildings. Troops are quietly deployed to enemy positions (naturally, these positions should be greatly thinned out). Well, having dealt with the elves, you can settle down in their former place of residence. Having built your base, sail along the river, destroying naga and human bases along the way (don’t let them interfere).

Additional task

Destroy the dragon Sapphiron.

Dragon gifts.

The dragon is a very valuable comrade. His home is located in the north, at a bend in the river. Just the fact that he has 2750 hit points inspires respect in anyone. And he also hits very hard. It is destroyed by large numbers of spiders in alliance with obsidian statues and heroes. A lot of effort will result in a big surprise for you - after death, the dragon will be reborn under your command. Plus a bunch of treasures that are stored in the dragon's cave.

Mission assignment

Destroy the portal guards.

Well, after you have a dragon, solving the last problem becomes quite simple. By attaching a group of spiders to the dragon, attack the defenders of the portal, and not even a wet spot will be left of them. All that remains is to guide the heroes to the portal and complete the mission.

Chapter five. Dreadlord's Fall

Meanwhile, Silvanas destroys the dreadlords with the forces of the undead. For now, Varimathras is on her side, but will she change her attitude towards him when the rest of the dreadlords are destroyed?

Mission assignment

Destroy sleeping enemies.

Night - and Silvanas' troops managed to quietly open the gate. The enemy has not woken up, and you have 8 minutes to quietly beat the sleeping ones. True, when they start beating the sleeping people, for some reason they wake up. But this is not a very big problem. Not everyone wakes up. By the way, the towers are all disabled at this time. You can quietly destroy them.

If you destroy everything, you will only be able to destroy 2 bases (out of 4). Therefore, it is advisable to approach the process strategically. You only need to destroy urban centers and peasants. There may also be some production buildings. The result is that the enemy will have to limit himself to only those troops that he had at the beginning of the mission. Moreover, in this way you can process all the enemy’s bases. And finishing off the enemy is always much easier than trying to destroy powerful, well-built bases.

Mission assignment

1. Destroy Detheroc's base.

2. Destroy Garithos' base.

Okay, time's up? Build an army and begin clearing out the survivors of this “Night of Bartholomew.” This won't take much time.

Chapter six. A New Power in Lordaeron

What doesn't happen in life! Now she has entered into an alliance with people. Silvanas and Garithos are on the same side to destroy Balnazzar...

Mission assignment

Destroy Balnazzar's purple base.

Now Garithos is on our side (in general, in the game, switching from one side of the conflict to the other is a completely common and normal thing). And one of our bases is human. The important thing here is that the undead have 2 enemy bases on the way to the mission goal, and the people have one. But people don’t have heavy assault equipment (tanks, mortars). You can find them by completing an additional mission objective.

Additional task

Find the lost gnomes.

Freeing captive gnomes is not very difficult. You just need to send a detachment north from the human base, which, after destroying the discontented local residents, will break through to the gnomes. After this, you will be able to build all the assault weapons, and you can begin the attack on Balnazzar.

The trick to this mission. If you go west from the human base, you will find a lightly guarded house. There are two artifacts hidden in it, which in total increase the strength, agility and intelligence of the heroes by 8. Be sure to pick them up. They will come in handy.

PAGE SIX

Chapter seven-one. Into a Shadow Web Caverns

Meanwhile, Arthas and Anub'arak are striving to seize the Frozen Throne. Now some dwarves are trying to stand in their way. But are there many of them in Northrend?

Mission assignment

1. Find the entrance to the Old Kingdom.

2. Kill Baelgun.

3. Find the key to the entrance to the Old Kingdom.

4. Arthas and Anub'arak must survive.

Just another labyrinth that you need to go through from beginning to end. To make it easier to complete, parts of the task are combined. That is, the monster being killed is located next to the entrance to the Old Kingdom, and it is also the owner of the key. So there will be no tricks with search and destruction. Everything is extremely simple.

Anub'arak is very useful, who loves to produce spiders from the corpses of the enemy. Moreover, the spiders do not want to die from time to time, waiting for the enemy to destroy them. Note - this ability is perfectly combined with the presence of a corpse carrier. In addition, this comrade has armor of enormous thickness. Plus The combination of Arthas and Anub'arak is remarkable in itself. The first one can heal his partner. He himself will be treated using his partner’s spiders. And Anub'arak will create as many spiders as needed. As long as there is enough mana.

Additional task

Collect 5 coins.

