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All about Guild Wars 2. Plot and gameplay

Guild Wars 2 is a massively multiplayer role-playing game in a fantasy setting that focuses on PvP. The game is notable for its innovation in game design, offering players completely different ways to solve game problems.

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Play the Guild Wars 2 client game for free, go to new world looking for adventures and new achievements together with thousands of other players!

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Creators Supervisor Mike O'Brien Game designer Colin Johanson
Eric Flannum
Screenwriter Ree Soesbee
Jeff Grubb
Bobby Stein
Programmer James Boer Artist Daniel Dociu
Kekai Kotaki Composer Jeremy Soule Technical data Platforms Windows
Mac OS X (Beta)
Game engine Guild Wars engine
(heavily modified)
Havok
Umbra Occlusion
Game mode multi-user Carriers DVD or Online System
requirements Control keyboard, mouse Official site
Reviews
Foreign language publications
EditionGrade
GamesRadar4,5/5
PC Gamer (US)94/100
Russian-language publications
EditionGrade
PlayGround.ru9,7/10
gambling addiction9,0/10

Development

The game uses a heavily modified engine originally developed by ArenaNet for Guild Wars. Improved graphics and animation. The Havok physics system is also used.

On August 29, 2015, an expanded trial account system was introduced with extensive game capabilities without purchasing the base version of Guild Wars 2. A free account gives unlimited access to all content of the original game.

On October 23, 2015, the first expansion, Heart of Thorns, was released, including four new maps with an emphasis on “verticality”, new system character development after the maximum level, new methods of movement (a glider that allows you to soar in the air and rise with rising currents), elite specializations that radically change the game for existing professions, a new PVP mode, new maps in WvWvW, new fractal dungeons, and Also, raids are high-level, very difficult dungeons that require extremely well-coordinated team play and excellent coordination.

On September 22, 2017, the second addition called Path of Fire was released. New additions include a mount system, additional elite specializations for each profession, a reward system for defeating certain enemies (Bounties), and access to new areas such as the Crystal Desert and Elona.

There is no Russian localization.

Peculiarities

  • Monetization system: The game is provided through the Buy to Play system. After purchase, play time is unlimited and there is no subscription fee. It is possible to play the original game completely free of charge in an endless trial mode with minor restrictions (less inventory size and the number of characters created, as well as some restrictions aimed against spammers and bots: no access to the auction and general chat).
  • No Pay to win: all items have a standard set of attributes that improve with the level of the item and its class (regular - good - masterful - exotic - ascended - legendary), but there are no items with characteristics better than Ascended. In the in-game store, you can use real money to purchase either cosmetic upgrades or boosters/items for convenience, such as additional bank space or the ability to create more characters. Moreover, all these items, including game add-ons, can be purchased for in-game currency, which is earned directly in the game.
  • Items do not depreciate in value over time: new expansions may introduce an item with differently distributed stats - for example, strength, stamina, and critical strike chance - but the sum of these stats remains approximately the same for both current and unreleased equipment. The developers promise that items above the maximum level of 80 will never appear, which will surpass everything already available on this moment items. Everything you have already earned will remain relevant forever. This solves the problem encountered in other MMOs, where after the release of an expansion with an increase in the maximum level of the character, you can easily obtain an item of common rarity, which is superior in characteristics to the best equipment previously available.
  • Mastery system: After reaching the maximum level, you can choose non-mutually exclusive development branches, which require experience to advance. Thus, even after reaching the maximum level, the experience earned matters, providing the opportunity for progress “beyond the ceiling”.
  • According to the developers, they tried to make sure that the player was always happy to see another player: all resource collection points are mined independently of each other (for example, an ore vein mined by one player retains its entire supply for another), all group events give a reward and experience for each of the participants according to his contribution, regardless of the number of participants; For killing a monster together, all the attacking players get their experience in full, and each of them can also search the corpse, chest, etc. and receive your own reward, completely independent from other players.
  • There are five races and nine (eight in the base game) professions available in the game. All nine professions are available to any of the five races; there is no link between class and race or gender.
  • Lack of the classic "Tank - Damager - Healer" scheme: each character can take at least one of several healing skills, almost every profession can perform any of the roles when making the right choice equipment, skills and talents. Also, each player can resurrect dead or critically injured players.
  • Very wide options for character customization (see below)
  • Active combat system: fired projectiles fly in the direction they were launched, and can be dodged like any attack; if after the character swung at the enemy, one of them increases the distance, then the blow will not hit the target; any object can block the line of fire, but the projectile will not reach the target. At the same time, characters do not have such parameters as a percentage chance of a miss, a passive chance to dodge a blow or block it: if the blow looks like it hit the target, then it really hit, all skills that give a block or dodge must be activated manually and in advance. Also, each character has access to the evasion skill (each character has 100 units of stamina, one evasion costs 50, and is replenished over time).
  • A complete underwater combat system. Most of the skills have an underwater version; underwater, special underwater weapons (harpoon cannon, spear and trident) and a helmet (breathing mask) are used. Many game tasks pass completely under water.
  • “Defeated” state: having lost all health, the character does not die, but falls to the ground critically wounded. In this state, the character lies motionless on the ground, and can either weakly fight back or slowly heal. If the attacked enemy is killed or the character is fully healed, the player returns to duty with half his health. Wounded allies lying on the ground can be treated (after a battle - resurrected), enemies can be finished off. This encourages team play, mutual assistance and gives a second chance in case of a mistake.
  • Open quest system: each quest has a zone, when you get into it you can start completing it, while the progress is saved and can be completed later. Most quests have several different activity options, each of which can be completed independently, and experience is earned for each separately.
    • Example 1: Collect jerky from racks; feed tame scorpions with meat; collect scorpion eggs; take the eggs to the scorpion trainer; kill partisans who steal eggs; the egg that falls from them can also be given back.
    • Example 2: talk to the spirit of a lumberjack, find out that a demon has taken possession of his body. Escort the lumberjack spirit and find him possessed by a demon body. Defeat the demon, thus banishing it. Bring the lumberjack back to life (there are several similar lumberjacks and you can complete the quest only by killing demons or only by talking).
  • Open world event system. They are constantly triggered by numerous and varied factors, and players take part in the development. Each event continues to last with or without the participation of the player, but in any case it passes to the end and leaves an imprint on the virtual world, giving rise to a new event.
  • A unique system of interaction between skills. The main idea is that using some skills makes it possible to use others. (For example, a player could use magic to create a wall of fire, and another player would shoot a bow through the fire, causing the arrow to catch fire and deal extra damage to the enemy.)
  • Large-scale battle system World vs. World vs. World (abbreviated WvWvW), which means world battle. This is a massive PvP battle between servers, which takes place on the territory of the Mists. The goal is to earn points for your server over a certain period of time. Tasks that allow you to get points can be either killing enemy players or capturing and holding fortresses and towers using various types siege weapons. The presence of three, rather than two, warring parties increases dynamism and ensures automatic balance - if one of the parties captures too much territory, it automatically becomes a priority target for two opponents at once.
  • While participating in events or mass battles, the hero receives experience points. This system avoids excessive killing of simple monsters (grind) and significantly reduces monotony.

Dynamic Events

In a game, there are dynamic events that occur and affect the world regardless of whether the player participates in them. The player, by his participation or non-participation, can influence the outcome of the event, which will affect the world around him.

The world of Guild Wars 2 is filled with thousands of events that come and go throughout your journey. One day you may find a village full of residents and merchants, and the next day the place will already be in smoking ruins after a centaur raid.

Dynamic events trigger cascades of events depending on how you, the player, interact with them, leaving your distinct mark on the game world. Will you save this village or let it burn? The choice is up to you and other players.

Events do not necessarily follow a set schedule, and they can also be triggered by a combination of certain conditions. The development of a particular chain depends on the actions of the players (and is not programmed in advance), and can have far-reaching consequences. And while the cyclical nature of the system means that these consequences are ultimately temporary - the effects of an event can persist for days, weeks or even months until a player comes along to do something to further the chain. As a result, the world is constantly changing and the player cannot know with 100% certainty what is happening in a particular region.

Guild Wars 2's dynamic event system is designed to get players to actually play together. To maintain a constant level of difficulty as well as greater participation, the event will dynamically scale based on the number of participating players. The more players take part in an event, the higher the difficulty of the event. For example, if several people are saving the city from bandits, only a small gang of enemies will be against you. And if many people participate, the difficulty gradually increases, in which case a small attack will develop into a full-fledged siege, and instead of a small gang of enemies, you will be confronted by a whole army, including mini-bosses, elite NPCs, combat vehicles, etc. Each of the participants in the event will receive his reward and experience, regardless of whether he is in the group or not. Rewards are given depending on your contribution to the development of the event. That is, if you just killed a few enemies, the reward will be lower than if you killed the boss and destroyed the siege equipment.

Personal story

There are several different, but interconnected, storylines in Guild Wars 2. One of them is the overall history of the world - the awakening of the Elder Dragons and the destruction they cause in the lands of Tyria. Another example of a plot is the story of the rise and fall of the adventure guild 'Destiny's Edge'. In addition, there is a personal plot for each character, formed during its creation. The decisions a character makes throughout their storyline affect the development of the plot, the story, their life, their personal home, and their relationships. Finally, there is the ongoing history of the world with constantly changing events taking place in each region, which will allow different factions, races and individual characters to interact.

Sidekick system

The sidekick system modifies a player's level to match another player's level or certain terrain conditions. Character low level who wants to play on the battlefields or take part in an event high level, will be buffed to be roughly equal to the high level character he is teaming with. And a player who wants to play in low-level zones or events will be weakened. However, in the mode of simple travel around the world, the gain does not occur. To visit locations recommended for higher level characters, the player needs to develop his character accordingly. Weakening occurs always and everywhere to the level recommended for a specific zone, which allows even high-level characters to enjoy playing in low-level locations. In the World vs. zone World vs. World character level automatically rises to maximum.