Just collect 5 coins. Coins are usually hidden in boxes, so break everything you come across along the way. And the accumulated money will go to the next mission.

Chapter seven-two. The Forgotten Ones

The journey through the dungeons of the spider kingdom continues...

Mission assignment

1. Find a way out of the Old Kingdom.

2. Arthas and Anub'arak must survive.

An ordinary dungeon with an exit at the very end. Everything is the same as in the previous mission.

Additional task

Find and destroy spider weapons.

The task is solved at the very beginning of the mission. If you do not destroy these guns built by the rebel spiders, they will fire at you all the way while moving through the tunnel. That's why there are a couple of switches next to the batteries. Pulling them, we release water to the spiders. Happy swimming. The guns sink instantly, and the passage becomes free.

Additional task

Collect 5 treasures.

And again - if you want to think about the future, then you need to collect coins, breaking chests for this.

Mission assignment

1. Destroy the Forgotten.

2. Arthas and Anub'arak must survive.

Oh, this is a very evil creature. It is worth closely monitoring Arthas' health. Otherwise, he risks becoming her first victim. There won't be a second one - the game ends immediately due to your defeat. The heroes beat the creature, and the spiders destroy the tentacle. Plus, the creature periodically performs “cauterizations”, like the hero of the blood elves. But since this can be known in advance due to the circle emerging at the “cauterization” site, it will be enough to withdraw your fighters from the affected area.

Chapter seven-three. Ascent to the Upper Kingdom

Arthas and Anub'arak are separated by a collapse, but they will certainly unite...

Mission assignment

1. Leave the dungeon before the timer runs out.

2. Arthas must survive.

Another labyrinth. Only this time Arthas is completely alone. First you need to go through the traps (and turn them off by pressing the hidden button). Of course, monsters will interfere with this, but if you turn off the traps, then both magic and local residents will not hit you at the same time. You can't stand still there until you turn off the traps. But everyone will have to be killed.

Afterwards there will be a room with lowering slabs, in which you will have to get to the opposite bank. It all depends on your luck, because the plates move in a completely random mode, stopping at three levels, and it is impossible to predict where the plate will stop at the moment. And you can move to the next slab only when it is on the same level as yours. But if you have one and a half minutes left after passing this obstacle, then you have definitely won. Since all that remains is to connect with Anub'arak and run to the exit.

Additional task

Collect 3 coins.

Well, yes, there are coins here too. But only the greediest will be able to collect them. Let me give you a hint - 2 coins are found at the very beginning of the mission, and 1 more - after passing the rising platforms.

Chapter eight. A Symphony of Frost and Flame

Arthas is almost at the very threshold of the Frozen Throne. But there is another contender right there - Illidan. Who will be the first to win this deadly battle?

Mission assignment

1. Capture 4 obelisks.

2. Stop Illidan from capturing 4 obelisks.

Arthas starts without a base. But already from the starting point the naga base is visible. Take your troops and go destroy it. Do everything quickly (although pay attention that the losses are not prohibitive), otherwise people will come very soon. After this, you need to quickly rebuild your base, and with the army go along the path to the north - to the first obelisk. After destroying his guards, place Arthas on the obelisk. After anxious waiting, the obelisk will come under your command. Now return the army to the base, and build defensive structures near the obelisk.

Now all that remains is to develop and strengthen. You already have one obelisk, and you won’t lose. But people and naked people will bother you quite a lot. And we need to protect ourselves from them. By complete destruction. For example, in the north there is a blood elf base, and in the east there is a second naga base. After their destruction, only mini-bases will remain near the obelisks captured by Illidan. By the way, if you capture the naga builder (with the help of a banshee), you can make your life much easier. There are large expanses of water on the map, and the naga’s ability to move across water and land with equal confidence will not hinder you at all.

After eliminating the main threats, all that remains is to walk measuredly along the remaining obelisks - preferably clockwise. You can take your time, destroying all the structures accompanying the obelisks, or you can, having previously destroyed Illidan, capture the obelisks in one quick dash while Illidan is reborn. Well, the main campaign is over.

One on one mortal battle. The winner is obvious. Arthas is the new owner of the Frozen Throne...

Additional campaign. The Founding of Durotar

Could you really think that the orcs were deprived and got nothing at all? No matter how it is! The orcs have their own campaign. True, just from one mission. But what a one! Count the number of tasks in it, and you will understand that if you manage to complete this very mission in less than 4 hours, you are simply a hero. So, orcs...