PvP

PvP in Guild Wars 2 is divided into balanced (structural) PvP (sPvP) and cross-server battles World vs World vs World (WvWvW).

In sPvP, all players fight on equal terms, so victory depends only on the skill of each individual player, as well as individual and team strategy and combat tactics. Any player immediately receives the maximum level and the necessary skills and equipment completely free of charge to fight his opponent on equal terms.

In WvWvW, the character’s level using the “sidekick” system increases to the maximum, but his equipment, skills and talents remain the same as in PvE.

Professions, settings and specializations

Basic Features

Professions are divided into three subgroups according to the armor worn - scientists (scholar) with a small supply of health wearing cloth clothing, adventurers (adventurer) with leather armor, and soldiers (soldier) using heavy plate armor.

Each profession has a completely unique set of skills, a list of available weapons, as well as unique professional mechanics: for example, Warriors accumulate Adrenaline, which they can spend on a particularly powerful type of attack called Charge. Rangers travel with an animal companion that has its own unique skills. Necromancers recharge a resource called Life Force from the death of nearby creatures - and entering the Shroud of Death state, spend it instead of their own health when receiving damage.

Elite specializations can change job mechanics, essentially introducing a subclass system into the game.

Character Skills

In Guild Wars 2, like in its predecessor, Guild Wars 1, the range of skills available in combat at any given time is severely limited.

All characters can dodge 2 times in a row (Daredevils - 3 times in a row). Also, all classes, except two, carry two sets of weapons and have the standard “switch weapons” skill.

The weapon skills of each profession are unique: For example, the Warrior uses a two-handed sword in the traditional way - crashing into the thick of enemies and slashing left and right, while the Mesmer fires a long-range beam from it. The Guardian uses a heavy two-handed hammer to protect allies and knock down enemies, the Metalbreaker focuses on blocks and mobility, and the Revenant throws it at enemies from afar.

If the weapon is one-handed, then in each hand it gives its own set of skills: for example, the sword in the Warrior’s main hand gives him attacks that cause bleeding in enemies and allow him to close the distance. The sword in the second hand can be thrown at the enemy or used for a counterattack.

All characters have a panel that can accommodate from 11 to 15 skills, depending on their profession. The first five skills (1, 2, 3, 4, 5) are Weapon Skills. If a character has two weapons (for example, a sword and shield or two daggers), then the first always determines skills 1, 2 and 3, the second - skills 4 and 5. Two-handed weapon(Staff, Rifle) defines all five skills.

Skills 6,7,8,9,0 are called “slot” and can be customized. In slot 6, only one of the 6 healing skills can always be placed, which allows you to always have access to treatment and not require a character in the group whose role is only in treating others. In the tenth cell (0) - only one of the five elite skills. In cells 7, 8, 9 - only any of the ~20-30 auxiliary skills.

The number and content of “professional” skill cells (F1-F5) are completely determined by the character’s profession.

Character Customization

Characters are highly customizable. In addition to profession, the passive abilities and characteristics of each character are affected by:

  • Equipment
    • Weapons, armor, backpacks, rings, amulets provide exclusively bonuses to characteristics.
    • Improvements: runes (improvements for armor), sigils (for weapons), in addition to bonuses to characteristics, can provide unique bonuses and effects. Example: “get plus defense for every enemy you kill”, “freeze nearby enemies when switching to this weapon”, “resurrect allies faster”, “allies around you get Regeneration when you use the Heal skill”, etc.
  • Specialization. Each character can simultaneously choose three specializations (passive skill trees) from the seven available, including one (or none) of the two elite ones. Each specialization provides three required skills ( example: every time you dodge you plant a bomb), as well as three groups of three passive skills each, from which you can only choose one (a total of 27 combinations per tree; in total you can choose 3 out of 7, which gives hundreds of thousands of combinations)
    • Elite Specializations- Very important feature Guild Wars 2. They change the way a character plays, giving access to new weapons, new types of skills and new mechanics, often allowing you to create a new profession (for example, a ranger from an archer turns into a druid healer, an engineer - from a pure marksman to a duelist with a lightsaber or a heavily armored infantryman with a two-handed hammer) or a hybrid between basic and elite. The elite specializations from the second expansion are thematically linked to the desert in which the action takes place.

Scientists (light armor)

  • Mesmer(Mesmer) - A dueling mage who relies on deception and control of his opponents. In combat, he uses illusory copies of himself to confuse or attack his opponent. Can cast various weakening and damaging spells; the strength of many skills depends on the number of illusions. The ability to create a portal between two points, through which dozens of fighters can teleport to an unexpected or difficult-to-reach place, makes Mesmers formidable opponents and desirable allies when sieging castles or exploring the world.
    • Chronomancer- master of time, is able to speed up allies (can give allies agility (Alacrity), which speeds up the cooldown of skills), slow down opponents and even go back in time (health, stamina, skill cooldown and location return to their previous state). New weapon: shield.
    • Mirage- loses the ability to evade (now it is even more difficult to distinguish a real mesmer from clones), but can create special “mirrors”. When used, the mirrors briefly distort the image of both the mesmer himself and his clones, making them completely invulnerable. Can, together with his illusions, unexpectedly attack an enemy from an “ambush” (a new class of skills), sacrificing the remaining period of invulnerability. New weapon: axe.
  • Necromancer- practices dark arts, summons the dead, has the ability to control lost souls, and literally sucks out the life energy of enemies. The necromancer feeds on life force, which he can use to cheat death or bring an ally back from beyond the brink. Controls undead pets, having accumulated enough vitality, can use Death's Shroud - a transformation in which the necromancer gains a new set of skills and spends the accumulated vitality instead of his own health.
    • Reaper- an elite specialization that gives the necromancer access to battle cries and the Reaper's Shroud, in which he turns into a strong and difficult to hit melee fighter with a new set of skills, outwardly reminiscent of a grim reaper. Gains access to skills like "Scream" and a two-handed sword.
    • Scourge(Scourge) - sacrifices the protective mechanics of Shroud, instead using life force to summon sand Shadows that support allies. Gains access to Smite, a new skill class that turns positive effects placed on enemies into negative ones. Can use Torch.
  • Elementalist- uses the forces of natural elements of destruction, subordinating fire, air, earth and water to his will. The elementalist can attune to each of the elements and freely change the selected element in battle (F1-F4), receiving with each attunement his own set of weapon skills - thus, he has 2 times more of them than other professions (20 vs. 10), even taking into account the fact that Elementalists cannot carry a second set of weapons.
    • Storm (Tempest)- an elite specialization that allows you to cause Overload Attunement, which actually gives an additional powerful skill in battle, but the overloaded element after its use will be unavailable for longer than usual. Thematically, Storms focus more strongly on the element they are attuned to. The versatility and total number of skills of Storms is the greatest of all professions, except for Weavers and Beast Souls. Can use Shouts (skills) and Battle Horn (weapons)
    • Weaver(Weaver) are thematically opposite to Storms: instead of a strong elemental focus, they can attune to not only one, but two elements at once (for example, Air and Fire). At the same time, they receive the first two weapon skills from one element, the last two from another, and the middle one is “woven” from two elements. Four elements can be combined with six different ways, and each of the 5 weapons that the Weaver can take into his main hand thus receives 6 additional weapon skills. Weavers also gain access to stance class skills and one-handed swords.

Adventurers (medium armor)

  • Engineer- Masters of mechanical chaos, they deal with explosives, gadgets, elixirs and the installation of various devices. They can control the terrain by placing turrets, supporting allies with alchemical weapons, and wreaking havoc on the enemy with a large number of mines, bombs and grenades. The Engineer's unique mechanic is the tool belt - an additional panel of five skills (F1-F5), each of which depends on the selected healing, secondary and elite skill (for example, choosing a flamethrower turret, you can throw a napalm grenade from the belt, and if it is installed - make it detonate). Engineers can use only three weapon combinations (pistol and shield, two pistols, rifle) - fewer than any of the professions. This is offset by the ability to carry up to five unique weapon sets - such as a flamethrower, tranquilizer gun and mortar - and instantly switch between them, which in theory gives the engineer the largest set of combat skills (35).
    • Scrapper- the once disdainful name for Charr's penal engineering battalions is now proudly worn by representatives of the elite engineer specialization. They can equip a two-handed hammer, which allows them to fight hand-to-hand, and they can use a variety of copter drones (Gyro). Metalbreakers are unique in that they can order a copter to finish off a wounded enemy or bring an ally back into action from a distance, without leaving the battle.
    • Hologram Smith(Amades) - gain access to the HoloForge weapons kit, developed in the desert, which creates the necessary weapons from light “on the fly” - for example, a lightsaber. The Holographic Forge provides stronger than usual weapon skills, but the Blacksmith must monitor the temperature (unique new mechanics): high temperature enhances some skills, but too high causes overheating, which damages and ignites the Engineer himself, and makes the Forge inaccessible in the mode emergency cooling. Skills of the new class "exceeding" receive bonuses from high temperature and emphasize a play style based on the concept of "high risk - high reward". New weapon - one-handed sword.
  • Thief- A master of stealth and surprise, the thief is deadly in single combat, especially if he takes the enemy by surprise. Thieves compensate for their rather weak armor and low health speed and dexterity. They can move through shadows, disappearing into thin air, or steal items from their opponents, using them as weapons. Enemies must always watch their backs, otherwise the thief will do it for them. The most invisible of all professions, a Thief can materialize behind an enemy, use his abilities instantly (Thieves' skills do not have a cooldown - instead, special initiative points are spent) and disappear into the shadows again.
    • Daredevil(Daredevil) - gains additional stamina (150 instead of 100 for other professions), allowing you to dodge three times in a row. The evasion ability itself is improved - for example, the character moves quickly and far instead of somersaulting, or throwing a fan of daggers. Daredevils also have access to a large number skills that stun, interrupt, or knock down opponents.
    • Sniper- A patient assassin with a rifle who can place a Mark on a target, making them more vulnerable to attack (but the target knows they are being hunted). The rifle gives the ability to aim from the knee, while the power and range of the attack increases significantly, but the Sniper becomes motionless. New class skills - cantrip (magic trick).
  • Ranger- a jack of all trades, relying on his keen eye, steady grip and the power of nature itself. A master of ranged combat, the ranger is able to reach his opponents at great distances with his favorite bow. And with the help of animals in his team, the ranger easily adapts to the strong and weaknesses their enemies.
    • Druid- the best healer in the game, can use staves, accumulate astral energy and spend it, take a celestial form. In this transformation, the Druid heals allies even more effectively.
    • Animal Soul Soulbeast is a ranger whose bond with his beast companion is so strong that their spirits can merge into one. The pet ceases to be a separate beast, and instead gives the Ranger himself additional skills and characteristics. Gain access to Stances and Daggers in the main hand.