After the battle at Mount Hyjal, Thrall decided to give up all sorts of intrigues and led the subordinate Horde away from people, night elves and the remnants of the undead. There he founded a settlement, modestly naming it in honor of his father - Durotar.

Chapter first. To Tame a Land

The trapper Rexxar has long been tired of people and undead killing animals. And he ran away from everything, taking his faithful bear. However, when he saw an orc soldier dying in an unequal battle with monsters, he rushed to help him. He did not save the soldier, but still decided to fulfill the request of the dying man and take the message to Thrall. And it started spinning...

Mission assignment #1

Shop. Don't bypass it.

Take Mogryn's message to Thrall.

The campaign has several features. The first is that the heroes in the campaign have an extremely large number of skills (as many as 4 gradations of skills in the first three). Which allows them to gain stronger skills than in normal conditions. The second is that heroes are revived after death at the nearest revival stone (they must be activated). Third, you can’t accumulate money, but active trading will help you always have the best artifacts. And there is something for cargo monsters (there are those that simply carry 6 artifacts and do nothing else). Fourth, the population of killed monsters is restored after some time (how else can you earn experience levels?). Fifth - the map is huge, but everything still couldn’t fit on it. Therefore, you will have to go to neighboring mini-maps (as you wanted?). Sixth... isn't that enough yet? You will also see many, many features.

It’s very close to carry the message, so put your feet up and, pushing aside the crowds of monsters, we come to the city of orcs. You don't have to push the monsters apart. You can simply destroy it. But these are already details. By the way, Rexsar's bear, under normal conditions a temporary creature, is now exclusively permanent and dies only at the hands of monsters.

Mission assignment #2

1. Help Gazlov.

2. Help Drek "tar.

3. Help Nazggrel.

4. Return to Thrall.

Thrall accepts the message, drops a few words in memory of the deceased and immediately takes the bull by the horns. That is, he immediately gives us several tasks. And he will be very pleased if they are fulfilled. The tasks themselves must be obtained from the comrades who issue them. And to make tasks easier to complete, you will be equipped with a hero-healer. A very valuable acquisition.

Mission assignment #3

1. Find 6 shimmerwead herb roots.

2. Return to Drek'tar.

3. Help Nazggrel.

Now each of the comrades indicated by Thrall will give you a task (indicating the place where it needs to be completed). Get started.

It's better to start with this mission. If only because during the journey you can find a village near the western edge of the map. And in this village a shaman will sit in a cage. Your guys are already quite large, let alone with bloodthirstiness!.. On the new map you have to find 6 roots. Search while destroying lizards. The nuts can only be seen by coming close to them.

Mission assignment #4

1. Enter the goblin tunnels near Orgrimmar.

2. Destroy the tunnel supports.

3. Return to Gazlov.

Having made your way through flocks of centaurs and other similar nasty things, you will find yourself in a dungeon, where bad goblins have installed support beams that do not allow water to flow normally. Your task is only to destroy the enemy troops guarding these very beams. And the beams themselves (3 in number) will be demolished by the demolitionists already waiting for you in the dungeon. By the way, it is not forbidden to carry the entire flock of demolitionists with you and throw them like kamikazes into the enemy crowds - new ones come to replace the dead at the entrance to the cave. Having destroyed all the beams, all that remains is to submit the task to the authorities. It will be praised.

Mission assignment #5

Die, little bird!.. This is how the harpies die.

1. Kill the Bloody Feather.

2. Return to Nazggrel.

3. Go to the forge for a reward.

The most difficult thing is to find the entrance to the harpies, who have placed their headquarters in the center of the map. This entrance is really well camouflaged. But this is the most interesting thing, and I won’t encourage you - look for it yourself. But then there is only a path along a path that does not turn anywhere to the main harpy. The fight with the harpies is usually carried out by the healer and Rexxar's shooting boar (don't forget to call). And upon returning to the base, you will receive a gift - 3 quest items have appeared in the forge, from which you can choose only one. Choose carefully - there won't be any more freebies like this.

Additional task No. 1

1. Destroy the renegade shamans.

2. Retrieve the lost relic.

3. Return the relic to Morgue.

As you travel around the map, you can find additional tasks. And although you don’t have to do them, if you do them, everything will only be better for you. The unfortunate shaman, who has lost his relic, lives just south of the harpies’ place of residence (on the way to the observation post). He will show you the place of residence of the vile robbers. All you have to do is get there and punish them. Having selected the relic, bring it to the shaman.