Soldiers (heavy armor)

  • Guardian- A dedicated fighter who calls upon powerful virtues to defeat enemies and protect allies. As dangerous with a staff as he is with a mighty two-handed hammer, a true guardian is a master tactician, knowing when to sacrifice his own defense to enable his fellow warriors to achieve victory. Virtue's class mechanics provide passive bonuses (such as setting an enemy on fire every few hits), but they can be activated to grant additional bonuses.
    • Dragon Hunter- a knight in heavy armor with a very powerful bow (new weapon) that can use deadly traps. The Virtue class mechanic gets an additional boost. Can use Traps.
    • Brand of Fire- guardian librarians. Their Virtues turn into a Tome: the passive effect is the same as a Virtue, but when used, the Tome replaces weapon skills with new ones. Each of these skills represents a "chapter" that can be read once, after which it disappears and you have to wait for the entire volume to recharge. They also gain access to the Mantra class skills and Axes.
  • Warrior- A weapon master who relies on his agility, speed, strength, accuracy, and ability to wear heavy armor. He has access to the largest arsenal, and he can change weapons in his hands more often than other characters. The warrior is resilient and long time can deliver blow after blow, building up adrenaline for even more powerful attacks called Charge. A master tactician, he can use battle banners that strengthen and resurrect allies.
    • Berserk- a warrior who is able to further enhance his attacks (Dashes) due to accumulated adrenaline, and also accumulate it more effectively thanks to the skills of the Fury class. Can use torches.
    • Mage Hunter(Spellbreaker) - uses adrenaline not for violent dashes, but for defense and counterattacks. Can take a dagger in each hand, skills like “Mantra” remove negative effects from allies and positive effects from enemies. The style rewards reactions to your opponent's actions: some attacks stun when the target uses their skills, while others deal additional damage when the target does nothing.
  • Resurrected- a new profession that appeared with the Heart of Thorns add-on, and is available only to owners of this add-on. A fighter who returned from the Mists (an approximate analogue of the ether, the fabric of reality that fills the space between worlds, as well as the afterlife, where the dead end up). Dressed in plate armor, the Risen One can manifest through himself the spirits of legendary characters of the past to the world, using their skills in battle: the legendary assassin gives acceleration and evasion skills, the centaur healer allows him to protect and heal allies, etc. Class mechanics are focused on decisions , what to spend Energy on and timely switching between Legends (there are always two of them available). The only class that cannot customize its skills: they are completely determined by the chosen Legend.
    • Herald- can manifest the spirit of the legendary crystal dragon Glint (Glitter - English). In this form, the Risen One can use Edges - skills that constantly give him and his allies positive effects after activation, but consume energy to maintain. Once activated, the edge can be absorbed, causing a powerful offensive or defensive spell. Unlike other professions, when using these spells, the Herald does not consume a resource, but, on the contrary, stops spending it. Can be armed with Shields.
    • Apostate- can manifest the spirit of the charr heroine, Kalla Scorchrazor, and arm herself with Shortbows. Calla allows you to summon the spirits of your fallen comrades to attack enemies or support allies, as well as use Citadel Orders - three expensive but powerful skills to attack enemies or support allies that are active with any Legend selected.

Game process

All game process Guild Wars 2 consists of three almost independent components: PvE, WvWvW and sPvP.

PvE

PvE in Guild Wars 2 is represented by the open PvE world of Tyria, jumping puzzles - open mini-dungeons in which you need to jump on platforms and solve puzzles in order to complete them, dungeons - instanced locations designed to be completed by a group of 5 people, as well as a living history of the world of Tyria, allowing you to learn more about the Guild Wars 2 universe. This living history consists of gradually adding dynamic events, dungeons, jump puzzles, and sometimes mini-games.

Open PvE

PvE in the open world consists primarily of participating in dynamic events, including complex multi-level meta-events - branched chains of events taking place on large territory both sequentially and simultaneously in different parts areas of occurrence of a meta-event. Guild Wars 2 also has open mini-dungeons. In fact, the open PvE world of Guild Wars 2 is not open in the sense that the entire world is one big seamless location. It consists of many small locations connected by portals-transitions.

Dungeons

The release version of the game includes 8 unique dungeons for teams of 5 people. However, each dungeon has several modes of passage. A simpler story mode, and a slightly more complex exploration mode, which in turn is divided into several paths depending on the choice made by the party members at the beginning of the playthrough. Each dungeon includes at least 3 paths in exploration mode. Thus, today there are 33 different unique scenarios in the game to play through. In dungeons, just like in the open world, the sidekick system works.

Dungeons are maintained, but new ones are no longer being developed. They were replaced by mini-dungeons called Fractals.

Fractals of the Mists

Relatively short mini-dungeons for 5 people. There are a total of 100 fractals in the game, divided into 4 difficulty levels. There are only 19 different maps, and they are repeated at different difficulty levels with the addition of more strong enemies and special conditions (ranging from “enemies gain protection and deal more damage if attacked” and “enemies leave a poisonous trail behind them” to “bosses from other fractals can temporarily spawn in this”). Fractals must be completed in order from 1 to 100. Low level fractals are for practice and are easier than regular dungeons. High-level fractals are extremely complex and require a very high level of preparation and team coordination.

Raids

With the HoT expansion, raids appeared in the game - very difficult dungeons for 10 people, requiring the highest team coordination, planning and preparation of each team member. As of September 2018 6 “wings” of raids were released, with 3-4 bosses in each.

WvWvW

In Guild Wars 2, these are large-scale battles between three worlds (servers). This type PvP takes place in the Mists, separated from the PvE world. Any PvE characters, of any level, with any set of skills can take part in WvW battles. The Sidekick system automatically increases the character's level to 80, but the skills and equipment remain the same as in the PvE world. Each world has its own territory (Borderlands), and there is also a common “no man's” map (Eternal Battlegrounds). Worlds fight for possession of castles, towers and resource camps.

WvW consists of various types of activities, and if you can escort a caravan of resources or destroy an enemy caravan alone, if a small group is often enough to capture a resource point or tower, then capturing a castle is a matter for a large organized detachment players.

Every two weeks, based on the statistics of past battles, a ranking of worlds is built, after which the worlds are grouped into groups of three (approximately equal in strength). These three worlds in each group battle each other over the next two weeks. WvW is the only game mode that takes into account the player's chosen server.

sPvP

Structural PvP in Guild Wars 2 consists of random and tournament (tournament). In both varieties, two teams of players compete with each other to kill opponents and capture strategic objects, gaining points. Victory is awarded to the first team to score a certain number of points. While in PvP, any character is raised to the maximum level, all skills are unlocked, and the characteristics of all items worn are standardized (that is, in PvP it is impossible to gain an advantage over someone in equipment, only in skill).

Random PvP

Casual PvP represents battlegrounds as they exist in many other multiplayer games. Teams in random PvP consist of ten people and are formed randomly. Any player can join an ongoing battle at any time if there is free space on at least one team.


Votes 22

Review of the game Guild Wars 2

Guild Wars 2 one of the few that can please players with its originality. There is no traditional breakdown into specific positions, such as healer or tank. Leveling up your character is also not limited to simply completing a huge number of similar tasks and killing thousands of monsters for the sake of a new level. So for this alone it’s worth going into the game and seeing how beautifully and unusually it is made.

The development of the world occurs due to various events that happen from time to time. Anyone can take part in this action, thereby personally changing the game universe. Such events will greatly change the face of the world, and all this is not programmed in advance, but is created by the players themselves. For example, you can allow a gang of bandits to destroy a village, or you can defend it. Depending on this, it will be decided whether you save the people or pass by, after which the ruins of the village will lie in the path of other players for a long time. Likewise, many events that occur at the will of each of the players affect the world as a whole and make its future development unpredictable. Perhaps you left a flourishing region, and after a couple of days it was completely devastated. So this world is truly alive.

From time to time in Guild Wars 2, battles take place between servers, during which you can gain experience and capture fortifications. Depending on how much you influence the victory, you will receive a corresponding reward. The world also adapts to the players. Those. If you alone decide to destroy bandits in the city, then there will not be too many of them. If you come with a large group, then a whole army will stand against you, with its own bosses and powerful defensive structures. Depending on who and how many you kill, you will receive experience and valuable rewards.

The character's story will depend entirely on your choices in various situations, so it is impossible to predict the consequences of your decisions in advance - they will only appear over time. The rest of the game is similar to similar ones Online Games: rich PvE content with original dungeons, adventures and battles in various locations and the development of your character. But what's really great about Guild Wars 2 is that you don't have to do the same thing over and over again to reach a new level. It comes during interesting and colorful adventures and battles, so you don’t have to get bored and beat the same monsters for several hours.

Guild Wars 2, 7.1 out of 10 based on 22 ratings

An excellent demonstration of what is currently happening in the MMO genre. It carefully pretends to be a "casual MMO", unobtrusive and easy to learn, and pretends that it is not vying for all your free time. She offers to take part in an adventure - fun and non-binding. But, of course, it is far from being as simple as it seems at first.