Additional task No. 2

1. Find a flask of thunder water.

2. Find the thunder bulb.

3. Find the phoenix thunder eggs.

4. Return to Chen.

The sooner you complete this task, the better it will be for you. Firstly, upon completion of this task you will receive another hero into your squad. Secondly, during the task you will find yourself in the land of phoenixes. So, phoenixes grow in level along with you. And if the phoenixes of the first levels are relatively harmless, then these creatures become extremely harmful, and it will be difficult to travel there.

You will receive the task north of the harpies' place of residence from the panda bear. He will ask you to bring phoenix eggs, some herbs and thunder water. The latter is bought in a store, do not try to find it in some bushes (the store is indicated by the panda himself). The grass is located very close to the location of the first task, and the phoenixes are slightly north of the panda. You'll have to walk far just to get the thunder water. But the result is the third hero in the squad. Which, although it almost poisoned the main character with its “moonshine”, can divide itself into three bears at once, which send local monsters to another world at triple speed.

Mission assignment #6

1. Talk to Gar-tok at the observation post.

2. Go into the tunnels near the menagerie.

3. Find an observatory.

4. Return to Thrall.

Thrall's new quest sends you east (which is probably where you'll find your first side mission). The good Gar-tok will offer you an additional task (because you won’t just go through the tunnel yet).

Additional task No. 3

1. Find the menagerie.

The action of bloodthirstiness.

2. Destroy all the boars.

For now, the tunnel is blocked, and flocks of wild boars are preventing it from being cleared. Destroy these fanged creatures (maybe not all of them) and clear the tunnel. You can return back from the observatory simply by land. The rubble has already been cleared. We hand over tasks to Thrall and Gar-tok.

Mission assignment #7

1. Return to the observation post.

2. Track people to their base.

3. Destroy the human base.

4. Return to Thrall.

At first, this mission sounds like just a trip to an observation post. But there is still an additional mission. That's where we'll go.

Additional task No. 4

1. Find the reason for the migration of lizards.

2. Destroy the invading lizards.

3. Report the human invasion to Thrall.

The lizards have solved something e let's go... In the valley in which you completed the first mission, a comrade is already waiting for you, who will ask you to find out the reason for the lizards' concern. You can immediately go to the center of the map - a passage to a new territory has appeared there. And here is the cause of concern - the sawmill of people. This is how people will have to be harassed. In the meantime, you need to destroy all the enraged lizards (check the counter in the corner of the map).

Additional task No. 5

Collect thunder lizard eggs.

Well, you’ll have to deal with the lizard eggs (you’ll have to collect 3 of them), otherwise new lizard babies will crawl out of them, and everyone will feel bad. The eggs are distributed fairly evenly across the map (but all are in the old territory). So search and you will find. And for successfully completing the mission you will receive a book that can teleport you to the city from anywhere on the main map. Fine!

If you immediately come to the post, you will find that it has been destroyed. Then on your way you will meet corpses of orcs and people. And then living people will appear. Let's go destroy their base. What other options might there be?

Mission assignment #8

1. Fly on a zeppelin to the Echo Islands.

2. Meet Vol-Jin.

The mission is nearing completion - Thrall sends you to a showdown with people. We head to the airship and fly to the island. There you will be given a task.

Mission assignment #9

1. Destroy human battleships.

2. Return to Vol-Jin.

Since ships sail the seas, but orcs do not know how to do this, the good Vol-Jin turns your fighters into birds and gives them help. We destroy all 5 battleships of people (and along the way the cruisers covering them, and other nasty things), after which we return to Vol-Jin. Ships can be found quite well by sound (this is for those who have the “last ship problem”).

Mission assignment #10

1. Light the signal beacons.

2. Return to Thrall.

So Vol-Jin returned you to your former appearance. After that, he will send you to the southern island, where you need to light the signal beacons. Destroy the locals who are preventing you from lighting the fires, and light all 5 signal fires. Before the last fire there will be a comrade of level 12, remarkable for the fact that he has an excellent hatchet. After completing all the tasks in these places, you can still go to the ruins and fight with the leader of the skeletons. What is left behind is a very remarkable crown.

Mission assignment #11

1. Go to negotiations with people.

2. Destroy the human ambush.

But in general, Thrall became too peaceful. He still hopes to make peace with the people by sending you to negotiate. Trusting... People will naturally organize an ambush at the place where the negotiations are taking place, and instead of negotiations, we will have to deal with this very ambush.

Well, it seems that's all...

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