The game world is called Tyria. The five local races - quite ordinary people, overgrown norns, cat-like charms, asura dwarfs and sylvari plant people - do not conflict with each other, however, they already have enough worries. Each faction has its own small war, and together they confront a much greater evil - dragons.

The creation of a hero is arranged as in good role playing games: we not only choose the standard appearance-name-gender-class, but also give answers about the character’s past, his origin, preferences and worldview. The choice you make directly affects your personal storyline and what kind of adversity you will face. They took the plot very seriously. It consists of many well-designed tasks, and during the passage you will have to make choices more than once, on which the development of events depends.

As dictated latest fashion, the personal campaign takes place in “pendocks” separated from the main world, where no one can bother you

Meanwhile, something unimaginable is happening outside the plot piece. When you take your first steps across Tyria, your eyes widen: the world is seething with some kind of crazy activity, even by MMORPG standards, players are scurrying around everywhere, NPCs are waving their hands invitingly, and several places are displayed on the map at once, where it seems they are waiting for our help.

This is the true quintessence of the MMO genre, a truly massively multiplayer game without any reservations. ArenaNet's principle is “everyone plays with everyone here, always.” Ordinary tasks that lead us forward through the world are carried out in a “general” form: all players in the quest zone see the briefing and begin to complete the task. You can do it alone, or together with others: here they will never kill “your” monster or take “your” loot. What’s nice is that almost every quest has several ways to complete it: if you want, help the peasant in the garden beds, if you want, destroy the monsters that threaten his farm.

A much more important component of the world is regular dynamic events. Our help is needed everywhere: to escort a caravan from one city to another, to disperse the bandits hunting there from the main road, to help the researcher find artifacts, and then to protect them. All nearby players receive a notification about the dynamic event, so a large group instantly gathers to accompany the same caravan. The game accordingly “adjusts” the difficulty of the event to the number of participants.

Dynamic events are the real “skeleton” of the world; they are what make the game so lively and varied. We should also praise ArenaNet for organizing such events. In a village, for example, a boy may follow you and babble something about his sister. You can simply brush it off, or you can listen - after all, in fact, the child wants to talk about an event happening nearby, to direct you there. In battle, NPCs support players with cheers, villains scold players, and the appearance of the main boss is accompanied by a real scripted scene. Victory in Guild Wars 2 is celebrated on a grand scale - norns, for example, can please players who come to their aid with a funny dance and a national song in which the word “beer” is indecently often mentioned.

I don’t want to leave such a world even for a second. simply created for researchers: in addition to quests and events, each location has its own attractions, there are “wists” - points from which an excellent overview opens, there are hidden treasures that can only be reached if you solve a difficult task using dexterity and attentiveness. Here you can return to the zone you like at any time - the game will kindly “adjust” your level to the level of the zone, so you won’t be bored in battles.

Even such a seemingly banal thing as crafting is unexpectedly interesting. The game has quite standard professions (armourer, gunsmith, cook, etc.), but we do not create things according to pre-purchased recipes, but must come up with these recipes ourselves. It seems like nothing radically new, but you end up spending hours at the crafting table.

Tyria lacks only a challenge. offers us a great adventure, very fun, but almost toothless. Only the bosses of the coolest events are dangerous, but a huge crowd comes running to kill them every time. And even if some dynamic event goes wrong and the enemies, for example, recapture the city, it’s not scary, there’s still something to do in the game.

But the local dungeons are very difficult. Everything here is unexpectedly mature: manual group search, difficult bosses that require knowledge of tactics, and completely new combat mechanics. ArenaNet's decision to abandon the classic "tank - healer - fighter" trio will shock even seasoned players. Whatever class you choose, willy-nilly you will have to play different roles: withstand the onslaught of the boss, deal damage to him, heal and support comrades, resurrect the fallen. As a result, any serious battle turns into a real leapfrog.

For random groups, such tests often prove insurmountable, but

lovers of well-coordinated play have plenty of room to explore. The game has group interaction (you can combine attacks of different characters, making them stronger) and a huge number of tactics. Somewhere you can put two especially strong fighters against the boss, for whom the rest of the group will work. In another battle, the entire group will have to retrain as ranged combat specialists.

The class system deserves special attention. Despite the usual names (warrior, guard, robber, full list look for ), the options available to each class are fantastic. For example, you can create an excellent “controller” out of a warrior, capable of taking several characters out of battle for a long time, or you can turn him into a good sniper or an excellent support fighter who places banners around the map that strengthen his comrades.

Guild Wars 2 has two PvP modes: server versus server and team PvP. The first mode is a global battle between hundreds of players from three servers. The rules are simple. There are four huge maps, capturing and holding key points on which increases your server's score. At certain intervals (a week at the time of writing), the results are summed up, after which the server trios are revised so that each has opponents within their strength.

Behind these basic rules lies a very complex and multifaceted game. There are large-scale battles in the open field, skirmishes of small groups, battles for castles using offensive and defensive equipment. There is a complex system of resources transported on caravans that... There was even a place for the usual PvE tasks, completing which you can get an advantage for your side - for example, a group of NPC allies.

Team PvP is essentially the equivalent of the “battlegrounds” found in most MMOs: two teams of players battling over control points. On the maps you can perform various tactical tricks, it is possible to use siege equipment and even fight with NPCs. Another feature of team PvP is that it is available from the very beginning of the game, and you will immediately receive a character of the maximum level with the best equipment. We'll talk more about PvP in a couple of months, when it's fully operational.

Guild Wars 2 is undoubtedly one of the most powerful and thoughtful MMOs to come out. last years. The game is distributed under a rare buy 2 play scheme. By paying $60 once, you can play it for several years in a row. And this is not an empty advertising ploy - the example of the first Guild Wars proves that it really works. Guild Wars 2 got off to a great start: within a few days there were so many people on the servers that the developers were forced to suspend sales. We can only wish the project a long life. Everything you need for a AAA game is already here. Even with excess.

How to play? Buy the game on, download the client and play. You can play from Russia completely officially.

Guild Wars 2 system requirements: Windows XP Service Pack 2 or higher, Intel Core 2 Duo 2.0 GHz, Core i3, Athlon 64 X2 or higher, NVIDIA GeForce 7800, ATI Radeon X1800, Intel HD 3000 or higher (256MB video RAM and shader model 3.0 or higher), 25 GB of free HDD space, Broadband Internet connection, Keyboard and mouse

Since a lot of new people appeared with a lot of the same questions, I decided to create a small faq. Please read it carefully before asking questions in the comments or, especially, in a private message - there really are a lot of you :)

Has Guild Wars 2 become Free to Play?

Essentially, this is a cross between F2P and a trial. I would call it more of an extended trial.
The ENTIRE original game is available for free, but with restrictions that may make the game not entirely comfortable. These are the restrictions:

  • You only have two character slots and three bag slots available to you.
  • You do not receive daily bonuses (and this is quite serious)
  • Until you reach level 10, only starting locations will be available to you, and the central city of Lion’s Arch will open only after level 35.
  • You can only send emails to confirmed friends. You can NOT mail money or items.
  • You will not have access to the guild bank and will not have access to guild halls after the expansion is released.
  • You do not have access to the card chat and the number of personal messages in the chat (whisper) is limited - no more than once every 30 seconds. Squad chat is only available from level 30.
  • Access to WvW will only open at level 60.
  • Only ordinary items can be sold at auction (rare, exotic, etc. cannot be sold)
  • You cannot exchange gold for crystals
  • Up to rank 20, the chat in the general PvP zone (lobby) is closed.
  • No access to a new profession, elite specializations and mastery
  • Accordingly, there is no access to raids. And there is also no access to all add-on content.

Here is a table comparing account types:

Comparison of account types

Free accountMain account Guild Wars 2 Heart of Thorns Account
Character slots
2 5 5 or more*
Bag compartments 3 5 5
Server change NoYesYes
Profession Revenant
NoNoYes
Heart of Thorns content and maps NoNoYes
Maps and content of central Tyria (main game) Only starting cards until the character reaches level 10

Lion's Arch is closed to every character up to level 35

YesYes
Mastery NoNoYes
In-game mail Can only send to confirmed friends

Cannot send gold and items

Yes (accounts created after 8/28/15 require confirmation via SMS or app to send gold and items)
Access to the guild bank
NoYes (accounts created after 8/28/15 require confirmation via SMS or app in order to withdraw something from the bank)
Personal chat (whisper)
Can send a message to one character once every 30 seconds, the restriction does not apply to mutual friendsYesYes
Chat cards
NoYesYes
Squad chat YesYes
Search for a group
Unlocks for every character at level 30YesYes
PvP chat Team chat is always available

Chat in PvP Lobby is unlocked upon reaching PvP rank 20

Emotes, chat cards and regular chat are not available during matches

YesYes
WvW unlocked for the entire account when one character reaches lvl 60YesYes
Daily login bonus NoYesYes
Gem Store Items that cannot be used by free accounts are not available (for example, glider skin)YesYes
Currency exchange You can exchange crystals for gold, but you cannot exchange gold for crystals.YesYes
Trading Post You can sell and buy items from a specific list.YesYes
Possibility to write on the forum NoYesYes

How long will the game be free?

Apparently - forever

Is there a Russian language?

No, but you can use the information from this site and, where there is already a lot of content in Russian.

How to remove restrictions? Do I need to buy the original game separately and then the expansion?

To remove restrictions, you must buy the game. You only need to buy the add-on, because the developers stated that the original game is included in the package when purchasing the add-on.

Will the add-on become cheaper after release?

Not very likely. Perhaps six months after the release of the add-on there will be discounts.

Where can I download the game?

Where to buy the game?

On the official website (only with a card) or in the Gamazavr store (all types of payment)
From Gamasaur, you can also purchase Guild Wars 2 (

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